Search found 13 matches
- Sat Dec 05, 2020 4:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
- Replies: 223
- Views: 104427
Re: Project Osiris - Alien Breed 3D for GZDoom (0.10 BETA)
Is there meant to be music in 0.10, or has that not yet been implemented?
- Thu Nov 26, 2020 1:59 pm
- Forum: Graphic/Audio Patches
- Topic: GZSHud - Gutawer's ZScript HUD
- Replies: 17
- Views: 15227
Re: GZSHud - Gutawer's ZScript HUD
I know it says "use fullscreen HUD" but please make a separate version where it replaces the status bar
- Sun Nov 22, 2020 1:21 pm
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 46217
Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
Why can't I jump high when "stop player momentum" is active?
- Tue Nov 17, 2020 1:29 pm
- Forum: Technical Issues
- Topic: GZDOOM 4.5.0
- Replies: 1
- Views: 558
GZDOOM 4.5.0
I seem to be only getting 20fps on this release (I'd usually get 73)
I'm confused but hope it is a simple one-off for this version.
I'm confused but hope it is a simple one-off for this version.
- Fri Nov 13, 2020 12:18 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 66
- Views: 49087
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Found this doesn't work with immerse.
(https://github.com/JRHard771/Immerse/releases)
EDIT: what happens is that you still move with strafe lean held
(https://github.com/JRHard771/Immerse/releases)
EDIT: what happens is that you still move with strafe lean held
- Mon Sep 28, 2020 11:41 am
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 86758
Re: [WIP] Malice - Playtesters Welcome [DEMO 4]
Please can I do a playtest? Looks really fun!
- Fri Sep 11, 2020 2:58 pm
- Forum: Gameplay Mods
- Topic: [WIP]Vanilla Glory Kill - Universal Glory Kill mod for Doom
- Replies: 22
- Views: 32995
Re: [WIP]Vanilla Glory Kill - Universal Glory Kill mod for D
I've noticed a problem where god mode will be taken, should you do a glory kill. Please fix this, I was so excited!
- Wed Sep 09, 2020 1:19 pm
- Forum: Scripting
- Topic: Berserk Problems
- Replies: 3
- Views: 610
Re: Berserk Problems
For that you need a custom berserk pack. Create a [wiki=Classes:PowerupGiver]PowerupGiver[/wiki] which gives you [wiki=Classes:PowerStrength]the berserk power[/wiki]. The purpose of that so that you can disable that red screen tint, which is done by setting the [wiki=Actor_properties#Powerup.Color ...
- Sun Sep 06, 2020 6:45 am
- Forum: Scripting
- Topic: Berserk Problems
- Replies: 3
- Views: 610
Berserk Problems
Not as much a problem as an annoyance. Basically how can I remove the red screen tint from berserk? (keep in mind I'm not good with decorate)
- Wed Sep 02, 2020 8:35 am
- Forum: Off-Topic
- Topic: Fatalities Camera Too Close Brutal Doom.
- Replies: 2
- Views: 586
Re: Fatalities Camera Too Close Brutal Doom.
Luckily, I have SLADE3MFG38 wrote:Yes, by modifying the appropriate value in the appropriate function in the appropriate script, which is God knows where.
- Tue Sep 01, 2020 6:41 am
- Forum: Off-Topic
- Topic: What's a game you don't play for a stupid reason?
- Replies: 188
- Views: 18462
Re: What's a game you don't play for a stupid reason?
Commander Keen because MS-dos S U C K S
- Tue Sep 01, 2020 6:36 am
- Forum: Off-Topic
- Topic: Fatalities Camera Too Close Brutal Doom.
- Replies: 2
- Views: 586
Fatalities Camera Too Close Brutal Doom.
Is there anyway I can make the camera further away when performing fatalities?
(NOT PROJECT BRUTALITY)
(NOT PROJECT BRUTALITY)
- Mon Aug 31, 2020 12:43 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.4.0 released
- Replies: 63
- Views: 47846
Re: GZDoom 4.4.0 released
Does any one have a link to 4.4.3/ 4.4.4? I've searched everywhere to no avail.