Search found 40 matches

by Sinfis
Wed Dec 18, 2013 2:59 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

Yutrzenika wrote:Don't see a download link there.
It seems that the file is still awaiting authorization. After that's ok, the file could be downloaded.
by Sinfis
Wed Dec 18, 2013 1:07 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

I've now made a page for Survival Doom in ModDB. Now you are able to download the mod there! I hope that the link will be permanent now!
See the mod in ModDB here: http://www.moddb.com/mods/survival-doom
by Sinfis
Thu Aug 09, 2012 11:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

Holy crap, looks great ! I wish this could be completed as a 5-minute adventure and different zombie placement and some surprises according to difficulty for some replayability. Some PDAs to read, too. Because it seems to be too much work to finish a full map. :| Yep, at least for one person ...
by Sinfis
Tue Jun 12, 2012 11:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

Oh wow, I wonder why giving the player two copies of Time Freezers - 1 with maximum duration, while the other only 1 tic - will pause the player's velocity. Engine feature or bug? I think it is rather bug than an engine feature. If some really bad ass coder looked how to pause game in my mod, he ...
by Sinfis
Tue Jun 12, 2012 6:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

To get freezing the world work properly it was pretty complicated and messy but it works somehow. :D In the Scripts section of the MAP01.wad there are functions Pause (row 559), Pause02 (row 569), and UnPause (row 579). Those give player and take away inventory items PowerTimeFreezer4ever and ...
by Sinfis
Sat Mar 24, 2012 4:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

Thank you for your feedback, I appreciate that got interested my mod and even checked how it's done. :) It also nice to hear that controls are not so bad when you get used to them first. Yeah, that interpolation problem is irritating, which doesn't work right with 3d models. But I guess we just have ...
by Sinfis
Sat Mar 24, 2012 3:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: Survival Doom - A Tech Demo Released!

Now there is a good reason to bump this up! ;)
by Sinfis
Mon Aug 09, 2010 9:47 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Oh, it was that easy. :D Thanks to you!
by Sinfis
Mon Aug 09, 2010 4:59 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Hy!

Am I able to do an Inventory item, which gives a certain or full amount of ammunition for a specific weapon when used? Like Quartz Flask but for ammunition instead of Health. :)
by Sinfis
Mon Jul 19, 2010 12:52 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

When I freeze the world, the music suddenly stops. Is it somehow possible to prevent that the music doesn't stop? No, sorry... Unlike the console Freeze command, all sounds stop. :( I got that working actually. :D First I gave [wiki]Classes:PowerTimeFreezer[/wiki] to the player with duration of 1 ...
by Sinfis
Wed Jul 14, 2010 1:20 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

You can freeze all actors, meaning everything but geometry (moving platforms, doors and the like). :) You'll have to use a little inheritence to make a [wiki=Classes:PowerupGiver]PowerupGiver[/wiki] with infinite duration (Powerup.Duration 0x7FFFFFFF), that gives [wiki=Classes:PowerTimeFreezer ...
by Sinfis
Fri Jul 09, 2010 2:59 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Thanks a lot, NeuralStunner!!! I'll try to freeze my gameworld with that! 8-)
by Sinfis
Wed Jul 07, 2010 2:24 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893937

Re: The "How do I..." Thread

Hy! How do I freeze the game completely with ACS? For example, I press use at a wall, some hudmessage or hudimage will be showed and all the enemies, projectiles, etc. will be freezed. I press use again, the text goes away and the game goes on as normal. I found a Pause(); -topic and there was asked ...
by Sinfis
Mon Jun 07, 2010 3:39 am
Forum: General
Topic: Wii Remote Crosshair?
Replies: 28
Views: 2254

Re: Wii Remote Crosshair?

Is it possible to download this somewhere? I'd love to play Doom with my Wii!
by Sinfis
Wed Jul 01, 2009 9:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 20803

Re: [WIP] Survival Doom

Couln't you make a sector where the chairs are and raise the floor a little? should work for atleast some camera angles :P No, because when there's no textures on the sides of the raised sector the player will be visible behind it, except if the raised sector goes up to the ceiling. But, I haven't ...

Go to advanced search