Search found 17 matches
- Wed Jan 16, 2019 11:14 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble V.1.8: Honey i forgot to Update
- Replies: 99
- Views: 45218
Re: Rebel Rumble V.1.5: Fine to be Radically Retro
Have you played Midway lightgun games before? They should add line from both Revolution X and Terminator 2 arcade. Both were quarter munchers. It'll be nice if CDs will be used as a thrown object.
- Wed Jan 16, 2019 11:00 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble V.1.8: Honey i forgot to Update
- Replies: 99
- Views: 45218
Re: Rebel Rumble V.1.5: Fine to be Radically Retro
In Total Carnage, if you activate a bomb, you became invicible for 1 second. This will help when you're being cornered by bunch of bullets. They should add that feature especially on "Total Carnage" difficulty.
- Wed Sep 10, 2008 9:35 pm
- Forum: Resources
- Topic: [HUDs] Weasel's Huds - One-Stop Hud Shop
- Replies: 113
- Views: 36248
Re: Weasel's Huds - One-Stop Hud Shop
Thank you weasel for making alpha version of Doom 1 hud
- Thu Aug 28, 2008 5:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1545
- Views: 351469
Re: Wolfenstein 3D TC (New: Co-op, pushwalls in GZDoom)
AfAdoomer, are you gonna add tazer gun in the next version?
- Thu Aug 28, 2008 5:29 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Spooky House: WHOA-HOHO! FEATURE DROP AND CAPSLOCK!
- Replies: 156
- Views: 10271
Re: [WIP] SPookyhouse: A Non-ghoul Horror wad. (srsly)
Does it have ghosts from ghoul3 on it?
- Tue Aug 26, 2008 12:07 pm
- Forum: Abandoned/Dead Projects
- Topic: ZHalloween [is this even still being worked on?!]
- Replies: 1347
- Views: 93511
Re: [Project] ZHalloween wad
aside skeletons, monsters, and zombies, How bout you put ghouls from cutmanmike's Ghoul's Forest series?
- Mon Aug 25, 2008 7:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Rise of the Dead! (still WIP in 2017)
- Replies: 367
- Views: 34858
Re: Rise of the Dead!
Even you can fight a boss such as Tyrant from Resident Evil 1, having the time set to real time (e.g. its 5:16 PM in real time, but in-game, it is the same and it is running in 24 hours) , transition effects such as in daytime it is blue but in night, it is dark, and even you can steal vehicles ...
- Mon Aug 25, 2008 12:43 pm
- Forum: General
- Topic: It's Time for...
- Replies: 217
- Views: 13034
Re: It's Time for...
This is the first Doom WAD in cel-shaded
- Mon Aug 25, 2008 12:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19475
Re: Action Doom 2 Bugs
Enjay, another thing, is the sniper named Hugo?
- Mon Aug 25, 2008 12:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19475
Re: Action Doom 2 Bugs
Thanks enjay
- Mon Aug 25, 2008 12:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19475
Re: Action Doom 2 Bugs
allright
- Mon Aug 25, 2008 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Rise of the Dead! (still WIP in 2017)
- Replies: 367
- Views: 34858
Re: Rise of the Dead!
Just like that in Action Doom 2Demolisher wrote:Oh, like you can Choose to miss the helicopter, to find your own way out, rescuing more people, and living.
But if you get on the helicopter, *Cloverfield Ending*.

- Mon Aug 25, 2008 12:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19475
Re: Action Doom 2 Bugs
does this give me a bad ending? Im new to this wadDemolisher wrote:Until you get to the top left corner exit.
- Mon Aug 25, 2008 12:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19475
Re: Action Doom 2 Bugs
But how long does it take to finish this scene? I don't like to go to that part where I have to rescue the Policeman and going to the damn building and get a bad endingDemolisher wrote:You run from bale to bale.
Avoid getting shot, it does 50% damage.
- Mon Aug 25, 2008 12:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Rise of the Dead! (still WIP in 2017)
- Replies: 367
- Views: 34858
Re: Rise of the Dead!
That would make doom look like GTA and even talking to anybody else feature would be cool