Search found 31 matches
- Thu Apr 25, 2024 11:47 pm
- Forum: Gameplay Mods
- Topic: Scalliano Shuffle GOLD! V1.4 (2024 Update)
- Replies: 28
- Views: 12553
Re: Scalliano Shuffle GOLD! V1.4 (2024 Update)
Why is this mod suddenly unavailable?
- Sat Apr 13, 2024 11:42 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
- Replies: 108
- Views: 24215
Re: SoM's GunBonsai Addons and Patches
Still testing the powerup booster upgrade. I really need to find a better gameplay mod to run it with! Thank you very much for accepting my request! I completely understand the lack of time, suffering from this myself so I really appreciate it. Could you possibly send me the prototype then? My ...
- Tue Apr 09, 2024 11:34 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
- Replies: 108
- Views: 24215
Re: SoM's GunBonsai Addons and Patches
Is it possible to make an upgrade that would increase power-ups' duration time?
- Tue Jul 11, 2023 9:31 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92759
- Sat Jul 08, 2023 10:17 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92759
Re: [WIP] The Shores of Zdoom
As with KDiZD, we're not only going to recreate the maps with a more modern appearance, but also add new areas to them to spice up the maps everyone knows so well already. However, although we are adding more complexity to the maps, we hope to have learned from the mistakes made with KDiZD and we ...
- Mon Jun 05, 2023 9:26 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50942
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
Idk, the Bandoliers upgrades and the infinite backpack mod works on my end and carries ammo value into the next level with no problem. What,exactly, is your load order? I tried loading before and after DD, but it's the same. I also tried removing the part of script that changes ammo capacities but ...
- Fri Jun 02, 2023 9:56 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50942
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
No, it just reverts ammo capacity to standard doom values at the start of each level
- Thu Jun 01, 2023 11:16 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50942
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
Pretty nice mod, but unfortunately doesn't work with mods that allow increasing ammo capacity even more such as Gunbonsai Bandoliers upgrade or that one that doubles it with each backpack pick up
- Tue May 02, 2023 9:09 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 463979
Re: [4.6b] Corruption Cards - 200+ Gameplay warping cards!
Unfortunately with another bug report. It seems that Boiling blood's card effect never goes away after completing a level as if it was a permanent card
- Sun Apr 30, 2023 9:35 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 463979
Re: [4.6] Corruption Cards - 200+ Gameplay warping cards!
And we have a winner! Probably caused by feather enchantment card.
Btw, speaking of wild card ideas, I'd love to see a card that references pretty well-known series called Ghoul's forest.
I wonder what the developer of GF are up to now, hmmm.
Btw, speaking of wild card ideas, I'd love to see a card that references pretty well-known series called Ghoul's forest.
I wonder what the developer of GF are up to now, hmmm.
- Sun Apr 30, 2023 9:00 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164693
Re: [0.10.0] Gun Bonsai -- everything-compatible weapon upgrading
Experiencing pretty frequent aborts because of hallucinogens upgrade
Edit: oh, I also would like to suggest clearing the target of revived minion after it appears/disappears as they could be focused on an enemy that is beyond their reach and they become almost useless. Happened to me many times
Edit: oh, I also would like to suggest clearing the target of revived minion after it appears/disappears as they could be focused on an enemy that is beyond their reach and they become almost useless. Happened to me many times
- Fri Jan 27, 2023 9:18 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 463979
Re: [4.4] Corruption Cards - +20 new cards!
Only happens if you manage to pickup an item before trap card script removes it.Probably this is because I play with Intelligent supplies mod.
- Fri Nov 25, 2022 10:42 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 463979
Re: [4.3] Corruption Cards - Choose cards that alter your game!
The compendium issue will be fixed next version. Currently it adds duplicate cards to your record, but next version the duplicate entries will be purged and your compendium will read as normal. Not sure what the GetPacket: NOTINITIALISED issue is about though, never heard of that. Is this online ...
- Thu Nov 24, 2022 9:37 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 463979
Re: [4.3] Corruption Cards - Choose cards that alter your game!
The game started aborting recently after loading new level right before offering me cards. Error message only says "GetPacket: NOTINITIALISED". I suspect that this might be because for some reason in 4.3 the game kept telling me that "new cards added to compendium"every new level even for cards I ...
- Sun Oct 30, 2022 8:25 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164693
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
I played Stronghold and noticed huge lag spikes after using SSG with Embrittlement, Chain Lightning and Elemental beam upgrades. Other upgrades were Rapid fire and Damage. Could it possibly be some actors spawned by one of these upgrades causing all these lags? Even bouncy shots don't cause this ...