Search found 9 matches

by Peccatum Mihzamiz
Fri Sep 17, 2021 2:18 pm
Forum: General
Topic: The 2021 Cacowards Mentionation Thread
Replies: 16
Views: 16518

Re: The 2021 Cacowards Mentionation Thread

I would like to nominate enemy replacement mod 'Angelic Aviary' (which was called Angelic Waifu until a while ago). Link to mod: viewtopic.php?f=43&t=69883 The full set of sprites and code is an awesome work of love by user CherubCorps. I've been following the development alllllmost since I started ...
by Peccatum Mihzamiz
Thu Jul 08, 2021 3:08 am
Forum: Levels
Topic: [WIP] BFTree - large-scale yet intimate map
Replies: 3
Views: 1667

[WIP] BFTree - large-scale yet intimate map

292L3oy2a7o Announcing BFTree : a large-scale Doom II map. The setting for this nonlinear adventure is a valley with the Tallest Tree in all the lands. Explore the surrounding caves and forest before finally battling your way through treetops towards the top! BFTree features the classic pack of ...
by Peccatum Mihzamiz
Sat May 22, 2021 4:52 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.6.0 released
Replies: 56
Views: 54939

Re: GZDoom 4.6.0 released

O wow, congratulations and thanks for all the hard work :D ! *Runs over to check out them sprite shadows :o !
by Peccatum Mihzamiz
Sat May 22, 2021 3:21 pm
Forum: Levels
Topic: [Test map] Duke3D-style subway car
Replies: 1
Views: 1750

Re: [Test map] Duke3D-style subway car

Thank you very much for sharing TDRR! Helps me a lot to have an example to pick apart and learn from myself :) !
by Peccatum Mihzamiz
Mon Feb 15, 2021 8:30 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5973
Views: 664825

Re: Resource Request thread *Read 1st post*

Dear @Cherno, thank you very much, I'm liking these statues! I indeed love the Spriting Carnival thread, altough finding things scattered across the hundreds of pages with screenshots that are slowly all stopping to work can sometimes be a bit daunting to me :). I'll continue to do some more ...
by Peccatum Mihzamiz
Sun Feb 14, 2021 10:03 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5973
Views: 664825

Re: Resource Request thread *Read 1st post*

I am working on a map and would like to place some statues in it. I could of course go for petrified grey monsters or something like that, but was wondering if anybody has any statue sprites or models they would like to share? I have two places in mind where I would like to place statues: a throne ...
by Peccatum Mihzamiz
Tue Jan 26, 2021 2:59 pm
Forum: Levels
Topic: impossible.wad - A troll to be sure.
Replies: 2
Views: 1403

Re: impossible.wad - A troll to be sure.

Finished it. Thanks for giving me my first world record speedrun :lol:

[youtube]https://www.youtube.com/watch?v=BVjS4NzyuU8[/youtube]
by Peccatum Mihzamiz
Fri Dec 04, 2020 11:21 am
Forum: Mapping
Topic: Raised monsters join the Archvile's team. How to prevent?
Replies: 2
Views: 803

Re: Raised monsters join the Archvile's team. How to prevent

Thank you Vostyok! That sounds like something that will work for me. I'll give it a go when I've got some spare time again.
by Peccatum Mihzamiz
Sun Nov 29, 2020 4:24 am
Forum: Mapping
Topic: Raised monsters join the Archvile's team. How to prevent?
Replies: 2
Views: 803

Raised monsters join the Archvile's team. How to prevent?

I've searched and searched but couldn't find an answer to this question: I am working on a map in GZDoom Builder where I have archviles flagged as friendly. Whenever they kill an enemy monster and then raise it, that monster joins 'our team'. It won't attack me anymore or even retaliate when I hit ...

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