Search found 56 matches

by Borg
Wed Aug 21, 2024 5:50 am
Forum: Creation, Conversion, and Editing
Topic: ZETH-win32: ZETH is still alive
Replies: 33
Views: 13512

Re: ZETH-win32: ZETH is still alive

I should probably version this ZETH as v5.0 due to amount of bugfixes and features I implemented.
So, on next occasion I will do so.
by Borg
Sun Aug 18, 2024 3:03 pm
Forum: Creation, Conversion, and Editing
Topic: ZETH-win32: ZETH is still alive
Replies: 33
Views: 13512

Re: ZETH-win32: ZETH is still alive

Well, you guys could email me about it :) I put contact into Zeth itself. Anyway, here is new link: http://borg.uu3.net/ftp/home/borg/zeth-win32.zip http://borg.uu3.net/ftp/home/borg/zeth-win32+sqrt.zip The sqrt branch using FPU to do calculations for LineDefs selecting, so if you have P3 CPU or ...
by Borg
Wed Jan 25, 2023 2:59 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 225454

Re: New Password Requirements and Password Reset

Ugh.. damn savages.. I know that pain.. My IP blacklist is growing and growing..
fwcli> stats rules
427 rules in DB
427 subnets (not IPs!) with size of minimum /24 (class C) or larger..

I can give you some hints at PM if you want ;)
by Borg
Wed Jan 25, 2023 2:16 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 225454

Re: New Password Requirements and Password Reset

So, whats going on? Are forums accounts under constant brute-force attack?
Thats why you are changing password policy?
by Borg
Mon May 02, 2022 5:41 am
Forum: Networking
Topic: Doom multiplayer scene status
Replies: 1
Views: 4071

Doom multiplayer scene status

Howdy. I see that defrag punches a lot of ZDOOM forks here and there. LZDoom, RZDoom, ZZDoom, etc etc. I wonder, do you people play all those forks and mods you develop alone? Or there is some underground Doom multiplayer scene I am not aware of ;) Doom multiplayer is fun, Coop, DM.. some weird mods ...
by Borg
Thu Mar 31, 2022 3:42 pm
Forum: Creation, Conversion, and Editing
Topic: ACC goto support patch
Replies: 10
Views: 6333

Re: ACC goto support patch

Yeah, I saw your BCC. I might try to use it one day :) And yeah, I didnt go implemented short-circuit evaluation in ACC, too much effort indeed. Im happy with goto now :) Unfortunately, I dont mod much these days. My playerbase evaporated, so my motivation is uber low. As for changing ACC, im ...
by Borg
Tue Jan 04, 2022 5:21 am
Forum: Mapping
Topic: UDMF to Hexen MAP conversion
Replies: 9
Views: 2630

Re: UDMF to Hexen MAP conversion

Great news. After playing around with that map, I found that there are 2 things incorrectly placed there.
Upper Stack only Look and Skybox view.
After removing them map renders correctly!

Kappes Buur: thanks again for map dump so I could nail that thingie out :)
by Borg
Mon Jan 03, 2022 2:15 pm
Forum: Mapping
Topic: UDMF to Hexen MAP conversion
Replies: 9
Views: 2630

Re: UDMF to Hexen MAP conversion

Thanks a lot. Map load fine in ZETH and what is more importand.. it load in Zandronum too. Still not rendered correctly (still missing floor texture and wrong/weird skybox). And what is even MORE importand, zdbsp is able to build extended nodes. So now Ill have to find some time, and try to fix it ...
by Borg
Mon Jan 03, 2022 6:42 am
Forum: Scripting
Topic: ACS checking which sourceport?
Replies: 24
Views: 5592

Re: ACS checking which sourceport?

Hell yeah. I myself ages ago requested such cvar between ZDoom and Skulltag/Zandronum. And of course was denied because its not the right way. Its a hard problem to solve but I think having such readonly CVAR would be in plus for modders. Unfortunately, it wont happen I guess and even if.. its kinda ...
by Borg
Mon Jan 03, 2022 5:43 am
Forum: Mapping
Topic: UDMF to Hexen MAP conversion
Replies: 9
Views: 2630

Re: UDMF to Hexen MAP conversion

Well, couple of reasons. First, I use ZETH editor.. Habbits and my old system doesnt support UDB anyway. I also use older zandronum build. Anyway, here is the map: http://ds-1.ovh.uu3.net/ftp/home/borg/wad/aow11.zip Or just extrat it from aow_v2.2-maps_r101217.pk3 It doesnt render correctly on 2.1.2 ...
by Borg
Mon Jan 03, 2022 4:24 am
Forum: Mapping
Topic: UDMF to Hexen MAP conversion
Replies: 9
Views: 2630

Re: UDMF to Hexen MAP conversion

Doh.. Okey.. No luck then.
So, I think Ill need to ask some mappers to fix a map for me then.
Any volontiers? ;)
by Borg
Sun Jan 02, 2022 11:30 am
Forum: Mapping
Topic: UDMF to Hexen MAP conversion
Replies: 9
Views: 2630

UDMF to Hexen MAP conversion

Is there a tool that can convert UDMF back to Hexen MAP format?
I could not find anything. I found Hexen -> UDMF converter.
by Borg
Sat Dec 25, 2021 6:37 pm
Forum: Creation, Conversion, and Editing
Topic: ACC goto support patch
Replies: 10
Views: 6333

Re: ACC goto support patch

In ACC logical expresions are NOT short circut.
It means.. if SetActivatorToTarget() fails, it will continue to evaluate others for wrong actor.
Here its NOT that big problem, but still, its good to know about it.
by Borg
Sat Dec 25, 2021 5:30 pm
Forum: Creation, Conversion, and Editing
Topic: ACC goto support patch
Replies: 10
Views: 6333

Re: ACC goto support patch

Hah.. you definitly took all that too serious... Is emotikons broken here? or not render on your browser? ;)
Anyway.. This should cheer you up a bit:
http://www.textfiles.com/100/real.pgmrs

Also, I updated patch.. There was a BUG :)
Had to use a goto actually.. hah :)
by Borg
Sat Dec 25, 2021 4:46 pm
Forum: Creation, Conversion, and Editing
Topic: ACC goto support patch
Replies: 10
Views: 6333

Re: ACC goto support patch

determin1st: Oh I know how to avoid them, I just dont like to avoid them ;) There is nothing wrong with gotos if they are used right. Rachael: Avoid gotos? nah.. they are usefull... real programers arent afraid of gotos ;) Anyway.. look at this: if(SetActivatorToTarget(0)) { if(ClassifyActor(0 ...

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