Search found 901 matches

by Dynamo
Wed Apr 02, 2025 5:47 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM X Restoration Project
Replies: 7
Views: 2294

Re: DOOM X Restoration Project

Interesting, I never would have expected to see this mod get resurrected in such a manner! Best of luck, but here's my first question: did Doom X originally rely on frankensprites? I'm pretty sure it used to have original, fully custom built-from-the-ground up monsters. In that case it might be best ...
by Dynamo
Tue Dec 10, 2024 2:13 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 93388

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Congratulations Wojt, for making it to the Cacowards, as a double special no less! ;) Here's to your continued modding success!
by Dynamo
Sun Nov 24, 2024 6:35 am
Forum: Bugs [GZDoom]
Topic: [Boom compat] change effect trigger
Replies: 2
Views: 2020

[Boom compat] change effect trigger

Hi, In a Doomworld thread (https://www.doomworld.com/forum/topic/97332-how-to-reveal-secret-without-player-entering-any-specific-sector) the question was asked how to create a triggerable secret tag for Boom-compatible ports. My suggestion was to turn the sector the player was standing on from ...
by Dynamo
Mon Oct 14, 2024 10:49 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 93388

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

You might want to have similar screenshots showcasing how it looks with the smoke, just so people can easily do a side-by-side comparison.
by Dynamo
Sat Sep 07, 2024 2:18 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 93388

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Nice work on the updates, but I'm curious, what exactly are these technical difficulties you speak of? Still related to the SBARINFO issues?
by Dynamo
Fri Sep 06, 2024 9:00 am
Forum: TCs, Full Games, and Other Projects
Topic: (Commercial) Borrowhelen - Brutal fantasy shooter [RELEASED!]
Replies: 22
Views: 7990

Re: (Commercial) Borrowhelen - Brutal fantasy shooter [Sep 25, 2024]

This looks promising! I must say though that the lighting looks a bit flat in some of the scenes shown, you may want to increase the contrast in the sectors a bit more. Keep up the good work!
by Dynamo
Fri Aug 30, 2024 5:17 am
Forum: Creation, Conversion, and Editing
Topic: Strife/USDF/ZDSF Dialogue Management Tool
Replies: 3
Views: 4035

Re: Strife/USDF/ZDSF Dialogue Management Tool

Thanks! Always nice to see new attempts at improving the workflow for this :)
by Dynamo
Sat Aug 17, 2024 3:10 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I have to admit I've never really been a person to notice mouse lag too much (except for DOS Shadow Warrior, that was really bad), but then again virtually everyone I've ever talked to says GZDoom and Raze have some of the best mouse input in any source port for any game out there so that checks out
by Dynamo
Fri Aug 16, 2024 11:11 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

What I noticed in technical concerns was an extreme mouse lag. I first thought it’s my system but a friend of mine had the same problem. I believe this can be fixed by using exclusive fullscreen + disabling vsync, give it a try and see it if works for you (appears to be a bit different depending on ...
by Dynamo
Fri Aug 16, 2024 9:22 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I don't think Kaiser had any involvement with ID24 whatsoever.
by Dynamo
Fri Aug 16, 2024 3:11 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Well, I believe Graf has made his stance clear on why this is going to be difficult to implement and superfluous in parts, and I think that's legitimate. I guess another thing to point out is that it remains to be seen just how widespread mapping for this format will be, as that will also be a ...
by Dynamo
Thu Aug 15, 2024 2:28 pm
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I think Legacy of Rust itself is pretty good from what I've played of it (I've not gotten to the end yet), and the reception for it seems to have been broadly positive from most cornerns of the community - it hasn't been tied to the wad uploader or the id24 spec, for what it's worth. Plus, it nicely ...
by Dynamo
Thu Aug 15, 2024 1:37 pm
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I wonder who decided to make Legacy of Rust kinda official and package it with the original games… it’s absolutely not worth a single coin. I believe it was this guy: https://imgur.com/3SPYMIb Not sure referring to the project in such terms was, then, the best angle you could've gone for, but hey.
by Dynamo
Wed Aug 14, 2024 5:07 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I agree with the concerns expressed, but I figured it was worth asking this question sooner rather than later. We'll see what happens once the spec has matured further, I suppose :)
by Dynamo
Mon Aug 12, 2024 6:11 pm
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27107

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Well, if I had to guess, this particularity about the negative IDs can be translated into ZScript or some such, so it shouldn't be a big deal in terms of the conversion ideally, at least from my limited knowledge.

Go to advanced search