Search found 9 matches
- Fri Sep 17, 2021 2:18 pm
- Forum: General
- Topic: The 2021 Cacowards Mentionation Thread
- Replies: 16
- Views: 16518
Re: The 2021 Cacowards Mentionation Thread
I would like to nominate enemy replacement mod 'Angelic Aviary' (which was called Angelic Waifu until a while ago). Link to mod: viewtopic.php?f=43&t=69883 The full set of sprites and code is an awesome work of love by user CherubCorps. I've been following the development alllllmost since I started ...
- Thu Jul 08, 2021 3:08 am
- Forum: Levels
- Topic: [WIP] BFTree - large-scale yet intimate map
- Replies: 3
- Views: 1667
[WIP] BFTree - large-scale yet intimate map
292L3oy2a7o Announcing BFTree : a large-scale Doom II map. The setting for this nonlinear adventure is a valley with the Tallest Tree in all the lands. Explore the surrounding caves and forest before finally battling your way through treetops towards the top! BFTree features the classic pack of ...
- Sat May 22, 2021 4:52 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.6.0 released
- Replies: 56
- Views: 54939
Re: GZDoom 4.6.0 released
O wow, congratulations and thanks for all the hard work
! *Runs over to check out them sprite shadows
!
- Sat May 22, 2021 3:21 pm
- Forum: Levels
- Topic: [Test map] Duke3D-style subway car
- Replies: 1
- Views: 1750
Re: [Test map] Duke3D-style subway car
Thank you very much for sharing TDRR! Helps me a lot to have an example to pick apart and learn from myself
!
- Mon Feb 15, 2021 8:30 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5973
- Views: 664825
Re: Resource Request thread *Read 1st post*
Dear @Cherno, thank you very much, I'm liking these statues! I indeed love the Spriting Carnival thread, altough finding things scattered across the hundreds of pages with screenshots that are slowly all stopping to work can sometimes be a bit daunting to me :). I'll continue to do some more ...
- Sun Feb 14, 2021 10:03 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5973
- Views: 664825
Re: Resource Request thread *Read 1st post*
I am working on a map and would like to place some statues in it. I could of course go for petrified grey monsters or something like that, but was wondering if anybody has any statue sprites or models they would like to share? I have two places in mind where I would like to place statues: a throne ...
- Tue Jan 26, 2021 2:59 pm
- Forum: Levels
- Topic: impossible.wad - A troll to be sure.
- Replies: 2
- Views: 1403
Re: impossible.wad - A troll to be sure.
Finished it. Thanks for giving me my first world record speedrun
[youtube]https://www.youtube.com/watch?v=BVjS4NzyuU8[/youtube]
[youtube]https://www.youtube.com/watch?v=BVjS4NzyuU8[/youtube]
- Fri Dec 04, 2020 11:21 am
- Forum: Mapping
- Topic: Raised monsters join the Archvile's team. How to prevent?
- Replies: 2
- Views: 803
Re: Raised monsters join the Archvile's team. How to prevent
Thank you Vostyok! That sounds like something that will work for me. I'll give it a go when I've got some spare time again.
- Sun Nov 29, 2020 4:24 am
- Forum: Mapping
- Topic: Raised monsters join the Archvile's team. How to prevent?
- Replies: 2
- Views: 803
Raised monsters join the Archvile's team. How to prevent?
I've searched and searched but couldn't find an answer to this question: I am working on a map in GZDoom Builder where I have archviles flagged as friendly. Whenever they kill an enemy monster and then raise it, that monster joins 'our team'. It won't attack me anymore or even retaliate when I hit ...