Search found 149 matches
- Wed Apr 19, 2023 2:48 pm
- Forum: Closed Bugs [Raze]
- Topic: Blood: Cryptic Passage crashes when I try to save my game
- Replies: 3
- Views: 1810
Re: Blood: Cryptic Passage crashes when I try to save my game
Sorry for the bump (again); i just want to say that Raze is much more stable now on linux. No more issues with saved games.
- Wed Apr 19, 2023 2:37 pm
- Forum: Closed Bugs [Raze]
- Topic: [Blood] - Error while saving on Death Wish
- Replies: 2
- Views: 1855
Re: [Blood] - Error while saving on Death Wish
Sorry for the bump: tried again with the latest version, no more saving issues with DW. Topic can be closed.
- Thu Nov 10, 2022 2:49 pm
- Forum: Off-Topic
- Topic: Eternal doom - fps or platformer?
- Replies: 8
- Views: 1340
Re: Eternal doom - fps or platformer?
By fantasy i obviously mean the LOTR things, like the sentinels and similar things, they seems totally out of place. Doom was about an hellish invasion on some space base, a sci-fi/horror, sentinels/maykr and shit like that are unnecessary additions for me.
- Thu Nov 10, 2022 10:07 am
- Forum: Off-Topic
- Topic: Eternal doom - fps or platformer?
- Replies: 8
- Views: 1340
Re: Eternal doom - fps or platformer?
While I understand the introduction of new movements and skills on combat, i don’t like at all the jump puzzles. Monkey bars? Flaming rotating things? Flying platforms? Are we back to 16-bit scrolling platformers? This and that checkpoint-only savegame system, makes everything frustrating. Another t ...
- Mon Nov 07, 2022 1:14 pm
- Forum: Off-Topic
- Topic: Eternal doom - fps or platformer?
- Replies: 8
- Views: 1340
Re: Eternal doom - fps or platformer?
Yeah, i played a lot of fps after the old doom, but ì've never encountered such a jump maze like this. I saw other people complaining about the platforming thing that never completed the game.
- Mon Nov 07, 2022 10:20 am
- Forum: Off-Topic
- Topic: Eternal doom - fps or platformer?
- Replies: 8
- Views: 1340
Eternal doom - fps or platformer?
After years of waiting, and after putting my hands on a new, decent video card, despite the prices and everything, today i've finally managed to play doom eternal. I played doom 2016 one time, several years ago, and i didn't like it. I stopped at, say, map 04 or like, beacuse i found a giant chasm ...
- Thu Jul 28, 2022 10:30 am
- Forum: Gameplay Mods
- Topic: Stray Doom (Early Access)
- Replies: 13
- Views: 4121
Re: Stray Doom (Early Access)
Oh my gosh... bug report : sometimes something explodes and the cat dies for no reason.
- Tue Jun 28, 2022 10:33 am
- Forum: Technical Issues
- Topic: Help building Gzdoom on Win10
- Replies: 3
- Views: 418
Re: Help building Gzdoom on Win10
I've installed the git for windows component from the installer, then cloned the repository, but how can i compile the release?
Edit; ok, installed git for windows separately, everything works, thank you.
Edit; ok, installed git for windows separately, everything works, thank you.
- Tue Jun 28, 2022 9:24 am
- Forum: Technical Issues
- Topic: Help building Gzdoom on Win10
- Replies: 3
- Views: 418
Re: Help building Gzdoom on Win10
I've noticed that the compiled gzdoom never shows the commit version on the console, it's always "unknown version"; how can i change this?
- Sun Jun 26, 2022 8:28 am
- Forum: Technical Issues
- Topic: Help building Gzdoom on Win10
- Replies: 3
- Views: 418
Help building Gzdoom on Win10
I don't know if this is the right place to ask this, i hope it's correct ... I've tried in the past to build Gzdoom on win10, i've downloaded visual studio Installer but then i got stuck : there are lots of "components" listed; what components i need in order to build gzdoom? Edit : ok, installed ...
- Sat Jun 04, 2022 1:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 228
- Views: 47021
Re: Hands of Necromancy [Demo available!]
ThanksEnjay wrote:Rachael's first post on page 3 has links to the demo.

- Fri Jun 03, 2022 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 228
- Views: 47021
Re: Hands of Necromancy [Demo available!]
There is an alternate (non-steam) link to download the demo?
- Mon May 02, 2022 1:21 pm
- Forum: Levels
- Topic: [terrawad] Maximum doom in one (final)
- Replies: 3
- Views: 3144
Re: [WIP] Maximum doom in one
So many memories... does anybody know the name of the song on demon.wad? I've never found it... 

- Fri Apr 29, 2022 4:08 am
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 118
- Views: 67169
Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no
No, they're euros, i forgot the change
= 356$. The 6 GB is worth 505$
Moreover, i should upgrade my motherboard (no ryzen 5000, sorry) and add a 5600x... not bad at all, no wonder this is an ambitious mapset
I bet Doom Eternal has lower requirements 



Moreover, i should upgrade my motherboard (no ryzen 5000, sorry) and add a 5600x... not bad at all, no wonder this is an ambitious mapset



- Thu Apr 28, 2022 10:40 am
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 118
- Views: 67169
Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no
So, a geforce 1060 should be the "minimum" requirement? I saw a 1060 3gb on amazon at 337 bucks... not bad
And for 60 fps? I have a ryzen 2700, 4.1 Ghz on 1-2 threads.
