Search found 37 matches
- Sat Apr 22, 2023 10:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Sonic: Lock & Load
- Replies: 22
- Views: 9308
Re: Sonic: Lock & Load
Massively updated the top post, have it a look 
- Wed Oct 05, 2022 11:14 am
- Forum: Gameplay Mods
- Topic: Cyberdemon Allies
- Replies: 2
- Views: 1293
Re: Cyberdemon Allies
Fixed, apparently you can't download a release from a private GitHub repo so I just made it public
- Tue Oct 04, 2022 5:52 am
- Forum: Gameplay Mods
- Topic: Cyberdemon Allies
- Replies: 2
- Views: 1293
Cyberdemon Allies
Have you ever wandered around Hell, coming across loads of Cyberdemons along your way, and thought, "Man, I wish I had one of those." Well, with this mod, now you can have ALL of them ! Cyberdemon Allies is an incredibly simple mod that allows Doomguy to summon as many miniature Cyberdemons to do ...
- Sun Dec 12, 2021 5:23 pm
- Forum: General
- Topic: Is there a way to change default settings?
- Replies: 1
- Views: 1927
Is there a way to change default settings?
At some point, I plan to release a standalone game with GZDoom. How would I go about changing what the default options are? (for example, texture filtering, sector light mode, control scheme)
- Sun Nov 21, 2021 12:15 pm
- Forum: Off-Topic
- Topic: Do I create a new topic for release version?
- Replies: 2
- Views: 1163
- Sun Nov 21, 2021 11:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Sonic: Lock & Load
- Replies: 22
- Views: 9308
Re: Sonic: Lock & Load
Bump, changed original post
- Sun Nov 21, 2021 8:33 am
- Forum: Off-Topic
- Topic: Do I create a new topic for release version?
- Replies: 2
- Views: 1163
Do I create a new topic for release version?
I've already made a thread for a gameplay mod I made ( https://forum.zdoom.org/viewtopic.php?f=43&t=72593 ) which is soon approaching release. Do I make a new topic for the release of the mod (the mod now includes maps, but I don't think I'd call it a total conversion) different to the topic for the ...
- Fri Aug 27, 2021 2:36 pm
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Re: Change sound that plays upon intermission end?
Thanks for checking, at least!
- Fri Aug 27, 2021 9:43 am
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Re: Change sound that plays upon intermission end?
Otherwise, if you can hear the sound just fine, it might be that the engine itself is not taking the current player class into account when it attempts to play the sound at the intermission screen and tries to use the default class instead. This could be a bug or undocumented engine behavior. That ...
- Fri Aug 27, 2021 9:35 am
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Re: Change sound that plays upon intermission end?
Update: Your second example worked in an entirely new WAD, but not your first example in the mod I'm working on.
- Fri Aug 27, 2021 9:28 am
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Re: Change sound that plays upon intermission end?
I'm using 4.6.1 as well; copying your initial example verbatim, it still doesn't work.
- Fri Aug 27, 2021 9:08 am
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Re: Change sound that plays upon intermission end?
That doesn't work -- the sound just doesn't play at all now.
It works if I assign herewe to a logical name and then explicitly alias intermission/paststats to that name, but not if I assign it to a player sound.
It works if I assign herewe to a logical name and then explicitly alias intermission/paststats to that name, but not if I assign it to a player sound.
- Fri Aug 27, 2021 6:32 am
- Forum: Scripting
- Topic: Change sound that plays upon intermission end?
- Replies: 10
- Views: 525
Change sound that plays upon intermission end?
Upon completing the intermission screen (where you see "YOU ARE HERE" in Doom 1) the sound weapons/shotgr plays. Is it possible to change it so that a sound depending on your current player class replaces it, and if so, how? Attempting to do the following in SNDINFO: $playeralias sonic male weapons ...
- Sat Aug 21, 2021 3:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Sonic: Lock & Load
- Replies: 22
- Views: 9308
Re: Sonic: Lock & Load [WIP]
Bump (sorry if I'm doing it wrong) -- updated the stream, the mod has been changed a lot as well
- Thu Aug 19, 2021 4:09 am
- Forum: Technical Issues
- Topic: GZDoom crashes with a mod after adding BIGFONT to it
- Replies: 8
- Views: 3492
Re: GZDoom crashes with a mod after adding BIGFONT to it
Sorry, the above post was me, I forgot to sign in.