Search found 187 matches
- Mon Jun 09, 2025 5:21 am
- Forum: Bugs [GZDoom]
- Topic: Taking a screenshot with Controlled folder access on crashes the game
- Replies: 2
- Views: 101
Taking a screenshot with Controlled folder access on crashes the game
I recently turned on Controlled folder access in the Windows security tab, and this leads to the game crashing when trying to take a screenshot via F12. The GZDoom version is g4.14.2. The message displayed in the window is "Execution could not continue. Unable to retrieve known folder." Solution ...
- Wed May 14, 2025 12:15 pm
- Forum: Gameplay Mods
- Topic: Heretifier: Load a Doom Map but play Heretic [v170]
- Replies: 52
- Views: 3876
Re: Doom Meets Heretic: Doom to Heretic Map Converter [v100]
Ummm, wait a minute.
Hahaha!- Wed May 14, 2025 11:39 am
- Forum: Gameplay Mods
- Topic: Heretifier: Load a Doom Map but play Heretic [v170]
- Replies: 52
- Views: 3876
Re: Doom Meets Heretic: Doom to Heretic Map Converter [v100]
But even more there's a Romero's Heresy II decorate mod for ZDoom 2.3.1 and at some point i updated it to keep it GZDoom compatible, that was a much more automated process but it was not compatible with other mods. Duuuuuude, this is fantastic! Time to waste some time away in Heretic with my ...
- Tue May 13, 2025 12:28 pm
- Forum: Gameplay Mods
- Topic: Heretifier: Load a Doom Map but play Heretic [v170]
- Replies: 52
- Views: 3876
Re: Doom Meets Heretic: Doom to Heretic Map Converter [v100]
Romero's Heresy exists, but it doesn't run on 64-bit Windows. I guess it's some DOS software, haven't tried it yet. From what I understand from the description, you would need heretic.wad and doom2.wad to create the patch WAD.
- Tue Apr 29, 2025 1:31 pm
- Forum: Game Engines
- Topic: RUDE: another Chocolate Doom fork (3.1.0)
- Replies: 36
- Views: 21765
- Tue Apr 29, 2025 10:10 am
- Forum: Mapping
- Topic: Want to try out GZDoom?
- Replies: 4
- Views: 334
Re: Want to try out GZDoom?
Going straight into GZDoom mapping can be a bit overwhelming as it offers a huge amount of features. I would suggest to start with classic Doom mapping first, then switch over to GZDoom mapping once you've sufficiently mastered classic Doom mapping. Your tool of choice would be Ultimate Doom Builder ...
- Mon Apr 28, 2025 1:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2265
Re: DOOM X Restoration Project
Ha ha! Lovin' it.Doctor Doomer wrote: ↑Sat Apr 05, 2025 11:17 am Been working on this one for a while, I've always wanted to do it and I think the result is looking pretty cool. I present, the SHAPESHIFTER monster!
I also dig your avatar. Really well done.
- Mon Apr 28, 2025 1:26 pm
- Forum: Levels
- Topic: PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
- Replies: 3
- Views: 871
Re: PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
That one should be https://darkwatcher.freevar.com/DoomWad ... agan05.jpg as pagan06.jpg cannot be found.
- Sat Apr 05, 2025 1:08 pm
- Forum: Levels
- Topic: DOOM+ V1.4.1: Thy Flesh Continued!
- Replies: 11
- Views: 1879
Re: DOOM+ V1.4.1: Thy Flesh Continued!
It also has a lot more enemies on Ultra-Violence, so that difficulty is pretty challenging, but thankfully without turning the maps into slaughterhouses.
- Mon Mar 31, 2025 8:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 93319
- Sun Mar 09, 2025 12:05 pm
- Forum: Technical Issues
- Topic: Momentary Stuttering
- Replies: 3
- Views: 1936
Re: Momentary Stuttering
I have also been seeing this problem lately, on different PCs. Another thing I am seeing is a general 'stutterness' when using VRR at very high fps that isn't due to any framerate/frametime issues. The animation simply isn't as fluid as it should be at something like 300-400 fps and Hz. I can ...
- Fri Feb 21, 2025 3:16 pm
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126411
Re: LZDoom 3.88b 02/26 released
32-bit be like, "I am the one that runs from both the living and the dead. Hunted by scavengers, haunted by those I could not protect. So I exist in this wasteland, reduced to one instinct: survive. You will ride eternal, shiny and chrome."
- Thu Feb 20, 2025 1:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 93319
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Huh. No wonder I didn't see that one; that wall really didn't look climbable to me. Thanks for the help. Overall, I have to say that this is a good game, with some rough spots. It's interesting how random nerds can turn out more interesting products using decades old software than the AAA corpos ...
- Sun Feb 09, 2025 7:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 93319
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
You can also just take the patch file and load it after the main ROW2 file:
Code: Select all
gzdoom -file ROW2.pk3 ROWRagnarokPatched.wad
- Thu Feb 06, 2025 2:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 93319
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
one thing i disliked tho is how i had to wait for all the lore to finish writing between levels which cannot be skipped or accelerated. :/ I second that, and would like to add that I would like the dialogs/subtitles to stay longer, also during the video sequences, because they currently disappear ...