Search found 30 matches
- Fri May 30, 2025 10:44 pm
- Forum: General
- Topic: Do you know any good: "vanilla weaponry with reloads" mods?
- Replies: 9
- Views: 2309
Re: Do you know any good: "vanilla weaponry with reloads" mods?
Does anyone know where I can learn more about the second mod? (Dropbox one)
- Fri Feb 21, 2025 9:53 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 36310
Re: [WIP] HXRTC HUD Platinum v0.60
tactical doom is very minimalistic, it has a pretty simple hud which is just the gzdoom hud in size 11 with ammo and reload, along with item visibility at hand, will it work well with this hud? I was playing quite comfortably with the hud xv117 visor but when I took the chaingun instead of the ...
- Fri Feb 21, 2025 2:33 pm
- Forum: Gameplay Mods
- Topic: IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos
- Replies: 57
- Views: 45238
Re: IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos
M_gizmos, about the zoom, is it normal that when I shoot the zoom it goes backwards? Or is it due to some configuration, error or all the mods I have installed? I'm playing with Tactical Doom weapons, when I shoot the zoom is removed (that is, it returns to normal vision) but it is still active (I ...
- Sat Nov 23, 2024 11:31 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 97153
Re: Ultimate DoomVisor
is it possible to only have the AI assistant?
- Mon Aug 28, 2023 10:34 pm
- Forum: Gameplay Mods
- Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
- Replies: 13
- Views: 7144
Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
A replacement of the eriguns/ac!d eriguns smg for the one you use would be great. If it had a reload animation. Honestly I'm not a huge fan of reloading in Doom mods especially vanilla compliant/adjacent (Though I do see the appeal, it's just not for me). However if you or anyone else wants to add ...
- Mon Aug 07, 2023 7:28 pm
- Forum: Gameplay Mods
- Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
- Replies: 13
- Views: 7144
Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
A replacement of the eriguns/ac!d eriguns smg for the one you use would be great.
If it had a reload animation.
If it had a reload animation.
- Sun Aug 06, 2023 10:21 pm
- Forum: Gameplay Mods
- Topic: LethalDoom MK1.9 [updated 5/17/17]
- Replies: 184
- Views: 37941
Re: LethalDoom MK1.9 [updated 5/17/17]
two things i just noticed 1. the gun when not in use has a pixel on the right side at the bottom, the same detail when you aim, there is a pixel on the left side of the top. 2. (I had already noticed this even so) when using the shotgun a sprite of what appears to be something green appears in the ...
- Mon Apr 17, 2023 7:19 pm
- Forum: Graphic/Audio Patches
- Topic: (UPDATED) Nath's ULTIMATE Additional SFX Pack
- Replies: 6
- Views: 9608
Re: (UPDATED) Nath's ULTIMATE Additional SFX Pack
could you put the sound of monsters/misc/weapons separately? to play with mods more comfortably
- Thu Oct 06, 2022 8:57 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 91139
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
Glory kill is great, if only there was a mod like that to mix with others, or for vanilla
- Sun Sep 04, 2022 12:12 pm
- Forum: Gameplay Mods
- Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
- Replies: 22
- Views: 15199
Re: *-[ Universal Kill Voice Packs ( Completed ) ]-*
it is unfair that there is space marine killvoice, but not ork
dis ned moar dakka
dis ned moar dakka
- Fri Sep 02, 2022 7:14 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 88464
Re: WAR TROPHIES (1.10.2) eleventy billion points
just a suggestion but the suggestion would be to see the mod belonging to m8f "lazy points" to get some ideas, or add compatibility of these. considering that you go up in rank and raise the statistics, keeping track or knowing how much you are adding would be an attractive feature, especially when ...
- Fri Aug 26, 2022 1:22 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] "The Clear Sky", a STALKER Overhaul mod
- Replies: 12
- Views: 13670
Re: [WIP] "The Clear Sky", a STALKER Overhaul mod
excellent mod at least in the little I tried, love the weapons and especially the imp replacements I have questions still, this mod will continue to be worked right? It has a lot of potential and is not as complex as other similar ones Also, do you plan to split the weapons and monsters in order to ...
- Thu Jul 07, 2022 8:41 pm
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 46195
Re: Hell Caliber [HC2 Status Update]
is it possible to play the mod with alternate monster packs?
fast weapons to mix with more faster monsters haha
fast weapons to mix with more faster monsters haha
- Thu Jul 07, 2022 8:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD MEN TELL NO TALES (REDUX RERELEASE)
- Replies: 17
- Views: 16714
Re: DEAD MEN TELL NO TALES (REDUX RERELEASE)
Is there a possibility to play the mod with other wads? It looks quite good and I love the weapons, it would be great to play it with wads like heretic or blood maps, etc.
and apologies if it was something out of place considering that it already has history and maps.
and apologies if it was something out of place considering that it already has history and maps.
- Wed Jun 08, 2022 3:14 am
- Forum: Gameplay Mods
- Topic: [Mini Mod] Universal configurable weapon limit! (Released!)
- Replies: 4
- Views: 3325
Re: [Mini Mod] Universal configurable weapon limit! (Release
how difficult would it be to make a mod that gave the option to lock weapons? many times it makes me want to carry only a shotgun and pistol, or put together some other set as for challenges or pleasure, like that of spending Doom only with a pistol and rocket launcher. Currently, to do something ...