Search found 17 matches
- Sat Mar 08, 2025 10:00 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458157
Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!
New Hunting Grounds seems to be able to remove Romero's head, softlocking maps that require his death to end.
- Thu Oct 24, 2024 5:03 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 216720
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to ...
- Sun Sep 29, 2024 12:24 pm
- Forum: Gameplay Mods
- Topic: Realm667 Weapon Pack
- Replies: 2
- Views: 2020
Re: Realm667 Weapon Pack
The download link requires access permissions.
- Wed Mar 20, 2024 12:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD TECH Episode One (1.1.4)!
- Replies: 27
- Views: 15557
Re: DEAD TECH Episode One (1.1.3)!
The Drive link says I need to be granted access in order to download the file.
- Thu Oct 12, 2023 3:41 pm
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
- Replies: 93
- Views: 59982
Re: Samsara Reincarnation 2.0 / ReMixer 1.1
The URL to the loader file appears to have broken.
- Thu Mar 16, 2023 12:54 am
- Forum: Gameplay Mods
- Topic: Universal Map Enhancements
- Replies: 36
- Views: 16985
Re: Universal Map Enhancements
Additionally, the splash from falling into damaging lava--my example being on map07 of TNT Evilution--damages the player fairly significantly even through the rad suit: https://imgur.com/krYp4Yg
- Tue Mar 14, 2023 3:35 pm
- Forum: Gameplay Mods
- Topic: Universal Map Enhancements
- Replies: 36
- Views: 16985
Re: Universal Map Enhancements
Sorry, but I can't seem to replicate this. Are you using the most recent versions of both mods? Also, is this happening on a specific source port? Latest version of both mods, using the RC6 gold edition of Map Enhancements, on Gzdoom 4.10.0. I recorded a short preview of this issue occurring on ...
- Tue Mar 14, 2023 1:52 am
- Forum: Gameplay Mods
- Topic: Universal Map Enhancements
- Replies: 36
- Views: 16985
Re: Universal Map Enhancements
For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big ...
- Mon Mar 13, 2023 6:09 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458157
Re: [4.5a] Corruption Cards - Daily Challenge update!
I tried to run this with the Call of Doom mod by Arrowood using the brutal version, and the monsters kept disappearing at the start of each map. So I downloaded the brutal doom fix to see if that would fix it, and that's a big nope, it actually gives me a VM abort with various errors. The only ...
- Mon Mar 13, 2023 5:29 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 148868
Re: Relighting v4.0156b - many improvements
Just attempted on a fresh instance of Gzdoom 4.10.0; all default settings. Same result.Hey Doomer_ wrote: ↑Mon Mar 13, 2023 2:40 am Did you change any of the default settings? Just curious.
- Mon Mar 13, 2023 1:58 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 148868
Re: Relighting v4.0156b - many improvements
Plutonia map17 crashes, no other wads loaded, Gzdoom 4.10.0:
Code: Select all
VM execution aborted: division by zero.
Called from hd_relighting_EventHandler.WorldLoaded at relighting v4.0156b.pk3:zscript/hd_relighting.zs, line 1573
- Sat Apr 16, 2022 2:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159193
Re: [p23] Reelism 2 - VERSION 1.0 IS HERE! (v1.001 Hotfix!)
Really love this mod, been following it for a long time. I would like to report some issues, however. During mirror-mode and mode-y, I get some weird screen tearing. Like, random blocks of the screen won't be updated at the same rate as the rest. It's still playable, but very jarring. I am led to ...
- Mon Aug 09, 2021 2:12 am
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 67
- Views: 35622
Re: Xim's GZDoom3 for Classic Doom
This mod is exactly what I've been looking for in a Doom mod for a while, so I jumped at the opportunity to play with it as soon as it was released! Just finished Doom 2 the way Id Did with this mod: Pistol starts, no saves, and ultra-violence. I loved every second of it, but I have a few critiques ...
- Fri Jun 11, 2021 12:17 pm
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54068
Re: Project Re-Blood
This project is improving all the time. Thanks for your hard work and reciprocation to feedback!
- Sun May 16, 2021 4:38 pm
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54068
Re: Project Re-Blood
Updated to 1.40. Fixed some bugs. I think :D Glad to see you're listening to the suggestions, these changes have definitely improved my experience. I do have one final, minor critique though: The Cerberus is too easy to pain-stun in my opinion. Setting it on fire with the napalm or unloading on it ...