Search found 74 matches

by Chaosvolt
Mon Apr 07, 2025 10:13 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.86 (latest update: 4/7/25)

And now, a lil belatedly...



Got inspired to check whether GZDoom's pk3 had the Legacy of Rust weapons written up in it and indeed they do, making it trivial for me to add support for playing this mod with LoR if you run it with GZDoom like any other standard patchmod.
by Chaosvolt
Sun Jun 16, 2024 12:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641038

Re: [SPRITES] Spriting Carnival!!

janne dough wrote: Sat Jun 15, 2024 12:27 pm https://imgur.com/a/Q116QlY
"Paige no"
by Chaosvolt
Thu Feb 15, 2024 11:52 pm
Forum: Levels
Topic: The Vile Keep v1.93 (latest update 2/16/2024)
Replies: 1
Views: 1547

Re: The Vile Keep (latest update 2/15/2024)

And now...well, it's been a while, but I've updated the map a bit. Cleaned some things up here and there. 1. Fixed the inner sanctum secret being split up two secrets by a linedef. 2. Some lil tweaks to make a couple of the secrets more obvious. 3. Some misc texture and lighting tweaks in a few ...
by Chaosvolt
Tue Jun 13, 2023 12:24 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.81 (latest update: 6/13/23)

I return from the void with a small update. I want to eventually actually tackle some of the stuff on my to-do list but been busy juggling other stuff, but for now I remembered to tack on a minimum arming distance bit to explosive slugs.
by Chaosvolt
Wed Feb 15, 2023 8:18 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641038

Re: [SPRITES] Spriting Carnival!!

Nice. Please tell me it goes CLANG.
by Chaosvolt
Mon Nov 07, 2022 4:30 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.8

And now after a bit of working on it, version 1.75 has been released. * Made the plasma shell spread more consistent with the other ammo types, from base spread of 10 to 6. * To balance for this tightened spread, and to reduce risk of lag since every pellet gives off a dynamic light, reduced base ...
by Chaosvolt
Mon Nov 07, 2022 11:10 am
Forum: Scripting
Topic: When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?
Replies: 4
Views: 395

Re: When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?

Nice, I recall looking for it a while back but failing to find it, my guess is probably didn't check the right folder.
by Chaosvolt
Mon Nov 07, 2022 10:39 am
Forum: Scripting
Topic: When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?
Replies: 4
Views: 395

Re: When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?

Ah, thanks. Works just fine. I'd figured it was likely something appended to invSel, like how another check asks for invSel.amount, but my first guesses were invSel.ID and invsel.Name. Where do you even find out any of this anyway? This is like the third or so question I've run into that boils down ...
by Chaosvolt
Sun Nov 06, 2022 5:19 pm
Forum: Scripting
Topic: When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?
Replies: 4
Views: 395

When making a ZScript status bar, how do you query what the currently-selected inventory hotbar is?

So, I'm working on an update for Shotgunnery mod, and I've rigged an item that's toggled on an off instead of being consumed like a normal invbar powerup. I wanted to have it so, when this toggleable powerup is the one currently selected, its icon changes either depending on if it's on, or possibly ...
by Chaosvolt
Thu Sep 08, 2022 10:26 am
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.7

Ooh? Looks neat, guessing those could be used for ejection effects if I were to add those, otherwise not sure where they'd fit in best. They'd be hard to see in the reload animation as it is now for example, hence one can only really see a flash of the coloration during it just for consistency ...
by Chaosvolt
Wed Sep 07, 2022 9:48 am
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.7

Ah, nice. I'll definitely keep it in mind for if I do overhaul it to be a recharging ability instead of a powerup, thank you. Plus now I know who to credit if I do end up going with that. :3
by Chaosvolt
Tue Sep 06, 2022 9:19 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13655

Re: Shotgunnery mod v1.7

It's been a while, but I made a couple little updates to the mod lately, and hashed out some possible plans for further additions. For now it's just some simple stuff adding to effects. Slug impacts now have a short-range quake effect when they hit, similar to other hard-hitting effects in the mod ...
by Chaosvolt
Tue Aug 23, 2022 2:00 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641038

Re: [SPRITES] Spriting Carnival!!

TheRailgunner wrote: Sun Aug 21, 2022 6:42 pm Progress on the Strad M5 Heavy Rifle.
Looks neat, has a bit of a BAR vibe to it.
by Chaosvolt
Wed Aug 10, 2022 9:23 am
Forum: Off-Topic
Topic: Old forums theme?
Replies: 63
Views: 7309

Re: Old forums theme?

Post signatures are cancer on any forum TBH. Most of the time they're larger than the post content. he said, signing his post hypocritically 8-) Bit belatedly, it usually is yeah. Keeping it down to just one or two project links, three at max, seems like best practice to me for avoiding signature ...
by Chaosvolt
Tue Aug 09, 2022 12:07 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641038

Re: [SPRITES] Spriting Carnival!!

Imgur tag seems to have been broken by the forum update, hecc.

EDIT: And it seems to be fixed now, nice.

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