Search found 19 matches
- Wed Feb 16, 2022 12:38 pm
- Forum: Gameplay Mods
- Topic: [Release 1.0a] Generic Weapons Mod
- Replies: 7
- Views: 3965
Re: [Release 1.0] Generic Weapons Mod
The weapon is positioned a bit strangely. You should position it to the right.
- Tue Nov 30, 2021 1:03 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157839
- Thu Oct 14, 2021 1:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
- Replies: 14
- Views: 4130
Re: Phobian Odyssey two-level demo
Damn, finally someone thought about making a mod with a gameplay more resembling RPG. Wish someone made an JRPG like gameplay mod. Still, can't wait for a full release.
- Thu Oct 14, 2021 12:11 pm
- Forum: Gameplay Mods
- Topic: OmniVehicles v0.3.4 - new mech sprites!
- Replies: 35
- Views: 11155
Re: OmniVehicles v0.3.4 - new mech sprites!
So uh..... any updates planed? Or is it in finished state?
- Mon Oct 11, 2021 10:59 am
- Forum: Gameplay Mods
- Topic: [v0.4 BETA Update] Doom Fighters
- Replies: 45
- Views: 23528
Re: [BETA Release] Doom Fighters
It would be nice to add some firearms to pick up for one time use. Some levels need that to progress.
- Mon May 03, 2021 2:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hotline U.A.C (BETA)
- Replies: 33
- Views: 17121
Re: Hotline U.A.C (BETA)
Isn't this the one that has been released at the end of 2020 on MoDDB: https://www.moddb.com/mods/hotline-uac?
- Sat May 01, 2021 5:28 am
- Forum: Gameplay Mods
- Topic: Pico DooM, Hell On West Philadelfia!
- Replies: 12
- Views: 6650
Re: Pico DooM, Hell On West Philadelfia!
There is a bug with double uzi. When you pic it up and start to shoot, for some reason a sprite of second uzi is cut out and first one is just disappears. After that switching to different weapon is blocked and only a second uzi is available to shoot. But in overall, a surprisingly fun mod. But i ...
- Sun Apr 25, 2021 1:19 am
- Forum: Gameplay Mods
- Topic: Turn-based Mutator
- Replies: 33
- Views: 17219
Re: Turn-based Mutator
Yo, Josh771! Just tried the "Turn-Based Mutator" for DOOM , and i'm a bit interested with it. I find it missing a few things to make it befitting the title of the mod "Turn-Based DOOM". Here's some suggestions and ideas: A Customizable "Turn Meter" : It's what it was said: A small gauge that tracks ...
- Sat Apr 17, 2021 2:29 am
- Forum: Gameplay Mods
- Topic: Rake
- Replies: 3
- Views: 1490
Re: Rake
Does it works on enemies as well?
- Sat Mar 20, 2021 3:23 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171171
Re: Guncaster Vindicated 3.4.3
Um, google drive don't give a permission to access a file.
- Sun Feb 21, 2021 12:06 am
- Forum: Game Engines
- Topic: DopeFish: WadLoader for GameMaker Studio 2
- Replies: 4
- Views: 5740
Re: DopeFish: WadLoader for GameMaker Studio 2
Looks interesting, but i think it should be in Sotware and Ports category.
- Fri Oct 30, 2020 12:35 pm
- Forum: Abandoned/Dead Projects
- Topic: Scoot Hard DX: Daytime Drama Zero (Version 1.2)
- Replies: 29
- Views: 20513
Re: Scoot Hard DX - Daytime Drama Prequel (Beta 2)
So, uh, i've decided to replay final boss so i've switched map to final one and beat boss with second ending. Then after cutscene this happend
Spoiler:
- Sat Sep 05, 2020 4:54 am
- Forum: Gameplay Mods
- Topic: Spaghetti Weapons [v1.5131632]
- Replies: 85
- Views: 36573
Re: Spaghetti Weapons [v1.2127392]
I found a best wad for this mod.
Spoiler:
- Fri Sep 04, 2020 12:53 pm
- Forum: Gameplay Mods
- Topic: Spaghetti Weapons [v1.5131632]
- Replies: 85
- Views: 36573
Re: Spaghetti Weapons [v1.2127392]
Man, this mod have so many original ideas. I wish there would be a universal pokemon and jrpg mods as a stand alone.
- Wed Aug 26, 2020 10:58 am
- Forum: Gameplay Mods
- Topic: [WIP]Triple M - Alpha 0.3 (5/16/2022)
- Replies: 52
- Views: 15126
Re: [WIP]Major's Minecraft Mania (Triple M)
You are huge! That means you got huge cubes!