Search found 55 matches

by Deathman101
Mon May 04, 2009 3:28 pm
Forum: Abandoned/Dead Projects
Topic: Mutiny Mod 2.0 released!
Replies: 31
Views: 12339

Re: Mutiny Mod 2.0 released!

This has to be the first 'TC' that I've enjoyed thoroughly. With any luck, I might find the inspiration to make myself a map for this.
by Deathman101
Mon May 04, 2009 2:20 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895377

Re: The "How do I..." Thread

How do I use the arguments you can set in lines like ACS_Execute?
by Deathman101
Wed Apr 29, 2009 3:48 am
Forum: Abandoned/Dead Projects
Topic: Back to the basics
Replies: 3
Views: 646

Re: Back to the basics

I played this last night then I fell asleep ;D so I couldn't manage to give my opinion, so here it is. The map is fun, old styled, with plenty of mobs and moderate challenge. I did find the deco even less than my precious doom2.wad but I enjoyed it nonetheless - oh, and try to lay off on the monster ...
by Deathman101
Mon Apr 27, 2009 1:17 pm
Forum: Editing (Archive)
Topic: Gimme a head (resource request)
Replies: 19
Views: 884

Re: Gimme a head (resource request)

A better title for the thread would've been "Gimme sum head (resource request)" [/epicmaturity]
by Deathman101
Mon Apr 27, 2009 1:16 pm
Forum: Abandoned/Dead Projects
Topic: Holdstrong
Replies: 4
Views: 566

Re: Holdstrong

Thar be an AI thing, normally they would stop and attack, but sometimes they keep walking then fire. Either way I just put this on for the lulz but if enough people say they kinda like it I might improve on it.
by Deathman101
Sun Apr 26, 2009 2:08 pm
Forum: Abandoned/Dead Projects
Topic: Holdstrong
Replies: 4
Views: 566

Holdstrong

My latest tomfoolery, a half-assed defense map mainly made as an experiment for an artificial health system (you'll see what I mean when you play it, let a mob get to the central tower). Basically, hold off the large waves of mobs. Not really a very serious map, so don't expect something like ...
by Deathman101
Thu Apr 23, 2009 2:15 pm
Forum: Editing (Archive)
Topic: Doombuilder Ghost Saves
Replies: 13
Views: 440

Re: Doombuilder Ghost Saves

:D Thanks, Vista's a bitch.

BTW: Sorry about my late reply, got a homework bomb dropped on the same week where I had sports almost every day >.>...and even when I had spare time, guess what? L4D Survival Pack got released :P
by Deathman101
Mon Apr 20, 2009 2:30 pm
Forum: Editing (Archive)
Topic: Doombuilder Ghost Saves
Replies: 13
Views: 440

Re: Doombuilder Ghost Saves

As do I, I figure there may be a way to fix it though.
by Deathman101
Mon Apr 20, 2009 1:16 pm
Forum: Editing (Archive)
Topic: Doombuilder Ghost Saves
Replies: 13
Views: 440

Re: Doombuilder Ghost Saves

Now that I've secretly edited that I'll come back with a NO U!

But seriously, thanks, and fix'd
by Deathman101
Sun Apr 19, 2009 6:13 pm
Forum: Editing (Archive)
Topic: Doombuilder Ghost Saves
Replies: 13
Views: 440

Doombuilder Ghost Saves

Sooo...Doombuilder isnt saving my maps properly or something, they appear in the Load menu but not in normal Windows, anyway here's a link to a video that should show what I mean.
http://www.youtube.com/watch?v=zqVF1FgdgLM
by Deathman101
Sun Apr 19, 2009 2:53 pm
Forum: Editing (Archive)
Topic: Missing ACS Specials/Functions
Replies: 17
Views: 763

Re: Missing ACS Specials/Functions

I had my LineId set, and even if I didn't ACS still should have highlighted the Scroll_Wall.
by Deathman101
Tue Apr 14, 2009 7:18 pm
Forum: Editing (Archive)
Topic: Missing ACS Specials/Functions
Replies: 17
Views: 763

Re: Missing ACS Specials/Functions

/bump
by Deathman101
Mon Apr 13, 2009 4:25 pm
Forum: Editing (Archive)
Topic: Balancing
Replies: 4
Views: 309

Re: Balancing

Appreciation of a mapper/modder's skill is one thing, having fun with his/her creations is another. When making your map/mod, don't get the two mixed up.
by Deathman101
Mon Apr 13, 2009 5:03 am
Forum: Editing (Archive)
Topic: Missing ACS Specials/Functions
Replies: 17
Views: 763

Re: Missing ACS Specials/Functions

Ceeb wrote:Just a tip, you didn't need to restart. Next time that happens (or with any renegage program) hit control + alt + delete to open task manager and end the offending processes. (In this case, ACC.EXE)
I didin't really do it for Doom...My internet was lagging for no reason (restart fixed though :D)
by Deathman101
Sun Apr 12, 2009 9:13 pm
Forum: Editing (Archive)
Topic: Missing ACS Specials/Functions
Replies: 17
Views: 763

Re: Missing ACS Specials/Functions

The script had a half finished command in it, which should have made an error...Anyway when I deleted the error it worked fine again, and a restart of my PC allowed DB to accept the syntax for my broken ACS, but it doesnt want to highlight :3 and now that I've played it (tried in Zdoom and Skulltag ...

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