OH MY GOD!!! Did someone really think to implement this?!
Thank you so much! Now you don't have to suffer forever with entering commands in the console! Although in some places it does not always display resources correctly with the mod, but it calls them correctly!
This thread's quite dead. But anyway, I have an important announcement to make in terms of ROW. Reds Over World version 2.0 is what I might call "done"', after plenty of beta-testing and other stuff, I think it's good to go, especially as it fixed all the things people complained about - it adds ...
The Legacy of Rust one currently requires recognition of DOOM 2: Kex Edition in your launcher or it will not appear. This requires a recent dev build https://devbuilds.drdteam.org/ and also both the re-re-released id1.wad and doom2.wad in the same folder with the id1.ipk3 shim. Optionally you can ...
Rachael wrote: ↑Sat Aug 10, 2024 5:59 am
Added Legacy of Rust to the first post.
Yesterday I downloaded the IPK3 file «Legacy of Rust» from you. My GZDOOM does not see it as IWAD, although I have version 4.12.2. Even if I run the file through «DOOM II».
Jekyll Grim Payne needs to say «Thank you so much!» He is one of those who decided to remind everyone about that cool game that «EA» not only forgot, but destroyed! Such a game deserves a Remastered Edition! Fortunately, DOOM modders remember such games! I wouldn't mind playing TC if someone really d ...
1) It's not in GZDoom by default because it would probably break too many mods/mapsets with the way they work. No matter how you set it up, adding this mod makes those mapsets more playable and easier, even if you didn't get a performance boost from GZDoom out of it. Ultimately it's up to Graf to ...
Holy shit! It's working! Not ideal, of course, but Gzdoom began to lag less with a large number of monsters. I checked for «Doom 2 In City Only» on MAP23.
Why wasn't such a mod immediately inserted into GZDOOM? It is extremely needed by default!
Wow! When I saw this addon and what changes were made, I'm not surprised that WojtTheDoomer2K paid attention to it. HUDs screenshots alone sold this addon.
The S Q U E A K Y doors (I saw one guy in the livestream chat say something among the lines of (paraphrasing) "I HAD ENOUGH OF THIS MOD!!! THE SQUEAKY DOORS!! THE PIPE BANGING!!!" and i can't stop snickering at it each time i remind myself of it, really reminded me of AVGN's rants). Those three ...
Thank you for appreciating my opinion and explaining some points. In principle, I thought so, that it was precisely because of the lack of beta testing that the Project did not come out completely polished. I understand that you can't keep track of everything alone. But it's good that you ...
Your Project passed the day before yesterday. If we compare it with "Mystery of Tyskie Islands", then the New Project has become more global. I liked the Shooting, the Various Opponents and Bosses, the Guns are quite good. In short, I am generally satisfied with the Project. :) However, during the ...
I just passed this TC yesterday and wrote an opinion about it (In Russian: https://doomguy.ru/community/topic/mystery-of-tyskie-islands-kratko-pro-re-hangar-atmosfernoe-priklyuchenie-frenka-massera/ ). Well, for the First Job, the Project is quite interesting (Especially in The Visual Part). But the ...