Search found 4 matches
- Fri Aug 13, 2021 4:13 pm
- Forum: Projects
- Topic: Zeta Touch - Android port of Raze & EDuke32
- Replies: 52
- Views: 54659
Re: Raze Touch - Android port of 'Raze'
It does support 4K but i running it at 1080p. I tried setting the Resolution Override to 50% on the app, but it didnt help. Thanks. When you run it can you press the A button a few times and hear it actually get into a new game? I would like to know if it has crashed somewhere, or if it is fully ...
- Wed Aug 11, 2021 3:51 pm
- Forum: Projects
- Topic: Zeta Touch - Android port of Raze & EDuke32
- Replies: 52
- Views: 54659
Re: Raze Touch - Android port of 'Raze'
It does support 4K but i running it at 1080p. I tried setting the Resolution Override to 50% on the app, but it didnt help.
- Wed Aug 11, 2021 10:24 am
- Forum: Projects
- Topic: Zeta Touch - Android port of Raze & EDuke32
- Replies: 52
- Views: 54659
Re: Raze Touch - Android port of 'Raze'
The device is Xiaomi Mi Box S with Mali-450 GPU. Both Quad Touch and Delta Touch runs fine on the device. By the way, would be nice if you mark those apps as compatible with the Mi Box S on GooglePlay. If you fix the issue, i gladly pay for the Raze when you put it on the store. Here the log of Raze ...
- Tue Aug 10, 2021 1:13 pm
- Forum: Projects
- Topic: Zeta Touch - Android port of Raze & EDuke32
- Replies: 52
- Views: 54659
Re: Raze Touch - Android port of 'Raze'
@emile_b Thank you for your amazing work. Can this run on devices capable of GLES2 only? I enabled the option ''Force GLES2 shader compliance'', but i still only get a black screen on any game i try to run.