Search found 853 matches
- Sun Jul 20, 2025 2:52 pm
- Forum: Scripting
- Topic: Preventing stock weapons being given in IDKFA cheat?
- Replies: 5
- Views: 579
Re: Preventing stock weapons being given in IDKFA cheat?
You're welcome.
- Tue Jul 15, 2025 3:44 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 170648
Re: ZDoom Community Top Works of All Time
Oh, sorry for the misunderstanding then.m8f wrote: yum13241, that's how the ranking system worked in the original Doomworld Top.
- Sat Jul 05, 2025 6:43 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1202
- Views: 448239
- Tue Jul 01, 2025 2:33 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 170648
Re: ZDoom Community Top Works of All Time
Hey m8f, I just noticed that there are 2 mods listed as number 7. I get that they're tied, but they should probably both be 6. This unfortunately means all the numbers after 5 are off by one.
- Thu Jun 19, 2025 6:52 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 101
- Views: 36785
Re: What games do you play other than Doom?
Your router interface is typically accessible at 192.168.1.1, but Comcast networks will typically have it at 10.0.0.1. You'll need to find a tutorial on how to configure your router to relax its settings (and even then, your router interface will look different), and as such I can't help you much ...
- Thu Jun 19, 2025 6:41 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106683
Re: ZMovement 3.2.1
It's great you were able to figure it out, I wasn't checking this forum when you made your post.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
- Fri Jun 13, 2025 5:32 am
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 154
Re: doom-crafter | Minecraft Skins in Doom
You're welcome. Like I said before, this is a cool tool, so keep it up!
- Thu Jun 12, 2025 4:25 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 101
- Views: 36785
Re: What games do you play other than Doom?
I'm also hoping to play Minecraft with my older son, but I'm running into some issues connecting to a local server. Still haven't figured that one out yet. If anyone has any tips or solutions for setting up a local Minecraft server properly, I'd really appreciate the help! I hope you can get that ...
- Wed Jun 11, 2025 2:50 pm
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 154
Re: doom-crafter | Minecraft Skins in Doom
This is a cool tool. I like how it's easy to use and the fact this isn't some Windows-only code that relies on all MSVC redistributables imaginable. There's no Linux build (and the WIndows build doesn't work in WINE), but you can compile it yourself (it took 26 minutes on my potato). However, there ...
- Tue May 27, 2025 8:41 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106683
Re: ZMovement 3.2.1
You're welcome!
(also, you don't need to quote to reply)
(also, you don't need to quote to reply)
- Mon May 26, 2025 4:24 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106683
Re: ZMovement 3.2.1
Hey Mr. Mir, I made the patch for you, but I'll tell you (and everyone else) how it's done, just to save you all the time. First off, make a working copy (read: this means a copy you'll be modifying, not "create ZMove Ex"). Second, determine if your mod has DECORATE player classes or ZScript ones ...
- Wed May 14, 2025 8:31 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 527
Re: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
Thanks, I'll keep that in mind.
- Tue May 13, 2025 3:23 pm
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 527
Re: [DECORATE] How the hell do I stop vanilla weapons from appearing?
Thanks for the help, but between you writing your reply and me seeing it (since I was able to get to my computer in the mean time), I tried out stuff and it seems that: a. I was using VisibleToPlayerClass when all that does it hide from listed player classes, and I felt it was doing more harm than ...
- Mon May 12, 2025 8:28 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 527
Re: [DECORATE] How the hell do I stop vanilla weapons from appearing?
Not a DECORATE expert but have you looked at Samsara? I know it has player classes and it's designed to be used in multiplayer. The classes here aren't for actual Hexen-style classes like the Fighter/Mage/Cleric, it's purely so I can assign appropriate start items and weapon slots for each game ...
- Sun May 11, 2025 9:20 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 527
[SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
So I'm making mod that aims to be compatible with Doom and Chex Quest (because my brothers enjoy it) and I also aim for Zandronum compatibility because online is fun. The way I achieve Chex Quest compatibility is with a separate mod. I have 2 issues: 1. In both Zandronum and GZDoom, when you type ...