Search found 34 matches
- Wed Jun 12, 2024 9:09 am
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130514
- Wed Apr 24, 2024 2:32 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 28812
Re: GUNSLINGER SET - CURSED GUNS (V2)
For more concrete thoughts on the mod since I've been playing it for a while: - For the berserk powerup it's good that the damage boost for the guns go away, but I feel for the melee it should be permanent, it'd be a good last resort option and make it viable late game since berserk is found a lot ...
- Mon Apr 22, 2024 8:51 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245875
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
Does anyone know how to revert the Beautiful Doom split HUD back to the original DOOM status bar? I've been trying to search for methods to do so but I haven't found any helpful results. I'm not too tech-savvy so I don't know what to change in the .pk3 file with Slade or anything of that sort ...
- Mon Apr 22, 2024 8:29 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 28812
Re: GUNSLINGER SET - CURSED GUNS (V2)
Hello, I've made a semi-working patch for this mod and strange aeons as both mods fit together well aesthetically and gameplay wise I've found, I figured to share it here. Hopefully the dialogue and story told is accurate to Set's character. Currently, the bugs are mostly on the textures as some ...
- Fri Jul 16, 2021 4:55 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 28812
Re: GUNSLINGER SET - CURSED GUNS (V1)
Any recommended mega wads? I tested this out and it was really fun!
- Mon Jul 05, 2021 2:42 am
- Forum: Gameplay Mods
- Topic: [REL] IRON BOUND v0.8.1
- Replies: 29
- Views: 13924
Re: [WIP] IRON BOUND
This is interesting, I'm definitely excited for this one!
- Wed Jun 16, 2021 12:19 am
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 94812
Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo
Any recommended MegaWads?
- Thu Jun 03, 2021 4:11 am
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35769
Re: Spawn: Path to Damnation (v1.3 14/03/21) New Update!
Thanks Dr.Cosmobyte!
- Tue Jun 01, 2021 12:08 am
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35769
Re: Spawn: Path to Damnation (v1.3 14/03/21) New Update!
Any recommended Mega wads for this mod?
- Wed Feb 24, 2021 8:31 am
- Forum: Gameplay Mods
- Topic: PooP: Fartyguns - V1.08 released
- Replies: 62
- Views: 18037
Re: PooP: Fartyguns
hehehehe poopoo ehehehe
7.8/10 needs more poopoo
7.8/10 needs more poopoo
- Thu Jan 28, 2021 7:52 pm
- Forum: Gameplay Mods
- Topic: [V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)
- Replies: 49
- Views: 11806
Re: [V1.11] Amourverse DOOM: Yesenia (Doom gameplay mod)
So yes, I had an absolute blast with this mod and I’m excited to see what this mod would evolve in the future, Though I have a few suggestions : 1.)Make an SMG or a Rifle or a hybrid of both, well since pistol ammo is abundant and this mod really lacks an automatic weapon that doesn’t have to wind up ...
- Fri Jan 22, 2021 6:14 am
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 73388
Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)
Any recommended wads for Naku Naru?
- Fri Jan 22, 2021 6:12 am
- Forum: Gameplay Mods
- Topic: [V1.0] DarthKunianyimox's Mandy's Mod
- Replies: 1
- Views: 4789
Re: [V1.0] DarthKunianyimox's Mandy's Mod
Very fun concept, it reminds me of Demonsteele and GMOTA (which you should try those mods out if you haven't), Very excited to see what you have in store, also hopefully you're having a good time here at the Doom modding community!
P.S: How do you dash?
P.S: How do you dash?
- Mon Jan 11, 2021 11:19 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 84044
Re: [WIP] Malice - Version 1.0pre [FISTS!]
Quick Question, How do upgrades spawn or how to spawn them and Will you still do the proximity control rifle or has that already been added?
- Mon Dec 28, 2020 3:17 am
- Forum: Gameplay Mods
- Topic: [V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)
- Replies: 49
- Views: 11806
Re: [V1.0] Amourverse DOOM: Yesenia (Doom gameplay mod)
So I was going in this mod expecting a good experience got out of it having a good experience. Good Job on your first Doom mod! Really liking the aesthetic by the way! it reminds me of Netronian Chaos with it's MS paint like feel. Suggestions : Buff the weapons a little bit more. More notably the ...