I should probably version this ZETH as v5.0 due to amount of bugfixes and features I implemented.
So, on next occasion I will do so.
Search found 56 matches
- Wed Aug 21, 2024 5:50 am
- Forum: Creation, Conversion, and Editing
- Topic: ZETH-win32: ZETH is still alive
- Replies: 33
- Views: 13512
- Sun Aug 18, 2024 3:03 pm
- Forum: Creation, Conversion, and Editing
- Topic: ZETH-win32: ZETH is still alive
- Replies: 33
- Views: 13512
Re: ZETH-win32: ZETH is still alive
Well, you guys could email me about it :) I put contact into Zeth itself. Anyway, here is new link: http://borg.uu3.net/ftp/home/borg/zeth-win32.zip http://borg.uu3.net/ftp/home/borg/zeth-win32+sqrt.zip The sqrt branch using FPU to do calculations for LineDefs selecting, so if you have P3 CPU or ...
- Wed Jan 25, 2023 2:59 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 225454
Re: New Password Requirements and Password Reset
Ugh.. damn savages.. I know that pain.. My IP blacklist is growing and growing..
fwcli> stats rules
427 rules in DB
427 subnets (not IPs!) with size of minimum /24 (class C) or larger..
I can give you some hints at PM if you want
fwcli> stats rules
427 rules in DB
427 subnets (not IPs!) with size of minimum /24 (class C) or larger..
I can give you some hints at PM if you want

- Wed Jan 25, 2023 2:16 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 225454
Re: New Password Requirements and Password Reset
So, whats going on? Are forums accounts under constant brute-force attack?
Thats why you are changing password policy?
Thats why you are changing password policy?
- Mon May 02, 2022 5:41 am
- Forum: Networking
- Topic: Doom multiplayer scene status
- Replies: 1
- Views: 4071
Doom multiplayer scene status
Howdy. I see that defrag punches a lot of ZDOOM forks here and there. LZDoom, RZDoom, ZZDoom, etc etc. I wonder, do you people play all those forks and mods you develop alone? Or there is some underground Doom multiplayer scene I am not aware of ;) Doom multiplayer is fun, Coop, DM.. some weird mods ...
- Thu Mar 31, 2022 3:42 pm
- Forum: Creation, Conversion, and Editing
- Topic: ACC goto support patch
- Replies: 10
- Views: 6333
Re: ACC goto support patch
Yeah, I saw your BCC. I might try to use it one day :) And yeah, I didnt go implemented short-circuit evaluation in ACC, too much effort indeed. Im happy with goto now :) Unfortunately, I dont mod much these days. My playerbase evaporated, so my motivation is uber low. As for changing ACC, im ...
- Tue Jan 04, 2022 5:21 am
- Forum: Mapping
- Topic: UDMF to Hexen MAP conversion
- Replies: 9
- Views: 2630
Re: UDMF to Hexen MAP conversion
Great news. After playing around with that map, I found that there are 2 things incorrectly placed there.
Upper Stack only Look and Skybox view.
After removing them map renders correctly!
Kappes Buur: thanks again for map dump so I could nail that thingie out
Upper Stack only Look and Skybox view.
After removing them map renders correctly!
Kappes Buur: thanks again for map dump so I could nail that thingie out

- Mon Jan 03, 2022 2:15 pm
- Forum: Mapping
- Topic: UDMF to Hexen MAP conversion
- Replies: 9
- Views: 2630
Re: UDMF to Hexen MAP conversion
Thanks a lot. Map load fine in ZETH and what is more importand.. it load in Zandronum too. Still not rendered correctly (still missing floor texture and wrong/weird skybox). And what is even MORE importand, zdbsp is able to build extended nodes. So now Ill have to find some time, and try to fix it ...
- Mon Jan 03, 2022 6:42 am
- Forum: Scripting
- Topic: ACS checking which sourceport?
- Replies: 24
- Views: 5592
Re: ACS checking which sourceport?
Hell yeah. I myself ages ago requested such cvar between ZDoom and Skulltag/Zandronum. And of course was denied because its not the right way. Its a hard problem to solve but I think having such readonly CVAR would be in plus for modders. Unfortunately, it wont happen I guess and even if.. its kinda ...
- Mon Jan 03, 2022 5:43 am
- Forum: Mapping
- Topic: UDMF to Hexen MAP conversion
- Replies: 9
- Views: 2630
Re: UDMF to Hexen MAP conversion
Well, couple of reasons. First, I use ZETH editor.. Habbits and my old system doesnt support UDB anyway. I also use older zandronum build. Anyway, here is the map: http://ds-1.ovh.uu3.net/ftp/home/borg/wad/aow11.zip Or just extrat it from aow_v2.2-maps_r101217.pk3 It doesnt render correctly on 2.1.2 ...
- Mon Jan 03, 2022 4:24 am
- Forum: Mapping
- Topic: UDMF to Hexen MAP conversion
- Replies: 9
- Views: 2630
Re: UDMF to Hexen MAP conversion
Doh.. Okey.. No luck then.
So, I think Ill need to ask some mappers to fix a map for me then.
Any volontiers?
So, I think Ill need to ask some mappers to fix a map for me then.
Any volontiers?

- Sun Jan 02, 2022 11:30 am
- Forum: Mapping
- Topic: UDMF to Hexen MAP conversion
- Replies: 9
- Views: 2630
UDMF to Hexen MAP conversion
Is there a tool that can convert UDMF back to Hexen MAP format?
I could not find anything. I found Hexen -> UDMF converter.
I could not find anything. I found Hexen -> UDMF converter.
- Sat Dec 25, 2021 6:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: ACC goto support patch
- Replies: 10
- Views: 6333
Re: ACC goto support patch
In ACC logical expresions are NOT short circut.
It means.. if SetActivatorToTarget() fails, it will continue to evaluate others for wrong actor.
Here its NOT that big problem, but still, its good to know about it.
It means.. if SetActivatorToTarget() fails, it will continue to evaluate others for wrong actor.
Here its NOT that big problem, but still, its good to know about it.
- Sat Dec 25, 2021 5:30 pm
- Forum: Creation, Conversion, and Editing
- Topic: ACC goto support patch
- Replies: 10
- Views: 6333
Re: ACC goto support patch
Hah.. you definitly took all that too serious... Is emotikons broken here? or not render on your browser? 
Anyway.. This should cheer you up a bit:
http://www.textfiles.com/100/real.pgmrs
Also, I updated patch.. There was a BUG
Had to use a goto actually.. hah

Anyway.. This should cheer you up a bit:
http://www.textfiles.com/100/real.pgmrs
Also, I updated patch.. There was a BUG

Had to use a goto actually.. hah

- Sat Dec 25, 2021 4:46 pm
- Forum: Creation, Conversion, and Editing
- Topic: ACC goto support patch
- Replies: 10
- Views: 6333
Re: ACC goto support patch
determin1st: Oh I know how to avoid them, I just dont like to avoid them ;) There is nothing wrong with gotos if they are used right. Rachael: Avoid gotos? nah.. they are usefull... real programers arent afraid of gotos ;) Anyway.. look at this: if(SetActivatorToTarget(0)) { if(ClassifyActor(0 ...