
Search found 34 matches
- Mon Jan 07, 2013 1:43 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525654
Re: The New What Did You Last Do Thread
Today was my birthday! 

- Sun May 13, 2012 4:31 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525654
Re: The New What Did You Last Do Thread
Slasher and I made a Samurai Movie Film!
- Sun Feb 26, 2012 2:42 am
- Forum: Off-Topic
- Topic: The ZDoomers' Lets Play Thread
- Replies: 375
- Views: 54964
Re: The ZDoomers' Lets Play Thread
I've decided to do a solo blind Let's Play of Strife. Here's part 1:
Here's a link to the playlist for when I add more videos.
http://www.youtube.com/view_play_list?p ... 81968072AD
Here's a link to the playlist for when I add more videos.
http://www.youtube.com/view_play_list?p ... 81968072AD
- Fri Feb 10, 2012 11:08 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147252
Re: Explain Your Avatar
Foxes.
- Mon Dec 12, 2011 11:07 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147252
Re: Explain Your Avatar
My new avatar is a picture of the Forest Spirit from the movie Princess Mononoke. It's creepy to look at, so I thought I would share the horror with all of you. Enjoy!
- Mon Jun 20, 2011 8:48 am
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147252
Re: Explain Your Avatar
Hi guys!
*points to avatar*

*points to avatar*
- Fri May 13, 2011 8:10 pm
- Forum: Resources
- Topic: BouncyTEM Voice Things!
- Replies: 10
- Views: 1896
Re: BouncyTEM Voice Things!
It's not for a project, but I think it would cool if you did a Dramatic Reading of this short story that I wrote in this thread.
http://forum.zdoom.org/viewtopic.php?f=12&t=29096
http://forum.zdoom.org/viewtopic.php?f=12&t=29096
- Wed Nov 03, 2010 12:54 am
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147252
Explain Your Avatar
Mine is a...well...it's definitely something.
How about yours? Please, share!
How about yours? Please, share!
- Mon Jan 04, 2010 10:55 pm
- Forum: General
- Topic: Mouselook (only horizontal, not vertical)
- Replies: 21
- Views: 3780
Re: Mouselook (only horizontal, not vertical)
Hi guys!Project Dark Fox wrote:wildweasel wrote:THERE ARE TOO MANY TAILS AVATARS. =PAnd even MORE foxes in general to speak of...

- Fri Aug 07, 2009 9:28 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Bridge Runner
- Replies: 15
- Views: 1995
Re: [WIP] Bridge Runner
Bridge Runner is really a cool idea. Great job!
PS: I suggested the use of the sounds from Morrowind.
PS: I suggested the use of the sounds from Morrowind.

- Sat May 09, 2009 1:07 pm
- Forum: Editing (Archive)
- Topic: Crusher Difficulties
- Replies: 2
- Views: 360
Re: Crusher Difficulties
This is exactly what I need! Now I can make more complicated crusher rooms. Thanks! 

- Fri May 08, 2009 9:45 pm
- Forum: Editing (Archive)
- Topic: Crusher Difficulties
- Replies: 2
- Views: 360
Crusher Difficulties
I'm working on a map for Hexen, and in this map there is a crusher room. What I would like to happen is (after the player crosses the trigger line) the ceiling will lower and crush until the player activates a switch that stops it from moving. It should then raise the ceiling back to the top of the ...
- Sun Feb 01, 2009 10:16 pm
- Forum: Abandoned/Dead Projects
- Topic: [On Hold] There's Something About Tails
- Replies: 238
- Views: 18668
Re: [WIP] There's Something About Tails
Ok, good.
And for the record, no, I'm not a furry.
And for the record, no, I'm not a furry.

- Sun Feb 01, 2009 9:03 pm
- Forum: Abandoned/Dead Projects
- Topic: [On Hold] There's Something About Tails
- Replies: 238
- Views: 18668
Re: [WIP] There's Something About Tails
Is there something that I should know about here? 

- Wed Jan 07, 2009 12:58 am
- Forum: Editing (Archive)
- Topic: Can I change a sector's special ingame?
- Replies: 2
- Views: 206
Re: Can I change a sector's special ingame?
Ok, thanks, I'll try that. But what if I wanted to change the sector special to anything else? Is there a command that can do that? EDIT: Also, this is a script (including the one mentioned before). The str protection_item doesn't seem to work... #include "zcommon.acs" int damagefloor=1; Script 1 ...