Search found 46 matches

by Darkbeetlebot
Tue Jul 15, 2025 1:20 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Wait, do your HP not exceed 200? Even with a high Vitality? It's a bug then, as I've made max HP ignore default Doom constraints. Need to investigate. When exactly does it break? Oh, I wasn't reporting that it did that in my runs, just stating that I know doom traditionally limits your HP to 200. I ...
by Darkbeetlebot
Sun Jul 13, 2025 11:45 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

It's difficult to find a huge difference between the last version's balance and the current one. I will say the railgun feels much better, but you might have overnerfed the armor things? I'm not sure if it's just my low level while playtesting resulting in weaker effects in general or what, but I ...
by Darkbeetlebot
Sat Jun 21, 2025 7:14 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)

Hello. I still can't work as much as before, but this time I have dawnbreez on my side, who helps me to bring you some fresh, distilled and organic fun. Thus being said, the new version is there, with many sweet changes! The most important one is the lift of one-suffix constraint for items. Do you ...
by Darkbeetlebot
Sat Mar 22, 2025 12:26 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)

Hello everyone. I'm so glad to see continuous interest in my mod! Unfortunately, I'm here with some not so good news. I've started having serious health problems, exactly the ones I mentioned before as a reason for my "vacation". They will most likely be there for quite some time. I currently can't ...
by Darkbeetlebot
Fri Mar 14, 2025 5:00 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)

I was playing this earlier today and had a thought: Why not add gun bonsai integration? Given this mod adds things like variable spread, reload speed, and mag sizes, those could be added to gun bonsai's weapon level up list as options. Also, I'd like to report a minor bug related to that: When ...
by Darkbeetlebot
Sat Mar 08, 2025 11:57 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 22173

Re: [v1.1] The False Angel - Fight Like Hell ... with Style!

Loving this mod so far, but I really am having trouble with it. That is, trouble with the styles. I can't figure out which one to use, or how exactly I'm supposed to be using each one to begin with. Does anyone have some sort of guide or tips and tricks for this?
by Darkbeetlebot
Sun Feb 16, 2025 6:18 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)

Re: grenades, there's a reason I figured grenades would lean into applying status effects specifically. I want something like Diablo's spells, to give me more complex options than "point gun at enemy". A way to lock down specific enemies, stack DoTs on a big target, or spread a bunch of napalm for ...
by Darkbeetlebot
Mon Feb 10, 2025 4:15 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14743

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

To contribute to this conversation, Sunlust's map1 soulsphere secret is literally impossible to obtain as Wandmaster-guy. Although it's also really hard for doomguy to make. Any timing-based secrets and quite a lot of other fanmade megawad platforming is either impossible or very difficult.
by Darkbeetlebot
Mon Feb 10, 2025 3:55 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

Okay, I think I figured out what was causing the problem. It's not a mod conflict, but instead some kind of conflict specifically with the Sunlust wad. The bug ONLY occurs in that wad, regardless of any other loaded mods. It also occurs with Rush, Ancient Aliens, and Eviternity. I'm sensing a ...
by Darkbeetlebot
Mon Feb 10, 2025 1:42 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

That's strange... ESC key works for me, as well as clicking in the top-left corner on the screen. Does the game freeze for you? Or do you mean that the game runs well, and you just can't close the menu? It doesn't freeze, I can still click around, the menu just refuses to close. Also, for the ...
by Darkbeetlebot
Sun Feb 09, 2025 4:09 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

A new version is here, and it brings the first iteration of flasks. - They are reusable; - They restore HP, not immediately but gradually (different flasks restore at different rates); - They recharge when you kill monsters - the higher the rarity of the enemy, the more charges it gets; - They can ...
by Darkbeetlebot
Sat Feb 08, 2025 2:49 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)

If we're talking about new weapons, lemme pitch an idea for a new weapon in each slot: - Claymore: Big sword. Higher damage output than the chainsaw in short bursts, but has a long recovery animation (that can be swap-cancelled). - Blaster: Infinite-ammo sidearm that fires a projectile. You might ...
by Darkbeetlebot
Thu Jan 30, 2025 2:47 pm
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 503
Views: 360893

Re: La Tailor Girl v1.90 Plain Black [updated June 30 2024]

I haven’t seen this talked about much but if you run this mod with Hdoom then sewie will block most of the screen holding a sign saying begone thots and I thought it was pretty funny but was curious as to why specifically with the hdoom mod ? I imagine it's because Hdoom has become a meme at this p ...
by Darkbeetlebot
Tue Jan 28, 2025 6:25 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)

if it also paused the game it would be excusable Wait, but it should pause the game! At least it does so for me, as it is with any ZForms menu. Interesting... It's been a hot minute since I posted this, so I can't remember the exact setup I was using, but I tried it again this evening and it seems ...
by Darkbeetlebot
Thu Jan 23, 2025 9:16 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 193
Views: 43805

Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)

And a question for everyone who tried the pre-release: is the equipment menu good enough as for now? In other words, does it fully replace the previous "hold R" screen for you? It's useful, but it's also slow and clunky. Perhaps if it also paused the game like Gearbox does it would be excusable ...

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