Search found 47 matches

by Jake Crusher
Tue Sep 06, 2022 7:59 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74690

Re: The Inquisitor 3D v1.3

Heh, so turns out, Shad, that neither you, neither BigMemka have been not sitting idly doing nothing, eh? Definetely gotta check this thing out :)
by Jake Crusher
Sat Jan 06, 2018 4:05 pm
Forum: Levels
Topic: Light of the Seven (GZDoom)
Replies: 7
Views: 2655

Light of the Seven (GZDoom)

Good evening, ladies and gentlemen! Few months ago (last August) a speedmapping contest was held on Doom Power (Russian Doom Community), with different RDC's level designers participating in it. Different styles, different levels, e.t.c. Nevertheless, here is contest's winner - Shadowman's new ...
by Jake Crusher
Wed Dec 14, 2016 11:39 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74690

Re: The Inquisitor III

OK, here goes.
Spoiler:
by Jake Crusher
Tue Dec 06, 2016 1:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74690

Re: The Inquisitor III

Updated DW's link in thread's OP.

P.S. Just a small remidner - we're always welcome your feedback about wad!
by Jake Crusher
Fri Nov 25, 2016 3:01 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74690

The Inquisitor 3D v1.4

Archibald, the King of Deyja Krondor, who suddenly from a kind ruler turned into enemy. Ternis, the King of Khorus - who later turned into the Cursed Lich King. Blacknore, the Dark Wizard, who got the Staff of Zharduk with Archibald's blessing and made Ternis into who he is now. How is everything ...
by Jake Crusher
Sat Nov 12, 2016 4:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705476

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Oh, I see now. Activision, eh?
Well maybe you can replace Activision to Bill Brown?
Especially since it is possible to check his music by checking this link to his website?
by Jake Crusher
Sat Nov 12, 2016 3:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705476

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Just a quick question - if you were mentioning music composers in the BoA's intro, why there was no name of Bill Brown, who wrote RtCW's score?
by Jake Crusher
Sat Mar 05, 2016 12:43 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

DRPG, DRLA + Monsters, Armageddon skill. D2INO, Map 07. Seems that I am stuck after killing mancubi - for no arachnotrons are teleporting to me. And this is not a first time I am encountering this - Doom 2 with Maps of Chaos, Map 07, has the same problem. Is there anything that can be done?
by Jake Crusher
Sat Feb 27, 2016 6:05 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Can someone, please, look into this? Sorry, but that doesn't seem feasible really. It's best to not use large-scope mods like DoomRPG on mods like that, lots of stuff gets in the way of each other. Oh... still, I understand. It's OK. Although I've been able to bypass that problem with "take all ...
by Jake Crusher
Sat Feb 27, 2016 10:10 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Um, to whom I need to ask about making a compatibility fix for DoomRPG with one particular wad - Cheogsh 2? You see, the thing is - using Doom RPG Launcher, I'm checking Brightmaps, DRLA + Monsters, Doom RPG HUD and Cheogsh 2. And the problem is that when player starts the game, he's having some ...
by Jake Crusher
Tue Jan 12, 2016 3:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2137
Views: 298046

Re: ALIENS: The Ultimate Doom

Kontra Kommando wrote:I have recolored 1,291 sprite frames, to change the color of the xenomorph's blood from green to yellow-ish.
Sh*t... just how much time did you spend on this?

Overall - awesome, map looks really promising! Please keep us informed if you can, KK!
by Jake Crusher
Tue Jan 12, 2016 3:13 am
Forum: Resources
Topic: [RESOURCE]Bloodshot/Battle Frenzy
Replies: 12
Views: 5317

Re: [RESOURCE]Bloodshot/Battle Frenzy

OK, guys, here you go.
http://www.filedropper.com/bs-bfsounds

Sounds from both SMD & SCD versions. With music as well.
Now, I'm thinking about the possibility to rip game's textures...
by Jake Crusher
Fri Jan 08, 2016 8:09 am
Forum: Resources
Topic: [RESOURCE]Bloodshot/Battle Frenzy
Replies: 12
Views: 5317

Re: [RESOURCE]Bloodshot/Battle Frenzy

Thank you very much, HorrorMovieGuy! Glad to see somebody made an effort and finished what has been started. Hope people will draw angled enemies' sprites and weapons in the future :)

Also, if needed - I can rip Bloodshot's music from SegaCD and from MegaDrive/Genesis & sounds as well.
by Jake Crusher
Fri Nov 27, 2015 7:34 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 661897

Re: Resource Request thread *Read 1st post*

Guys, does anyone here has sprites of machinegun that Doomguy on the Doom's titlepic has in his left hand? I remember someone posted them here, on ZDoom forums...
by Jake Crusher
Tue Oct 20, 2015 2:55 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Guys, help.

Everytime I'm trying to go into the shop while playing DOOM Barracks Zone v8c - GZDoom crashes.
At the same time, if I am teleporting to the UAC Outpost and going to the shop there - everything is fine.

Tried DBZone's early versions - same problem.
Can anyone help solve this?

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