Search found 1700 matches
- Thu Aug 04, 2016 8:07 am
- Forum: Off-Topic
- Topic: The games/levels you were most scared of during childhood
- Replies: 58
- Views: 3517
Re: The games/levels you were most scared of during childhoo
e1m3 where you grab the blue key and the lights turn off. That shit always freaked me out when I was little 
- Mon Aug 01, 2016 9:59 pm
- Forum: Editing (Archive)
- Topic: Bit flags in Zdoom
- Replies: 5
- Views: 743
Re: Bit flags in Zdoom
Use (bit & (flag1 | flag2)) instead. Operator precedence applies. Yup, that got it. Thanks a bunch. :lol: wow didn't know what i was missing was so obvious. So in the case of checking the condition of flags, should i be enclosing the entire bitflag statement within () as well? if ...
- Mon Aug 01, 2016 6:57 pm
- Forum: Editing (Archive)
- Topic: Bit flags in Zdoom
- Replies: 5
- Views: 743
Re: Bit flags in Zdoom
Of course more code is needed. Who knows what you did wrong without posting anything checkable at all...? I get that, I'm more asking about it in general. As in, how are you SUPPOSED to be doing it in doom? I've read something close to 3 different ways of doing it. However, making a mockup example ...
- Mon Aug 01, 2016 3:15 pm
- Forum: Editing (Archive)
- Topic: Bit flags in Zdoom
- Replies: 5
- Views: 743
Bit flags in Zdoom
I've been re-reading how bitflags are done in zdoom, and I'm finding that my work isn't quite translating correctly. Below is what I've been doing to manipulate a bit flag in zdoom: Assume flags are defined as follows: #define flag1 1 #define flag2 2 #define flag3 4 #define flag4 8 #define flag5 16 ...
- Fri Jul 29, 2016 5:02 pm
- Forum: Gameplay Mods
- Topic: [WIP]God Hand Doom (TRAILER UPDATE)! 9/04
- Replies: 39
- Views: 9237
Re: [WIP]God Hand Doom
I think you should have options for both, as the original model is what I saw trending on facebook 
However, your secondary model there is pretty awesome.
However, your secondary model there is pretty awesome.
- Tue Feb 09, 2016 11:05 am
- Forum: Off-Topic
- Topic: Has anyone ever won an FPS without dying on their first try?
- Replies: 37
- Views: 6536
Re: Has anyone ever won an FPS without dying on their first
Viscera Cleanup detail: Santa's revenge.
I was so proud of myself when i finished this game the first time around without dying. It was such a chore
I was so proud of myself when i finished this game the first time around without dying. It was such a chore
- Fri Jan 29, 2016 12:18 pm
- Forum: Editing (Archive)
- Topic: Compiling multiple scripts in Doombuilder?
- Replies: 2
- Views: 445
Re: Compiling multiple scripts in Doombuilder?
I knew about LOADACS, i just didn't know if Doombuilder could help me skip a step with importing a library I wrote. Oh well. Thanks for the info 
- Fri Jan 29, 2016 11:17 am
- Forum: Editing (Archive)
- Topic: Compiling multiple scripts in Doombuilder?
- Replies: 2
- Views: 445
Compiling multiple scripts in Doombuilder?
Trying to import a library in Doombuilder that I have open in a separate script. It looks like Doombuilder wont make 2 separate scripts. Is the only way to do this to manually implement the .o file into the wad? Will doombuilder actually let you make multiple behavior objects in a wad?
- Fri Jan 29, 2016 11:14 am
- Forum: Editing (Archive)
- Topic: Formatting text with ACS
- Replies: 14
- Views: 1411
Re: Formatting text with ACS
If you use gdcc-acc, something like this would probably work: Script "ScriptName" (void) { str string = "LOTS OF WORDS HERE"; int lineLen = 55; BeginStrParam(); for (int i = 0; i < StrLen(string); i++) { PrintRaw(c:GetChar(string, i)); if (i % lineLen == 0) PrintRaw(c:'\n'); } PrintRaw(c:'\0 ...
- Wed Jan 27, 2016 4:10 pm
- Forum: Off-Topic
- Topic: Did WWII allied soldiers make use of enemy firearms?
- Replies: 11
- Views: 993
Re: Did WWII allied soldiers make use of enemy firearms?
While I don't have any sources for this, I have heard stories of American troops being mistakenly attacked by other Americans because of the distinctive sound of the enemies' weapons. Though most of those stories were from later wars, like Vietnam (where dropping one's M-16 in favor of a far more ...
- Thu Jan 21, 2016 10:41 am
- Forum: General
- Topic: Doom Candle
- Replies: 13
- Views: 3365
Re: Doom Candle
This just popped into my head in the process of reading this thread. Also, I would agree that a 'swarm' like monster would be really cool to implement and would make for a good enemy. Kinda reminds me of the Bees from Thaumcraft(Minecraft addon)
- Fri Jan 15, 2016 5:12 pm
- Forum: General
- Topic: John Romero releases new Doom map after 21 years
- Replies: 15
- Views: 2816
Re: John Romero releases new Doom map after 21 years
Thank you for posting this, just downloaded and beat it. It's a lot of fun 
Link for download for the lazy http://www.doomworld.com/e1m8b/e1m8b.zip
Link for download for the lazy http://www.doomworld.com/e1m8b/e1m8b.zip
- Fri Jan 08, 2016 10:01 am
- Forum: General
- Topic: So I tried using OBS to record GZDoom...
- Replies: 49
- Views: 5272
Re: So I tried using OBS to record GZDoom...
I didn't want just 2.2 GHz to be honest, but that's the best I could settle for on my budget. Do you still have your old computer? There's an option of just cloning your video output from your new computer onto a second monitor, and then using another computer to capture the video off of it. Little ...
- Thu Jan 07, 2016 9:03 pm
- Forum: General
- Topic: So I tried using OBS to record GZDoom...
- Replies: 49
- Views: 5272
Re: So I tried using OBS to record GZDoom...
I'm pretty sure he's using OBS to record videos, not stream. (No one even said the word stream until you did.) And really, I'm on a shitty Intel HD Graphics GPU and a Celeron G530 (A 2.40 GHz processor that has already been EOL'd) and can record things fine with OBS. (And, in case you didn't know ...
- Thu Jan 07, 2016 1:40 pm
- Forum: General
- Topic: So I tried using OBS to record GZDoom...
- Replies: 49
- Views: 5272
Re: So I tried using OBS to record GZDoom...
an i3 is weaksauce. You're trying to run a modern ZDoom port with a dual core processor AND stream? You don't have any overhead available to even run the streaming software. Minimum specs for stuff like that is at least a quad core. The streaming software needs at least 2 cores to run and a decent ...