Search found 13 matches

by Yeetee
Sat Dec 05, 2020 4:34 am
Forum: TCs, Full Games, and Other Projects
Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
Replies: 223
Views: 104427

Re: Project Osiris - Alien Breed 3D for GZDoom (0.10 BETA)

Is there meant to be music in 0.10, or has that not yet been implemented?
by Yeetee
Thu Nov 26, 2020 1:59 pm
Forum: Graphic/Audio Patches
Topic: GZSHud - Gutawer's ZScript HUD
Replies: 17
Views: 15227

Re: GZSHud - Gutawer's ZScript HUD

I know it says "use fullscreen HUD" but please make a separate version where it replaces the status bar
by Yeetee
Sun Nov 22, 2020 1:21 pm
Forum: Gameplay Mods
Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
Replies: 111
Views: 46217

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Why can't I jump high when "stop player momentum" is active?
by Yeetee
Tue Nov 17, 2020 1:29 pm
Forum: Technical Issues
Topic: GZDOOM 4.5.0
Replies: 1
Views: 558

GZDOOM 4.5.0

I seem to be only getting 20fps on this release (I'd usually get 73)
I'm confused but hope it is a simple one-off for this version.
by Yeetee
Fri Nov 13, 2020 12:18 pm
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 66
Views: 49087

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Found this doesn't work with immerse. :cry:
(https://github.com/JRHard771/Immerse/releases)
EDIT: what happens is that you still move with strafe lean held
by Yeetee
Mon Sep 28, 2020 11:41 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 86758

Re: [WIP] Malice - Playtesters Welcome [DEMO 4]

Please can I do a playtest? Looks really fun!
by Yeetee
Fri Sep 11, 2020 2:58 pm
Forum: Gameplay Mods
Topic: [WIP]Vanilla Glory Kill - Universal Glory Kill mod for Doom
Replies: 22
Views: 32995

Re: [WIP]Vanilla Glory Kill - Universal Glory Kill mod for D

I've noticed a problem where god mode will be taken, should you do a glory kill. Please fix this, I was so excited!
by Yeetee
Wed Sep 09, 2020 1:19 pm
Forum: Scripting
Topic: Berserk Problems
Replies: 3
Views: 610

Re: Berserk Problems

For that you need a custom berserk pack. Create a [wiki=Classes:PowerupGiver]PowerupGiver[/wiki] which gives you [wiki=Classes:PowerStrength]the berserk power[/wiki]. The purpose of that so that you can disable that red screen tint, which is done by setting the [wiki=Actor_properties#Powerup.Color ...
by Yeetee
Sun Sep 06, 2020 6:45 am
Forum: Scripting
Topic: Berserk Problems
Replies: 3
Views: 610

Berserk Problems

Not as much a problem as an annoyance. Basically how can I remove the red screen tint from berserk? (keep in mind I'm not good with decorate)
by Yeetee
Wed Sep 02, 2020 8:35 am
Forum: Off-Topic
Topic: Fatalities Camera Too Close Brutal Doom.
Replies: 2
Views: 586

Re: Fatalities Camera Too Close Brutal Doom.

MFG38 wrote:Yes, by modifying the appropriate value in the appropriate function in the appropriate script, which is God knows where.
Luckily, I have SLADE3
by Yeetee
Tue Sep 01, 2020 6:41 am
Forum: Off-Topic
Topic: What's a game you don't play for a stupid reason?
Replies: 188
Views: 18462

Re: What's a game you don't play for a stupid reason?

Commander Keen because MS-dos S U C K S
by Yeetee
Tue Sep 01, 2020 6:36 am
Forum: Off-Topic
Topic: Fatalities Camera Too Close Brutal Doom.
Replies: 2
Views: 586

Fatalities Camera Too Close Brutal Doom.

Is there anyway I can make the camera further away when performing fatalities?
(NOT PROJECT BRUTALITY)
by Yeetee
Mon Aug 31, 2020 12:43 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.4.0 released
Replies: 63
Views: 47846

Re: GZDoom 4.4.0 released

Does any one have a link to 4.4.3/ 4.4.4? I've searched everywhere to no avail.

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