Search found 30 matches

by EmerphiS
Fri May 30, 2025 10:44 pm
Forum: General
Topic: Do you know any good: "vanilla weaponry with reloads" mods?
Replies: 9
Views: 2309

Re: Do you know any good: "vanilla weaponry with reloads" mods?

Does anyone know where I can learn more about the second mod? (Dropbox one)
by EmerphiS
Fri Feb 21, 2025 9:53 pm
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 36310

Re: [WIP] HXRTC HUD Platinum v0.60

tactical doom is very minimalistic, it has a pretty simple hud which is just the gzdoom hud in size 11 with ammo and reload, along with item visibility at hand, will it work well with this hud? I was playing quite comfortably with the hud xv117 visor but when I took the chaingun instead of the ...
by EmerphiS
Fri Feb 21, 2025 2:33 pm
Forum: Gameplay Mods
Topic: IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos
Replies: 57
Views: 45238

Re: IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos

M_gizmos, about the zoom, is it normal that when I shoot the zoom it goes backwards? Or is it due to some configuration, error or all the mods I have installed? I'm playing with Tactical Doom weapons, when I shoot the zoom is removed (that is, it returns to normal vision) but it is still active (I ...
by EmerphiS
Sat Nov 23, 2024 11:31 am
Forum: Graphic/Audio Patches
Topic: Ultimate DoomVisor
Replies: 154
Views: 97153

Re: Ultimate DoomVisor

is it possible to only have the AI assistant?
by EmerphiS
Mon Aug 28, 2023 10:34 pm
Forum: Gameplay Mods
Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
Replies: 13
Views: 7144

Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod

A replacement of the eriguns/ac!d eriguns smg for the one you use would be great. If it had a reload animation. Honestly I'm not a huge fan of reloading in Doom mods especially vanilla compliant/adjacent (Though I do see the appeal, it's just not for me). However if you or anyone else wants to add ...
by EmerphiS
Mon Aug 07, 2023 7:28 pm
Forum: Gameplay Mods
Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
Replies: 13
Views: 7144

Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod

A replacement of the eriguns/ac!d eriguns smg for the one you use would be great.
If it had a reload animation.
by EmerphiS
Sun Aug 06, 2023 10:21 pm
Forum: Gameplay Mods
Topic: LethalDoom MK1.9 [updated 5/17/17]
Replies: 184
Views: 37941

Re: LethalDoom MK1.9 [updated 5/17/17]

two things i just noticed 1. the gun when not in use has a pixel on the right side at the bottom, the same detail when you aim, there is a pixel on the left side of the top. 2. (I had already noticed this even so) when using the shotgun a sprite of what appears to be something green appears in the ...
by EmerphiS
Mon Apr 17, 2023 7:19 pm
Forum: Graphic/Audio Patches
Topic: (UPDATED) Nath's ULTIMATE Additional SFX Pack
Replies: 6
Views: 9608

Re: (UPDATED) Nath's ULTIMATE Additional SFX Pack

could you put the sound of monsters/misc/weapons separately? to play with mods more comfortably
by EmerphiS
Thu Oct 06, 2022 8:57 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91139

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Glory kill is great, if only there was a mod like that to mix with others, or for vanilla
by EmerphiS
Sun Sep 04, 2022 12:12 pm
Forum: Gameplay Mods
Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
Replies: 22
Views: 15199

Re: *-[ Universal Kill Voice Packs ( Completed ) ]-*

it is unfair that there is space marine killvoice, but not ork

dis ned moar dakka
by EmerphiS
Fri Sep 02, 2022 7:14 pm
Forum: Gameplay Mods
Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Replies: 157
Views: 88464

Re: WAR TROPHIES (1.10.2) eleventy billion points

just a suggestion but the suggestion would be to see the mod belonging to m8f "lazy points" to get some ideas, or add compatibility of these. considering that you go up in rank and raise the statistics, keeping track or knowing how much you are adding would be an attractive feature, especially when ...
by EmerphiS
Fri Aug 26, 2022 1:22 am
Forum: Abandoned/Dead Projects
Topic: [WIP] "The Clear Sky", a STALKER Overhaul mod
Replies: 12
Views: 13670

Re: [WIP] "The Clear Sky", a STALKER Overhaul mod

excellent mod at least in the little I tried, love the weapons and especially the imp replacements I have questions still, this mod will continue to be worked right? It has a lot of potential and is not as complex as other similar ones Also, do you plan to split the weapons and monsters in order to ...
by EmerphiS
Thu Jul 07, 2022 8:41 pm
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 46195

Re: Hell Caliber [HC2 Status Update]

is it possible to play the mod with alternate monster packs?

fast weapons to mix with more faster monsters haha
by EmerphiS
Thu Jul 07, 2022 8:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD MEN TELL NO TALES (REDUX RERELEASE)
Replies: 17
Views: 16714

Re: DEAD MEN TELL NO TALES (REDUX RERELEASE)

Is there a possibility to play the mod with other wads? It looks quite good and I love the weapons, it would be great to play it with wads like heretic or blood maps, etc.

and apologies if it was something out of place considering that it already has history and maps.
by EmerphiS
Wed Jun 08, 2022 3:14 am
Forum: Gameplay Mods
Topic: [Mini Mod] Universal configurable weapon limit! (Released!)
Replies: 4
Views: 3325

Re: [Mini Mod] Universal configurable weapon limit! (Release

how difficult would it be to make a mod that gave the option to lock weapons? many times it makes me want to carry only a shotgun and pistol, or put together some other set as for challenges or pleasure, like that of spending Doom only with a pistol and rocket launcher. Currently, to do something ...

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