Search found 30 matches
- Tue Aug 23, 2022 8:18 pm
- Forum: Assets (and other stuff)
- Topic: Intermission animations upscale project possible bug/error GZDoom 4.8.2
- Replies: 7
- Views: 1632
Re: Intermission animations upscale project possible bug/error GZDoom 4.8.2
Not to micromoderate, but this isn't the right thread. Troubleshooting for projects goes under doom editing help, the projects threads are for finished or usable stuff
- Sun Aug 14, 2022 12:32 pm
- Forum: Gameplay Mods
- Topic: Universal AI amplifier (technically unnamed AI mod)
- Replies: 22
- Views: 11621
Re: Universal AI amplifier (technically unnamed AI mod)
check the github the project hasnt been abandoned theres still commits being made (aka someone's still working on it) as recently as 15 days ago
- Sat Aug 13, 2022 11:10 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 190230
Re: [1.2.31] Codename: DEMOLITIONIST
are you using a recent gzdoom devbuild im pretty sure the dev builds of this mod require em. you can get them at https://devbuilds.drdteam.org/gzdoom/
- Sat Aug 06, 2022 6:53 am
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48640
Re: [minimod][v1.6.0] Autoautosave
cant seem to load saves from before this update, says "aas_sound_queue" is an unknown class
- Wed Aug 03, 2022 6:18 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167987
Re: [0.8.3] Gun Bonsai -- everything-compatible weapon upgra
just a heads up i think it might be a good idea to update the description on the forums to make it clearer you need both pk3s i know it says it on the github but i assumed everything there would be ctrl c trl v from the forum page. maybe write it in big bold red letters so idiots like me dont get ...
- Mon Aug 01, 2022 5:39 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670859
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
is it safe to put this in my autoload will it fuck up other mods
- Sun Jul 31, 2022 2:51 pm
- Forum: Gameplay Mods
- Topic: Stray Doom (Early Access)
- Replies: 13
- Views: 4203
Re: Stray Doom (Early Access)
find it kind of weird you describe your own mod as "brilliant". i assume this is a quote from some online publication lol
- Fri Jul 29, 2022 4:35 pm
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48640
Re: [minimod][v1.5.0] Autoautosave
if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
- Tue Jul 26, 2022 7:05 pm
- Forum: General
- Topic: Wolfenstein in doom, which one should i play?
- Replies: 0
- Views: 342
Wolfenstein in doom, which one should i play?
I lurk around the message boards a lot and one of the things i see very often is "wolfenstein in doom" projects. The options are pretty numerous and i dont know which ones are "worth" playing. Can someone explain to me what the difference is between wolfenstein tc, wolfendoom, wolf'en doom, and ...
- Sun Jul 24, 2022 5:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
- Replies: 27
- Views: 8956
Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
yeah its the same file
- Sun Jul 24, 2022 7:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160069
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' su
kind of a stupid question but does the roulette revolver's bfg shot work like the vanilla bfg
- Sun Jul 24, 2022 6:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
- Replies: 27
- Views: 8956
Re: Piter's Reelism 2 Fudge Pack
okay it did load correctly. still think you should add manual entries
- Sun Jul 24, 2022 6:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
- Replies: 27
- Views: 8956
Re: Piter's Reelism 2 Fudge Pack
does this mod have manual entries? im checking the manual to see if it loaded correctly and i dont see anything is there any way for me to check
- Thu Jul 21, 2022 5:34 pm
- Forum: Gameplay Mods
- Topic: Loot Markers
- Replies: 55
- Views: 14563
Re: Loot Markers
https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement here it is. Says it causes memory issues
- Thu Jul 21, 2022 12:22 pm
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 45739
Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
what are the pros and cons of bullet time x in comparison to this