Search found 17 matches

by DoomGuy_100
Wed Jan 16, 2019 11:14 am
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 99
Views: 45218

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

Have you played Midway lightgun games before? They should add line from both Revolution X and Terminator 2 arcade. Both were quarter munchers. It'll be nice if CDs will be used as a thrown object.
by DoomGuy_100
Wed Jan 16, 2019 11:00 am
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 99
Views: 45218

Re: Rebel Rumble V.1.5: Fine to be Radically Retro

In Total Carnage, if you activate a bomb, you became invicible for 1 second. This will help when you're being cornered by bunch of bullets. They should add that feature especially on "Total Carnage" difficulty.
by DoomGuy_100
Wed Sep 10, 2008 9:35 pm
Forum: Resources
Topic: [HUDs] Weasel's Huds - One-Stop Hud Shop
Replies: 113
Views: 36248

Re: Weasel's Huds - One-Stop Hud Shop

Thank you weasel for making alpha version of Doom 1 hud
by DoomGuy_100
Thu Aug 28, 2008 5:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 351469

Re: Wolfenstein 3D TC (New: Co-op, pushwalls in GZDoom)

AfAdoomer, are you gonna add tazer gun in the next version?
by DoomGuy_100
Thu Aug 28, 2008 5:29 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Spooky House: WHOA-HOHO! FEATURE DROP AND CAPSLOCK!
Replies: 156
Views: 10271

Re: [WIP] SPookyhouse: A Non-ghoul Horror wad. (srsly)

Does it have ghosts from ghoul3 on it?
by DoomGuy_100
Tue Aug 26, 2008 12:07 pm
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93511

Re: [Project] ZHalloween wad

aside skeletons, monsters, and zombies, How bout you put ghouls from cutmanmike's Ghoul's Forest series?
by DoomGuy_100
Mon Aug 25, 2008 7:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: Rise of the Dead! (still WIP in 2017)
Replies: 367
Views: 34858

Re: Rise of the Dead!

Even you can fight a boss such as Tyrant from Resident Evil 1, having the time set to real time (e.g. its 5:16 PM in real time, but in-game, it is the same and it is running in 24 hours) , transition effects such as in daytime it is blue but in night, it is dark, and even you can steal vehicles ...
by DoomGuy_100
Mon Aug 25, 2008 12:43 pm
Forum: General
Topic: It's Time for...
Replies: 217
Views: 13034

Re: It's Time for...

This is the first Doom WAD in cel-shaded
by DoomGuy_100
Mon Aug 25, 2008 12:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19475

Re: Action Doom 2 Bugs

Enjay, another thing, is the sniper named Hugo?
by DoomGuy_100
Mon Aug 25, 2008 12:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19475

Re: Action Doom 2 Bugs

Thanks enjay
by DoomGuy_100
Mon Aug 25, 2008 12:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19475

Re: Action Doom 2 Bugs

allright
by DoomGuy_100
Mon Aug 25, 2008 12:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: Rise of the Dead! (still WIP in 2017)
Replies: 367
Views: 34858

Re: Rise of the Dead!

Demolisher wrote:Oh, like you can Choose to miss the helicopter, to find your own way out, rescuing more people, and living.
But if you get on the helicopter, *Cloverfield Ending*.
Just like that in Action Doom 2 :D
by DoomGuy_100
Mon Aug 25, 2008 12:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19475

Re: Action Doom 2 Bugs

Demolisher wrote:Until you get to the top left corner exit.
does this give me a bad ending? Im new to this wad
by DoomGuy_100
Mon Aug 25, 2008 12:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19475

Re: Action Doom 2 Bugs

Demolisher wrote:You run from bale to bale.
Avoid getting shot, it does 50% damage.
But how long does it take to finish this scene? I don't like to go to that part where I have to rescue the Policeman and going to the damn building and get a bad ending
by DoomGuy_100
Mon Aug 25, 2008 12:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: Rise of the Dead! (still WIP in 2017)
Replies: 367
Views: 34858

Re: Rise of the Dead!

That would make doom look like GTA and even talking to anybody else feature would be cool

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