Search found 2913 matches
- Wed Jun 22, 2016 8:15 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1093891
Re: Hideous Destructor [last update dated June 20, 2016]
Glad this still exists. Long time no see friends.
- Wed Dec 23, 2009 12:46 am
- Forum: General
- Topic: [GZDoom r667] DeHackEd patches not modding ammo.
- Replies: 15
- Views: 1513
Re: [GZDoom r667] DeHackEd patches not modding ammo.
I have the most obvious question ever.
Why do we type using a keyboard, when we could just input the ASCII values of each character via a simple binary switch?
Why do we type using a keyboard, when we could just input the ASCII values of each character via a simple binary switch?
- Sun Apr 19, 2009 10:42 am
- Forum: General
- Topic: The lost ones
- Replies: 50
- Views: 3589
Re: The lost ones
I would list them, but I would come up with a list populated by everything I've ever worked on ever.
- Sat Sep 20, 2008 11:28 pm
- Forum: Editing (Archive)
- Topic: Very pissed off at this.
- Replies: 15
- Views: 829
Re: Very pissed off at this.
Just to cover all the bases, make sure you have the weapon set to a slot in your KEYCONF lump as well.
- Wed Sep 10, 2008 8:18 pm
- Forum: Editing (Archive)
- Topic: GetActorPitch wont work
- Replies: 7
- Views: 405
Re: GetActorPitch wont work
Where's your script?
We need it. Like, a lot.
We need it. Like, a lot.
- Sat Sep 06, 2008 10:08 am
- Forum: General
- Topic: ZDoom achievements
- Replies: 117
- Views: 7112
Re: ZDoom achievements
But... chaingunners are harder than demons.
- Thu Sep 04, 2008 10:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19459
Re: Action Doom 2 ReRelease
You are going to despise this criticism, but the subtitles (quite often) go by faster than the voice acting... which is a bit confusing.
- Wed Sep 03, 2008 9:46 pm
- Forum: General
- Topic: ZDoom achievements
- Replies: 117
- Views: 7112
Re: ZDoom achievements
You are not as cool as you think: Beat every wad ever made on Nightmare. Badass motherfucker: Beat all of the "EXTREME" megawads (HR, AV, etc) on Nightmare. Clusterfuck: Gather two computers within close proximity, and run Doom and Doom2 on them. Play them both on Ultra Violence at the same time ...
- Tue Sep 02, 2008 4:13 pm
- Forum: Abandoned/Dead Projects
- Topic: The Most Epic Wow Remake Ever Made
- Replies: 24
- Views: 3018
Re: The Most Epic Wow Remake Ever Made
Heheh, thanks. The song is from MAP05 of Xaser's Zen Dynamics, so I can't take credit for it. XD
- Mon Sep 01, 2008 8:24 pm
- Forum: Abandoned/Dead Projects
- Topic: The Most Epic Wow Remake Ever Made
- Replies: 24
- Views: 3018
Re: The Most Epic Wow Remake Ever Made
(And now that I'm back from my weekend at the beach...) Good to see you again, Ix. :D Yeah, my mapping skill evolution has been slow and strange. The first third of my canceled GiestDoom project was made at an awkward time when I wasn't sure what made a Doom level 'good', so my strategy was to cram ...
- Fri Aug 29, 2008 10:21 am
- Forum: Editing (Archive)
- Topic: Acs ThingCount failure
- Replies: 7
- Views: 724
Re: Acs ThingCount failure
... Can't believe I didn't notice that...
- Thu Aug 28, 2008 9:57 pm
- Forum: Abandoned/Dead Projects
- Topic: GEARS OF WAR - ZDoom TC (DEAD; UPLOADED ALL WORK- LAST POST)
- Replies: 169
- Views: 17023
Re: GEARS OF WAR (ZDoom TC)
Psh, this is totally an exaggeration.TheDarkArchon wrote:This won't be authentic unless the palette has 224 shades of grey in it.
Gears of War has way less than 32 colors.
- Thu Aug 28, 2008 6:00 pm
- Forum: Editing (Archive)
- Topic: Acs ThingCount failure
- Replies: 7
- Views: 724
Re: Acs ThingCount failure
Well, this is a situation where I would normally use a while(ThingCount) command, but it sounds like what you're doing should have the same effect...
Sounds like I can't help you. Sorry. >_<
Sounds like I can't help you. Sorry. >_<
- Thu Aug 28, 2008 5:56 pm
- Forum: Editing (Archive)
- Topic: Acs ThingCount failure
- Replies: 7
- Views: 724
Re: Acs ThingCount failure
I have a feeling I might know what the problem is, but first I would like to confirm a thing or two.
You use the Break; command a lot. What's it do?
And are you trying to create a scenario where first you fight some imps, then some demons, then some barons of hell, then some archons of hell?
You use the Break; command a lot. What's it do?
And are you trying to create a scenario where first you fight some imps, then some demons, then some barons of hell, then some archons of hell?
- Thu Aug 28, 2008 5:45 pm
- Forum: Editing (Archive)
- Topic: Are there any tutorials for making a train-type level?
- Replies: 7
- Views: 1037
Re: Are there any tutorials for making a train-type level?
I doubt if any tutorials have been written, but here's a quick set of concepts to get you going; First, build the "train" as you would any regular map. Only in the shape of a train, of course. Second, everything outside the train should be scrolling parallel to the train. There's a few ways to do ...