Search found 152 matches
- Mon May 31, 2021 12:08 am
- Forum: General
- Topic: Finding a user that hardly seems to exist anymore?
- Replies: 4
- Views: 812
Re: Finding a user that hardly seems to exist anymore?
Thanks so much, all! I will try those.
- Thu May 27, 2021 11:02 pm
- Forum: General
- Topic: Finding a user that hardly seems to exist anymore?
- Replies: 4
- Views: 812
Finding a user that hardly seems to exist anymore?
Does anybody know a way to contach Arch/Arrrrch, the guy who made Pirates! (a.k.a. Pirate Doom)? I am working on a Quest 2 friendly version of it for VR players, which involves simplifying the architecture, but I'd like to get his permission to release it. I see his profile has been deleted here ...
- Fri May 21, 2021 4:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2: Infernal Contract -4th ANNIVERSARY EDITION v1.4- Action RPG - TC
- Replies: 111
- Views: 41940
Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG
Just had to chip in on how great this TC was! I wanted it to be longer, and that is a big complement. Really fun, very satisfying game. The main hub level ran like a dog on Quest 2, but otherwise it was a great VR experience, to boot! Well, done, Jazzmaster9! 

- Thu Oct 04, 2018 10:11 am
- Forum: Scripting
- Topic: GZDoom 3.5.1 Breaks my old WADs... what changed?
- Replies: 2
- Views: 534
Re: GZDoom 3.5.1 Breaks my old WADs... what changed?
What the... I swear that was the first thing I tried, and it still crashed... but I tried again just to be safe and it worked perfectly.
Thanks Gez!
Thanks Gez!
- Thu Oct 04, 2018 7:42 am
- Forum: Scripting
- Topic: GZDoom 3.5.1 Breaks my old WADs... what changed?
- Replies: 2
- Views: 534
GZDoom 3.5.1 Breaks my old WADs... what changed?
Hey, I was just notified by someone who tried to run my map in the newest GZDoom. The game immediately CTDs with the error message "Script error, "theisland_full.pk3:mapinfo.lmp" line 213: Unexpected end of file in cluster definition. I looked in my mapinfo file and I don't see anything wrong with ...
- Fri Jan 26, 2018 9:20 am
- Forum: Mapping
- Topic: Am I making a thing that activates a script correctly?
- Replies: 8
- Views: 920
Re: Am I making a thing that activates a script correctly?
What is the +USESPECIAL flag for, then?
- Thu Jan 25, 2018 7:25 am
- Forum: Mapping
- Topic: Am I making a thing that activates a script correctly?
- Replies: 8
- Views: 920
Re: Am I making a thing that activates a script correctly?
Yes, unless there is a way to have a script check the player's vertical coordinates, it must be done with sprites. That's why I'm asking if I have this coded properly. I have it already working this way, so I'm just checking if it is proper, nothing more. Last time I muddled my way through doing ...
- Thu Jan 25, 2018 2:51 am
- Forum: Mapping
- Topic: Am I making a thing that activates a script correctly?
- Replies: 8
- Views: 920
Re: Am I making a thing that activates a script correctly?
Because it is in a stairwell with a bunch of floors, one door over the other floor after floor. One linedef can't, to my knowledge, be used to make multiple doors that go to multiple floors...
- Wed Jan 24, 2018 9:25 am
- Forum: Mapping
- Topic: Am I making a thing that activates a script correctly?
- Replies: 8
- Views: 920
Am I making a thing that activates a script correctly?
OK, I've figured out and this works perfectly, and I think it's right, but I want to make sure. I want to make a thing that can cause a level change when used by the player. I want to then place the thing in front of doors in a stairwell so that each door will lead to another floor of the hotel. I ...
- Tue Oct 31, 2017 7:57 am
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
Not a problem. Thanks again for the solution, mental!
- Mon Oct 16, 2017 3:22 am
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
Initially fog density cap was added in this commit . If it was only for ruling out negative values like the comment suggests I think the cap can be removed. Oh, unless this happens... should I wait a bit and see what the next version brings, or is this something that might take a while? I probably ...
- Mon Oct 16, 2017 3:21 am
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
Dang! Brilliant! That is what I'll do! Thank you so much, JGP!Jekyll Grim Payne wrote:I might just not know much about fog density, however... What if you set brightness to 0 everywhere and attach a dynamic light to the player? That's how it looks for me.
Ben
- Fri Sep 29, 2017 11:59 am
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
I can't easily post it, no. The file is approaching 1 GB, and I really don't want it to leak after over five years of work. I'll try converting the map over to UDMF first. If I still can't get at least the 512 density fog, then I'll take the time to fabricate a demo level. Why was the limit set to ...
- Fri Sep 29, 2017 2:28 am
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
So I should report it as a bug? Or, how hard is it to switch to UDMF? Do I have to switch all the levels, or could I switch just this one? I've always used Hexen format, so I've always been afraid to change over.
- Wed Aug 23, 2017 12:41 pm
- Forum: Mapping
- Topic: Help! Fog effect that worked in 2.1.1 not working in 3.1.0a.
- Replies: 16
- Views: 2657
Re: Help! Fog effect that worked in 2.1.1 not working in 3.1
Can't anyone help at all? Is this a bug I should be reporting?