Search found 146 matches

by Shatter-Thought[V-4]
Sat Nov 01, 2025 10:24 pm
Forum: Levels
Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Replies: 19
Views: 2354

Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)

I stand corrected, I played with the Quake Stuff mod and I managed to run over one of the side platforms back to the starting platform next to the entry door by hitting t he edge of that rectangular sector with the warning pattern on top, however I would still recommend the teleporter/enemy ...
by Shatter-Thought[V-4]
Sat Nov 01, 2025 9:41 pm
Forum: Levels
Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Replies: 19
Views: 2354

Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)

I had played up until "The Focus" map (Very cool work as far as I've seen by the way) but when I was in the last room I found a problem; if you fall off before you trigger the yellow keycard line for bringing the teleporter platforms down, you'll be softlocked as that's the only way to bring down ...
by Shatter-Thought[V-4]
Mon Jun 16, 2025 4:01 am
Forum: Gameplay Mods
Topic: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]
Replies: 18
Views: 3198

Re: wepon.pk3: Tiny Filesize, Great Big Guns! [RC2]

Just tried it and the fixes are great! The plasma rifle only consumes 1 ammo even as the fire spread triggers.

It's very fun so far, an awesome work using no new graphics.
by Shatter-Thought[V-4]
Mon Jun 16, 2025 4:00 am
Forum: Gameplay Mods
Topic: Unholy Ground [V111]
Replies: 15
Views: 8959

Re: Unholy Ground [V111]

Well, I just tried using Cleanup with Unholy Ground, and there is some interesting interactions: The "Cleansing grenades" you can throw onto toxic surfaces just disappear, even if I threw them onto normal toxic surfaces then the generated ones from toxic monsters, they just poof when thrown onto ...
by Shatter-Thought[V-4]
Sat Jun 14, 2025 9:53 pm
Forum: Gameplay Mods
Topic: Unholy Ground [V111]
Replies: 15
Views: 8959

Re: Unholy Ground [V111]

I just realized this could work strangely well with "Clean up hell", with the player able to neutralize damage floors until they are hit by the monster spew turning them back.

I will try this with that mod and see how it goes.
by Shatter-Thought[V-4]
Sat Jun 14, 2025 9:47 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 201272

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

>Ranubis That file named "Pand-Cards-v1.2.1.pk3" its a patch to make DP work correctly with Corruption Cards, but from what I'm seeing in your log you don't have Corruption Cards, that's why you are getting that error, you need to include Corruption Cards and then include the patch after it in the ...
by Shatter-Thought[V-4]
Sat Jun 14, 2025 9:21 pm
Forum: Gameplay Mods
Topic: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)
Replies: 2
Views: 1642

Re: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)

This looks fantastic, and I love supplementary mods that work with others to add more.

I'll be trying this soon!
by Shatter-Thought[V-4]
Sat Jun 14, 2025 9:19 pm
Forum: Gameplay Mods
Topic: SpaceGun monsters for Doom
Replies: 3
Views: 1274

Re: SpaceGun monsters for Doom

This is interesting to play and fun, though the main aliens placed in the zombie, sergeant and imp slots can be overwhelming in areas with large ambushes of multiple waves since the basic alien soldier takes a tiny bit more damage then a zombieman, and with their speed they can quickly overwhelm you ...
by Shatter-Thought[V-4]
Sat Jun 14, 2025 8:55 pm
Forum: Gameplay Mods
Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Replies: 9
Views: 9545

Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.

This has been tons of fun to play with! From putting them in "The Space Pirate" for it's infinite battle mode, to just fighting them with op or mildly op weapons, these monsters feel great! Just a little bit of an upgrade from vanilla to add a little visceral fun without pushing the limits too far ...
by Shatter-Thought[V-4]
Sat Jun 14, 2025 8:34 pm
Forum: Gameplay Mods
Topic: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]
Replies: 18
Views: 3198

Re: wepon.pk3: Tiny Filesize, Great Big Guns!

Very cool ideas so far, some bugs I encountered with Gzdoom: Shotgun's primary fire with the normal vanilla calculation uses 2 shotgun shells instead of one, though the last shell in the tube is used normally. Super Shotgun's alternate fire uses NO ammo, I almost want an infinite 4 barrel firing ...
by Shatter-Thought[V-4]
Sat Apr 12, 2025 2:34 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 201272

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

I have an error when trying to load Anarchy monsters by itself, but I also tried it with Rust and Bones, got the same error both times: (This is a truncated version, the zipped text file I attached is the full version.) OS: Windows 11 (or higher) (NT 10.0) Build 26100 GZDoom version g4.14.0 GPand ...
by Shatter-Thought[V-4]
Thu Mar 27, 2025 12:52 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 122052

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

Second is with the sniper rifle not consuming ammo when zoomed out, also the info decor on the scope screen is green instead of red when this bug triggers. Do you know which sniper rifle? This mod has A LOT of weapons, I've got like 3 or 4 different snipers depending on your definition of them. I ...
by Shatter-Thought[V-4]
Sun Mar 23, 2025 9:10 am
Forum: Gameplay Mods
Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Replies: 107
Views: 28160

Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)

Shatter-Thought[V-4] wrote: > I've been playing this a little bit and it's pretty nicely made! I like the > new weapons and some new mechanics, though I am unsure how to use the > wrench to utilize the scrap items to do something. Wrench used for repairing turrets. Equip wrench, press r to repair ...
by Shatter-Thought[V-4]
Sun Mar 23, 2025 9:04 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 693691

Re: ZDoom project ideas you have

Here is a bizarre and rather insane idea I'm putting out: There is wad-smoosh, a mod that lets you smash maps into each other to play, but what if there was a mod for smooshing player/monster mods, allowing a player to switch them out from level to level? In example, you beat level 1, the game loads ...
by Shatter-Thought[V-4]
Sun Mar 23, 2025 8:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Project: AMICA - upcoming Mega Man Legends inspired GZDoom Game
Replies: 3
Views: 1923

Re: Project: AMICA - upcoming Mega Man Legends inspired GZDoom Game

This looks super kickass and nicely polished! I wish you well in your creation and hope things go great!

I look forward to trying the next demo as you recommend!

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