Search found 14 matches
- Wed Nov 24, 2021 1:56 pm
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
Re: GZDoom v4.7.1 Error
Ok did it ,i avoided a crisis there and now i try it again to run the game but it still gives the same error dam it. How does a blank installation of GZDoom with Vulkan work? So just GZDoom and the base game, no mods whatsoever. My general impression is that Project Brutality is rather privy how ...
- Wed Nov 24, 2021 8:34 am
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
Re: GZDoom v4.7.1 Error
Ok did it ,i avoided a crisis there and now i try it again to run the game but it still gives the same error dam it.
- Wed Nov 24, 2021 6:54 am
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
Re: GZDoom v4.7.1 Error
I think i accidentaly deleted Vulkan from my computer ..... now what!?
- Wed Nov 24, 2021 4:16 am
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
Re: GZDoom v4.7.1 Error
Yea apparently Vulkan is either broken or something about it doesnt work .
- Tue Nov 23, 2021 4:05 pm
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
Re: GZDoom v4.7.1 Error
Looks like you loaded very many mods at once. Are they all compatible with each other? Edit: yes, looks like it's a problem with one of mods: Script error, "CyberdemonsMissileLauncher.pk3:decorate" line 3: Replaced type 'CyberdemonGun' not found for CyberdemonGunSpawner Even if i remove it still ...
- Tue Nov 23, 2021 3:31 pm
- Forum: Technical Issues
- Topic: GZDoom v4.7.1 Error
- Replies: 11
- Views: 4103
GZDoom v4.7.1 Error
Hello i have a problem that i need to be solved and i dont know what to do. I have the crash folder explaining the occurrence and if someone could please help solve this problem i would be grateful.
- Wed Oct 27, 2021 4:48 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: (Release 1.02) Ashes Afterglow TC
Well i found a quited "flatting" bug At Decommissioned Site Reactor 18 The Elevator apparently wen you use it , it just rises the bottom floor and get stuck on it , if you go the other floor and press the button the top part rises. I got stuck in that elevator and felt like a pancake :lol:
- Sun Dec 20, 2020 3:55 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14
Looking forward to it then.Vostyok wrote:Will see what I can do. Will post some screens of both the graphical and text only UI when I've decided on what I'm going with.WiseFree wrote:Great job as always Vostyok , just one curiosity , is there any possibility of improving the UI look?
- Sun Dec 20, 2020 2:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14
Great job as always Vostyok , just one curiosity , is there any possibility of improving the UI look?
- Tue Nov 24, 2020 2:17 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: (WIP) Ashes Afterglow- Progress update pg13
allright so after i played this i have a question. Is Dead Man Walking not canon anymore? Or does it take place before the first game?... DMW occurs at some point before the first episode. It's deliberately kind of vague and not important to the overall story. Anyway, I'll take this chance to dump ...
- Fri Oct 30, 2020 3:18 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg13
Oh yeah! So that Laser Pistol is like harmless pointer one for that laser tag arena, right? That gives me an idea: First, it starts off as joke weapon. It does not hurt anybody but can blind them rarely if you point with it. But then, you upgrade it on workbench by spending truckloads of junk then ...
- Sat Oct 17, 2020 2:11 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
Good news! I managed to fix it, i had deleted the mod and wen to get it again, and wen i try to activate the lantern it worked! Maybe it was an error on while downloading the mod or something to make this happen, but thank you so much for the help Vostyok! I really mean it , now i can play the game ...
- Fri Oct 16, 2020 2:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
If you are finding the game a little too dark, try changing Sector Light Mode. It can be found in Display Options > Hardware Renderer. I have mine on Doom or Dark, but you might find standard, vanilla or even Legacy a better mix of shadows and illumination. It tends to raise the general ...
- Fri Oct 16, 2020 4:43 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654670
Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
Just created an account to say that this mod is great! The amount of detail that was put into this mod is heartwarming, i just cant get enough of it. The only complain i have about is this . There are certain places in the maps that are too dark to walk into, even though i tried with the lamp ...