Search found 43 matches
- Sat Mar 22, 2025 12:26 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)
Hello everyone. I'm so glad to see continuous interest in my mod! Unfortunately, I'm here with some not so good news. I've started having serious health problems, exactly the ones I mentioned before as a reason for my "vacation". They will most likely be there for quite some time. I currently can't ...
- Fri Mar 14, 2025 5:00 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)
I was playing this earlier today and had a thought: Why not add gun bonsai integration? Given this mod adds things like variable spread, reload speed, and mag sizes, those could be added to gun bonsai's weapon level up list as options. Also, I'd like to report a minor bug related to that: When ...
- Sat Mar 08, 2025 11:57 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 21847
Re: [v1.1] The False Angel - Fight Like Hell ... with Style!
Loving this mod so far, but I really am having trouble with it. That is, trouble with the styles. I can't figure out which one to use, or how exactly I'm supposed to be using each one to begin with. Does anyone have some sort of guide or tips and tricks for this?
- Sun Feb 16, 2025 6:18 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)
Re: grenades, there's a reason I figured grenades would lean into applying status effects specifically. I want something like Diablo's spells, to give me more complex options than "point gun at enemy". A way to lock down specific enemies, stack DoTs on a big target, or spread a bunch of napalm for ...
- Mon Feb 10, 2025 4:15 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14413
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
To contribute to this conversation, Sunlust's map1 soulsphere secret is literally impossible to obtain as Wandmaster-guy. Although it's also really hard for doomguy to make. Any timing-based secrets and quite a lot of other fanmade megawad platforming is either impossible or very difficult.
- Mon Feb 10, 2025 3:55 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)
Okay, I think I figured out what was causing the problem. It's not a mod conflict, but instead some kind of conflict specifically with the Sunlust wad. The bug ONLY occurs in that wad, regardless of any other loaded mods. It also occurs with Rush, Ancient Aliens, and Eviternity. I'm sensing a ...
- Mon Feb 10, 2025 1:42 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)
That's strange... ESC key works for me, as well as clicking in the top-left corner on the screen. Does the game freeze for you? Or do you mean that the game runs well, and you just can't close the menu? It doesn't freeze, I can still click around, the menu just refuses to close. Also, for the ...
- Sun Feb 09, 2025 4:09 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)
A new version is here, and it brings the first iteration of flasks. - They are reusable; - They restore HP, not immediately but gradually (different flasks restore at different rates); - They recharge when you kill monsters - the higher the rarity of the enemy, the more charges it gets; - They can ...
- Sat Feb 08, 2025 2:49 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)
If we're talking about new weapons, lemme pitch an idea for a new weapon in each slot: - Claymore: Big sword. Higher damage output than the chainsaw in short bursts, but has a long recovery animation (that can be swap-cancelled). - Blaster: Infinite-ammo sidearm that fires a projectile. You might ...
- Thu Jan 30, 2025 2:47 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 501
- Views: 356847
Re: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
I haven’t seen this talked about much but if you run this mod with Hdoom then sewie will block most of the screen holding a sign saying begone thots and I thought it was pretty funny but was curious as to why specifically with the hdoom mod ? I imagine it's because Hdoom has become a meme at this p ...
- Tue Jan 28, 2025 6:25 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
if it also paused the game it would be excusable Wait, but it should pause the game! At least it does so for me, as it is with any ZForms menu. Interesting... It's been a hot minute since I posted this, so I can't remember the exact setup I was using, but I tried it again this evening and it seems ...
- Thu Jan 23, 2025 9:16 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
And a question for everyone who tried the pre-release: is the equipment menu good enough as for now? In other words, does it fully replace the previous "hold R" screen for you? It's useful, but it's also slow and clunky. Perhaps if it also paused the game like Gearbox does it would be excusable ...
- Wed Jan 22, 2025 4:22 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
Sorry, but no promises here. As I described in the first post, there is too much custom logic involved (literally every weapon is in fact a custom one) for this to be compatible with weapon mods, so it would be an extremely complicated task. I think I'll have to ask GunBonsai dev how the hell did ...
- Sat Jan 18, 2025 7:16 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
Would you consider it a redundant info? I wouldn't say so. It's important to know what the damage modifier is. Rather, I think explaining the rule of thumb somewhere, perhaps in the main post, would actually be the correct move. Or perhaps you could add a help menu that explains the mod's mechanics ...
- Sat Jan 18, 2025 3:35 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 180
- Views: 40970
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
I am absolutely loving the new flechettes. Especially the graphics. Makes it look like I'm shooting fire, the shotgun variants look really cool. Though it made me realize that I don't actually know how one part of how they and the mini-rockets function. On their description it says something like "0 ...