Search found 2913 matches

by Giest118
Wed Jun 22, 2016 8:15 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093891

Re: Hideous Destructor [last update dated June 20, 2016]

Glad this still exists. Long time no see friends.
by Giest118
Wed Dec 23, 2009 12:46 am
Forum: General
Topic: [GZDoom r667] DeHackEd patches not modding ammo.
Replies: 15
Views: 1513

Re: [GZDoom r667] DeHackEd patches not modding ammo.

I have the most obvious question ever.

Why do we type using a keyboard, when we could just input the ASCII values of each character via a simple binary switch?
by Giest118
Sun Apr 19, 2009 10:42 am
Forum: General
Topic: The lost ones
Replies: 50
Views: 3589

Re: The lost ones

I would list them, but I would come up with a list populated by everything I've ever worked on ever.
by Giest118
Sat Sep 20, 2008 11:28 pm
Forum: Editing (Archive)
Topic: Very pissed off at this.
Replies: 15
Views: 829

Re: Very pissed off at this.

Just to cover all the bases, make sure you have the weapon set to a slot in your KEYCONF lump as well.
by Giest118
Wed Sep 10, 2008 8:18 pm
Forum: Editing (Archive)
Topic: GetActorPitch wont work
Replies: 7
Views: 405

Re: GetActorPitch wont work

Where's your script?

We need it. Like, a lot.
by Giest118
Sat Sep 06, 2008 10:08 am
Forum: General
Topic: ZDoom achievements
Replies: 117
Views: 7112

Re: ZDoom achievements

But... chaingunners are harder than demons.
by Giest118
Thu Sep 04, 2008 10:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19459

Re: Action Doom 2 ReRelease

You are going to despise this criticism, but the subtitles (quite often) go by faster than the voice acting... which is a bit confusing.
by Giest118
Wed Sep 03, 2008 9:46 pm
Forum: General
Topic: ZDoom achievements
Replies: 117
Views: 7112

Re: ZDoom achievements

You are not as cool as you think: Beat every wad ever made on Nightmare. Badass motherfucker: Beat all of the "EXTREME" megawads (HR, AV, etc) on Nightmare. Clusterfuck: Gather two computers within close proximity, and run Doom and Doom2 on them. Play them both on Ultra Violence at the same time ...
by Giest118
Tue Sep 02, 2008 4:13 pm
Forum: Abandoned/Dead Projects
Topic: The Most Epic Wow Remake Ever Made
Replies: 24
Views: 3018

Re: The Most Epic Wow Remake Ever Made

Heheh, thanks. The song is from MAP05 of Xaser's Zen Dynamics, so I can't take credit for it. XD
by Giest118
Mon Sep 01, 2008 8:24 pm
Forum: Abandoned/Dead Projects
Topic: The Most Epic Wow Remake Ever Made
Replies: 24
Views: 3018

Re: The Most Epic Wow Remake Ever Made

(And now that I'm back from my weekend at the beach...) Good to see you again, Ix. :D Yeah, my mapping skill evolution has been slow and strange. The first third of my canceled GiestDoom project was made at an awkward time when I wasn't sure what made a Doom level 'good', so my strategy was to cram ...
by Giest118
Fri Aug 29, 2008 10:21 am
Forum: Editing (Archive)
Topic: Acs ThingCount failure
Replies: 7
Views: 724

Re: Acs ThingCount failure

... Can't believe I didn't notice that...
by Giest118
Thu Aug 28, 2008 9:57 pm
Forum: Abandoned/Dead Projects
Topic: GEARS OF WAR - ZDoom TC (DEAD; UPLOADED ALL WORK- LAST POST)
Replies: 169
Views: 17023

Re: GEARS OF WAR (ZDoom TC)

TheDarkArchon wrote:This won't be authentic unless the palette has 224 shades of grey in it.
Psh, this is totally an exaggeration.

Gears of War has way less than 32 colors.
by Giest118
Thu Aug 28, 2008 6:00 pm
Forum: Editing (Archive)
Topic: Acs ThingCount failure
Replies: 7
Views: 724

Re: Acs ThingCount failure

Well, this is a situation where I would normally use a while(ThingCount) command, but it sounds like what you're doing should have the same effect...

Sounds like I can't help you. Sorry. >_<
by Giest118
Thu Aug 28, 2008 5:56 pm
Forum: Editing (Archive)
Topic: Acs ThingCount failure
Replies: 7
Views: 724

Re: Acs ThingCount failure

I have a feeling I might know what the problem is, but first I would like to confirm a thing or two.

You use the Break; command a lot. What's it do?
And are you trying to create a scenario where first you fight some imps, then some demons, then some barons of hell, then some archons of hell?
by Giest118
Thu Aug 28, 2008 5:45 pm
Forum: Editing (Archive)
Topic: Are there any tutorials for making a train-type level?
Replies: 7
Views: 1037

Re: Are there any tutorials for making a train-type level?

I doubt if any tutorials have been written, but here's a quick set of concepts to get you going; First, build the "train" as you would any regular map. Only in the shape of a train, of course. Second, everything outside the train should be scrolling parallel to the train. There's a few ways to do ...

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