Search found 109 matches

by dasho
Sat Apr 29, 2023 9:02 am
Forum: Game Engines
Topic: EDGE-Classic v1.32
Replies: 18
Views: 17716

Re: EDGE-Classic v1.32

Updates and help with questions or issues can also be found at either our GitHub repo or Discord, both of which can be found via links from https://edge-classic.github.io/
by dasho
Sat Apr 29, 2023 8:57 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I will no longer be participating in the ZDoom Forums. Any questions or issues can be directed to our GitHub issue tracker or the Oblige/Obsidian Discord, both of which can be found from links at https://obsidian-level-maker.github.io/
by dasho
Thu Feb 09, 2023 9:16 pm
Forum: Game Engines
Topic: EDGE-Classic v1.32
Replies: 18
Views: 17716

Re: EDGE-Classic v1.32

hi, here's some points to fix: -no binds for increase / raise the HUD -FPS cap to 70, may be possible to uncap this for 144fps or more? -more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5" -slide control for FOV I hope you can fix/modify some this points ...
by dasho
Fri Jan 20, 2023 2:49 pm
Forum: Game Engines
Topic: EDGE-Classic v1.32
Replies: 18
Views: 17716

Re: EDGE-Classic v1.3 released

Hey all, just an update to announce that our 1.31 release is ready and available at the project page linked in the initial post. There's a handful of fixes, including one bug that dates back to at least EDGE 1.35 involving BOOM sectors: CHANGELOG for EDGE-Classic 1.31 (since EDGE-Classic 1.3 ...
by dasho
Mon Jan 16, 2023 12:48 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

After a bit of experimentation, I could narrow down the issue: It seems Obsidian generates maps with some Doom 2-exclusive assets for Doom 1 wads. The D1 wad that triggered errors in Woof was working properly when adding these eight lamp sprites from D2: - TLMPA0-TLMPD0 and - TLP2A0-TLP2D0 Wads ...
by dasho
Sat Jan 14, 2023 10:30 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

Alright, great you found something! Guess it had nothing to do with my autoload assets, right? In any case, I will wait for the next release, then. Fingers crossed it'll work flawlessly for me after that. So far I wasn't able to generate a single Boom-comp wad that didn't crash, sadly. Yeah, it ...
by dasho
Fri Jan 13, 2023 11:06 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

It looks like there is at least one prefab which is supposed to be ZDoom-only that doesn't have the "zdoom" port filter properly applied to it. It's also missing graphical assets that would be part of the ZDoom-exclusive Epic Resource Pack. The one that I found will crash the program with a similar ...
by dasho
Fri Jan 13, 2023 5:21 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I didn't quite get that error message right, it seems. The exact wording is as follows: R_ProjectSprite: invalid frame 2 for sprite TLP2 This happened again now when creating a new one-level wad for Doom 1, Boom compatible. I should add I have a few extra files in Woof's autoload folders, mainly a ...
by dasho
Fri Jan 13, 2023 4:25 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I see. Looks like the real stars are the limit-removing/Boom compat modes, then. If the maps aren't crashing, that is. Is there a chance to also support Blake Stone at some point? For me it was always the best Wolf3D clone/offspring out there. The real stars for sure are anything Boom-compatible ...
by dasho
Fri Jan 13, 2023 2:44 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

Here are all the logs I could find. It's probably the latest ones, since the Boom-compatible wad was the last one I generated. TBH vanilla-compatible wads kinda suck, they are very bland and too geometric. Maybe that's something that can also be addressed eventually. The "Vanilla DOOM" option uses ...
by dasho
Fri Jan 13, 2023 1:43 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I just tried to generate a Boom-compatible wad for Doom 1 and it crashed for me right in the first map with some error about frame 3 in sprite TLMP missing or something. I was using latest Woof release, dunno if it's an issue with the port or the generated map. I grabbed Woof 10.5.1 for Win64 and ...
by dasho
Fri Jan 13, 2023 12:08 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I'll take a look, usually Doom 1 issues are on us as most new content is made for Doom 2 by default. Sometimes we'll forget to add something to the Doom 1 definitions, or add something that we shouldn't, etc.
by dasho
Tue Jan 10, 2023 5:22 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

UnknownMudkip wrote: Tue Jan 10, 2023 1:20 pm In the historical versions section, i only see oblige version 2.0. Is that intentional?
Intentional in the sense that it is the only version added so far, yes. I'm currently working on integrating Oblige v5 into the Unstable branch, but for Obsidian V20 that will be the only version present.
by dasho
Sun Jan 08, 2023 10:33 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

Its the "valve" texture I think; they normally have a sprite superimposed on top like you use on an airlock in a ship which turns when you press the switch, usually to lower water levels and stuff where its used in Hexen. This is with the AI generated HD texture pack for Hexen so it looks mildly ...
by dasho
Thu Jan 05, 2023 4:53 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 141704

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

Good to hear. I tried the Hexen Support with Walpurgis and the generation makes some pretty odd texture choices: It's also hugely over-generous with ultimate weapon pieces all over the shop (I got my ult way before it dropped my slot 3 weapon at all). And the generator probably needs to be clued ...

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