Search found 30 matches

by Willytor
Tue Aug 23, 2022 8:18 pm
Forum: Assets (and other stuff)
Topic: Intermission animations upscale project possible bug/error GZDoom 4.8.2
Replies: 7
Views: 1632

Re: Intermission animations upscale project possible bug/error GZDoom 4.8.2

Not to micromoderate, but this isn't the right thread. Troubleshooting for projects goes under doom editing help, the projects threads are for finished or usable stuff
by Willytor
Sun Aug 14, 2022 12:32 pm
Forum: Gameplay Mods
Topic: Universal AI amplifier (technically unnamed AI mod)
Replies: 22
Views: 11621

Re: Universal AI amplifier (technically unnamed AI mod)

check the github the project hasnt been abandoned theres still commits being made (aka someone's still working on it) as recently as 15 days ago
by Willytor
Sat Aug 13, 2022 11:10 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 190230

Re: [1.2.31] Codename: DEMOLITIONIST

are you using a recent gzdoom devbuild im pretty sure the dev builds of this mod require em. you can get them at https://devbuilds.drdteam.org/gzdoom/
by Willytor
Sat Aug 06, 2022 6:53 am
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 48640

Re: [minimod][v1.6.0] Autoautosave

cant seem to load saves from before this update, says "aas_sound_queue" is an unknown class
by Willytor
Wed Aug 03, 2022 6:18 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167987

Re: [0.8.3] Gun Bonsai -- everything-compatible weapon upgra

just a heads up i think it might be a good idea to update the description on the forums to make it clearer you need both pk3s i know it says it on the github but i assumed everything there would be ctrl c trl v from the forum page. maybe write it in big bold red letters so idiots like me dont get ...
by Willytor
Mon Aug 01, 2022 5:39 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670859

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

is it safe to put this in my autoload will it fuck up other mods
by Willytor
Sun Jul 31, 2022 2:51 pm
Forum: Gameplay Mods
Topic: Stray Doom (Early Access)
Replies: 13
Views: 4203

Re: Stray Doom (Early Access)

find it kind of weird you describe your own mod as "brilliant". i assume this is a quote from some online publication lol
by Willytor
Fri Jul 29, 2022 4:35 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 48640

Re: [minimod][v1.5.0] Autoautosave

if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
by Willytor
Tue Jul 26, 2022 7:05 pm
Forum: General
Topic: Wolfenstein in doom, which one should i play?
Replies: 0
Views: 342

Wolfenstein in doom, which one should i play?

I lurk around the message boards a lot and one of the things i see very often is "wolfenstein in doom" projects. The options are pretty numerous and i dont know which ones are "worth" playing. Can someone explain to me what the difference is between wolfenstein tc, wolfendoom, wolf'en doom, and ...
by Willytor
Sun Jul 24, 2022 7:08 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 160069

Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' su

kind of a stupid question but does the roulette revolver's bfg shot work like the vanilla bfg
by Willytor
Sun Jul 24, 2022 6:41 am
Forum: TCs, Full Games, and Other Projects
Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
Replies: 27
Views: 8956

Re: Piter's Reelism 2 Fudge Pack

okay it did load correctly. still think you should add manual entries
by Willytor
Sun Jul 24, 2022 6:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
Replies: 27
Views: 8956

Re: Piter's Reelism 2 Fudge Pack

does this mod have manual entries? im checking the manual to see if it loaded correctly and i dont see anything is there any way for me to check
by Willytor
Thu Jul 21, 2022 5:34 pm
Forum: Gameplay Mods
Topic: Loot Markers
Replies: 55
Views: 14563

Re: Loot Markers

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement here it is. Says it causes memory issues
by Willytor
Thu Jul 21, 2022 12:22 pm
Forum: Gameplay Mods
Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
Replies: 111
Views: 45739

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

what are the pros and cons of bullet time x in comparison to this

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