Search found 418 matches
- Sat Dec 19, 2020 11:11 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883680
Re: The Guncaster - 3.777a
https://cdn.discordapp.com/attachments/268086704961748992/789762771813793821/Screenshot_Hexen_20201219_025432.png PB, getting this error when trying to start a new playthrough of HeXen with 3.777 on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily ...
- Sat Dec 19, 2020 11:09 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883680
Re: The Guncaster - 3.777a
https://cdn.discordapp.com/attachments/268086704961748992/789762771813793821/Screenshot_Hexen_20201219_025432.png PB, getting this error when trying to start a new playthrough of HeXen with 3.777a on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily ...
- Tue Jun 26, 2018 9:10 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883680
Re: The Guncaster - 3.0
Question for the new version: how do you pick up an carry barrels in this new version as shown in one of the promo videos? Or, was this a feature that was ultimately removed? Loving the new version so far! ^^ Nithor's wisecracks bring plenty of humor to lighten up the day. ^^
- Tue May 01, 2018 8:18 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195333
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
@Captain J. no, what I mean is weapon pickups becoming ammo if you have a gun with the same ammo type (picking up a sawn-off gives ammo if you are full and have a shotgun). to make it easier, just add a button that toggles between ammo vacuum and gun pickup. THIS. This is why I always play this mod ...
- Wed Apr 25, 2018 1:46 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4958
- Views: 1221257
Re: Mod Download Broken? Request Reuploads Here
This link got borked, for all of the downloads? https://forum.zdoom.org/viewtopic.php?f=43&t=37254 This link got borked, for all of the downloads? https://forum.zdoom.org/viewtopic.php?f=43&t=37254 XWeapon.pk3 XWeaponNM.pk3 XEnemies.pk3 http://50.38.134.5/be_wads/xweapon.pk3 sorry to continue ...
- Sat Apr 07, 2018 11:19 am
- Forum: General
- Topic: Something weird is going on with sky textures.
- Replies: 3
- Views: 629
Re: Something weird is going on with sky textures.
Speaking of skies, what is going on here: https://www.dropbox.com/s/s8yyev4m1m8solt/Screenshot_Doom_20180407_120628.png?dl=0 This is something I've seen with short skies ever since I've upgraded from GZDoom 2.2.0 to 3+. R_stretchsky doesn't work anymore as well. So, does GZDoom not stretch skies ...
- Mon Mar 12, 2018 7:24 pm
- Forum: Levels
- Topic: Project: Kate. (v1.1)
- Replies: 33
- Views: 11399
Re: Project: Kate. (v1.1)
:cry: :cry: :cry: :cry: *sniffs* Jimmy, you are to be commended. I never even had the chance to talk to her in being in and out of the community, but your tribute project here showed me all I needed know of how genuinely loving and caring a person she was... You managed to make a complete stranger ...
- Sat Feb 24, 2018 5:04 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 256986
Re: Lithium 1.5.3 (Nov. 22 2017) [1.6 Info - pg.22]
Very, very impressive teaser images! You weren't kidding when you said the Marine's gonna be significantly upgraded! :D That's one major-looking slot 7 weapon! The Inventory Tetris system looks neat too. I've not really played that many games that use it, only Diablo I, but its a neat system ...
- Tue Feb 13, 2018 9:43 pm
- Forum: Gameplay Mods
- Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
- Replies: 170
- Views: 49489
Re: Aetherius [GZDoom for Doom/Heretic/Hexen/Strife]
I'm absolutely SPEECHLESS playing this! O__O With all that you can do in it...sheesh! How do you get the unique crosshairs to work though? I've not seen the unique crosshairs yet for the scepter as I'm playing. What settings do I need to check? Incredible mod! Aetherius Settings > Flora Specfic ...
- Tue Feb 13, 2018 6:23 pm
- Forum: Gameplay Mods
- Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
- Replies: 170
- Views: 49489
Re: Aetherius [GZDoom for Doom/Heretic/Hexen/Strife]
I'm absolutely SPEECHLESS playing this! O__O With all that you can do in it...sheesh!
How do you get the unique crosshairs to work though? I've not seen the unique crosshairs yet for the scepter as I'm playing. What settings do I need to check? Incredible mod!
How do you get the unique crosshairs to work though? I've not seen the unique crosshairs yet for the scepter as I'm playing. What settings do I need to check? Incredible mod!
- Mon Jan 22, 2018 4:06 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195333
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
Perma-stun from shock can still happen in the alt-fire mode of the VAR Semi-Auto Rifle, however, the 'stun-state' clears as soon as you get out of the alt-fire mode.
Otherwise, yes, gotta agree so far with Skelegant! Mod's utterly kick-arse and super fun to play now!
Otherwise, yes, gotta agree so far with Skelegant! Mod's utterly kick-arse and super fun to play now!
- Mon Jan 22, 2018 1:01 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195333
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
Okay, first bug to report, it seems that the imp replacement's electroshock balls leave you permanently crippled and unable to run anymore if you get by several of them at once. Are you supposed to be momentarily stunned from taking a bunch of electro-shock ball hits at once? If so, the effect isn't ...
- Mon Jan 22, 2018 12:10 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195333
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
Thank you thank you thank you for removing the weapon-limit! Its more reasons of maps that have plenty of weapon pickups but are stingy on ammo pickups (Git yer ammo from the zombies, soldier!) that this is needed. Now I'll try this mod again!
- Sun Jan 21, 2018 10:28 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 256986
Re: Lithium [1.5.3 Update][Nov. 22]
A MAJOR observation with the Marine's Combat Rifle that need addressing if you don't have them on your todo list: 1. You should be able to switch OUT of the grenade launching mode BEFORE the reloading animation has finished. I just blew myself up enough times to ragequit due to being unable to ...
- Sat Jan 20, 2018 10:14 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 256986
Re: Lithium [1.5.3 Update][Nov. 22]
I like the idea of an explosive shell upgrade for the Super Shotgun, that wouldn't require the CBI weapon modules. Meanwhile, a second upgrade for it, that WOULD require BOTH CBI weapon modules, yes I'm including the weapon refactoring module, would be an upgrade to switch the Super Shotgun from ...