Search found 270 matches

by PFL
Tue Feb 08, 2022 7:48 am
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 115
Views: 139437

Re: Complex DooM (UPDATED 15/11/21)

== Fixed the Radsuit moving around after it respawns Well, while the changes are somewhat minor in this update, I kinda gotten used to the radiation suit respawning and moving along. In the first case, since the mod gets the game to a higher level of difficulty, a respawning suit provided a nice ...
by PFL
Tue Dec 07, 2021 12:07 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 115
Views: 139437

Re: Complex DooM (UPDATED 15/11/21)

Simply put, this update is amazing. The time response of the lower tier is faster and the weapons respond perfectly to the challenge. I wasn't so sure of all the changes on my firts run but now, after a few hours with it I fully appreciate it. It's a very big update. I still have the vibe of the ...
by PFL
Thu Nov 25, 2021 8:44 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 115
Views: 139437

Re: Complex DooM (UPDATED 15/11/21)

Daedalus wrote:Mod updated, link in OP with full changelog.

Spot anything weird going on just call out.

Enjoy!
Oh cool. Thanks a lot. Will try the benefits right away. EDIT - Just took a look at the changelog ... !!! that's an update alright :)
by PFL
Thu Apr 09, 2020 10:40 pm
Forum: Levels
Topic: Doom NW - Version 2.0 Released
Replies: 10
Views: 3430

Re: Doom NW - Version 2.0 Released

Yes, At the end of it all, I was trying to activate the end switch on the wall but was unable to, like a false decorative swith was in front, protecting the real one behind it. This is similar to a dual switch one in front of another but this time the first one didn't work. I have encountered ...
by PFL
Wed Apr 08, 2020 11:42 pm
Forum: Levels
Topic: Doom NW - Version 2.0 Released
Replies: 10
Views: 3430

Re: Doom NW - Version 2.0 Released

Hey, Very nice layout on these two maps with plenty of new ideas I really liked, such as the darts board. I combine the maps using Complex Doom and the ride was difficult enough on UV; a real challenge. I managed to find all secrets but died a couple of times doing so near the cruchers ... which ...
by PFL
Wed Oct 23, 2019 7:20 pm
Forum: Levels
Topic: [v1.0] Gomorrah - A UDMF mapset powered by OTEX
Replies: 35
Views: 140974

Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Awesome
by PFL
Sat Aug 10, 2019 8:04 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.97ccc fiiix

Oh, summer's almost gone and still no updates ... gimme gimme, a white Baron perhaps, more EX's or why not, a translucent Spydie. May I quote:

Changelog:

- 19-03-2019 ... the longest time without an update. Help me.
by PFL
Fri Apr 19, 2019 7:29 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.97b fix fix hotfix

yeah, I encountered that situation with the latest release. One hit or so before they get killed, they stop moving.
by PFL
Thu Mar 14, 2019 4:20 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.96b cyanide

Well I see differences from your video compared to my experience. what killed me wasn't the white Spectre but the white Soul I think. On my gameplay, it was only on the right side that worked and everybody was moving in the testing area after s shot, just like in the showroom. And no, I haven't ...
by PFL
Mon Mar 11, 2019 2:31 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.96b cyanide

Yeah, with GZDoom and yes again they woke up both in the show room and in the testing area, moving slightly from their places. The Spectre that killed me was from the showroom and he got me there while I was watching other stats. I also see that there's only one killing switch in the testing area ...
by PFL
Sun Mar 10, 2019 7:21 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.96b cyanide

Cool stuff and well done. I accidently punched instead of activating a switch and everyone woke up. Soon after I got killed by the white Spectre. The bosses are stronger than their prison :) I love the monsters pedigree. The white Mancubus is surprisingly strong against Cybies.
by PFL
Wed Feb 27, 2019 8:26 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.96b cyanide

I find the best way to spawn your bosses comes from the console; changemap mapXX or changemap eXmX as much times required until you get as many bosses as you wish. You will keep your inventory too.
by PFL
Tue Nov 27, 2018 9:13 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.95 tweak tweak

Oh Christmas in advance
by PFL
Tue Oct 23, 2018 6:07 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.942b Abyssal fill up

Big problems on big maps ... 1- The black archvile's grey floor wave slow attack gets everywhere and circles around until there's a lag so intense youu'll have to idclip/reset yourself out of the map or to an earlier saved point. 2- The grey pain elemental's nests are all over the place and they ...
by PFL
Fri Sep 14, 2018 4:29 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410431

Re: [WIP]Colourful Hell 0.942b Abyssal fill up

May I have noticed that when this message occurs: "A chill runs down your spine" then you have a stronger version of that enemy ? Is that it ? That's the only explanation I can come up with for my ultra powered Black Revenant, encountered only once with the same settings or so since I use this mod ...

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