Search found 9 matches

by ritaremton
Fri Oct 29, 2021 9:50 am
Forum: Levels
Topic: Gehenna (New episode for The Ultimate Doom - Limit removing)
Replies: 7
Views: 1820

Re: Gehenna (New episode for The Ultimate Doom - Limit remov

hi! i'm intrigued by the montage and screenshots. looks like a great mapset. congratulations on the release :)
by ritaremton
Wed Oct 27, 2021 12:04 pm
Forum: General
Topic: The 2021 Cacowards Mentionation Thread
Replies: 16
Views: 16505

Re: The 2021 Cacowards Mentionation Thread

hi! i would like to nominate: wad name: [atmospheric extinction]. author: [kevin "velvetic" martins]. download link: [ https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vel_aex ]. high quality soundtrack addon: [ https://www.dropbox.com/s/dh58ijtfan97uzb/vel_aexmus.zip?dl=0 ] thank you ...
by ritaremton
Tue Oct 19, 2021 3:51 am
Forum: Levels
Topic: Xperiment [UPDATED v1.2]
Replies: 21
Views: 13696

Re: Xperiment : The facility [RELEASED!]

hi. completed the mapset in uv via source port [gzdoom 4.7.0], without any gameplay mods. the following are my findings: wad load errors: adding xperiment.the facility/xperiment.zip:xperiment.wad warning: duplicate s_start marker found. warning: duplicate s_end marker found. ... loadactors: load ...
by ritaremton
Fri Oct 15, 2021 11:47 am
Forum: Levels
Topic: Xperiment [UPDATED v1.2]
Replies: 21
Views: 13696

Re: Xperiment : The facility [Coming Soon]

hi! the mapset looks awesome. i appreciate the mapset could be played vanilla. all the best in completing and publishing the mapset :)
by ritaremton
Sun Oct 10, 2021 5:45 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201411

Re: New Member Introductions

hi. name's rita. introduced to classic doom and zdoom by my dad. i'm still learning to play the game, though. tq and have a nice day =:)
by ritaremton
Sat Oct 09, 2021 7:15 pm
Forum: Levels
Topic: Unnamed Techbase Episode for Doom II
Replies: 4
Views: 1863

Re: Unnamed Techbase Episode

hi! may i know the required iwad for this mapset (doom2, tnt, etc)? from the screenshots, the mapset looks fantastic :) many thanks in advance.
by ritaremton
Sat Oct 09, 2021 1:39 pm
Forum: Levels
Topic: Dead Signal [release] (New version available)
Replies: 3
Views: 4056

Re: Dead Signal [release] (New version available)

hi! completed the map on uv. beautiful map with matching superb gameplay. love it. many thanks for making it :)
by ritaremton
Wed Jul 21, 2021 9:10 pm
Forum: Closed Bugs [GZDoom]
Topic: stacked sectors visual glitch in gzdoom 4.6.0
Replies: 8
Views: 755

Re: stacked sectors visual glitch in gzdoom 4.6.0

apologies. my bro changed the graphics settings of my lappie, without informing me, from [performance] to [quality] which resulted in the visual glitch. so both [gzdoom 4.5.0] and [gzdoom 4.6.0] would now produce the same visual glitch. is there a command that could make the player sprite invisible ...
by ritaremton
Tue Jul 20, 2021 8:14 pm
Forum: Closed Bugs [GZDoom]
Topic: stacked sectors visual glitch in gzdoom 4.6.0
Replies: 8
Views: 755

stacked sectors visual glitch in gzdoom 4.6.0

hi. i may have found a visual glitch when using [gzdoom 4.6.0] with a wad containing [stacked sectors]. this glitch is absent in [gzdoom 4.5.0]. hB7mVotfK7w my machine specs: processor: intel core i7-3740qm 2.70ghz ram: 32gb display adapter: intel hd graphics 4000 os: windows 8.1 64-bit gzdoom 4.6.0 ...

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