Search found 59 matches

by Exibius
Sat Jan 04, 2025 10:18 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41336

Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

I have no idea how to make interruptible reloading properly yet, but it's still pretty high on the to-do list. If I recall correctly, Brutal Doom and some other mods already utilize this feature. Could always just look at the code of some other mods for reference on how they implement it and ...
by Exibius
Sat Jan 04, 2025 10:10 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14453

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Nice find, I might add a slider to options that affects transparency of some effects. And I agree hands reaching out of the ground would be way cooler, but I don't know where to get sprites like that / and definitely won't be able to draw something like that myself :cry: First example I can think ...
by Exibius
Mon Dec 30, 2024 3:27 am
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 91
Views: 49184

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Speaking of Samsara, there's sprite conflicts loading this with Samsara Reincarnation. At least one that I've identified so far was slot 5 weapon of the Strife class having a black grenade sprite show up in the upper left-hand corner of the screen on one of the grenade launcher's modes, because they ...
by Exibius
Sat Nov 02, 2024 6:04 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41336

Re: DOOMablo: a looter-shooter DOOM (v0.8a - Brrrrrr edition fix v3)

What SoM said. I also prefer option #3, though there should be affixes that allow you to play around and "break the rules", so to speak. Positive and negative affixes to add or take away slots, an affix that allows an additional weapon of the same weapon type, an affix that allows none of the weapon ...
by Exibius
Fri Oct 25, 2024 12:39 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41336

Re: DOOMablo: a looter-shooter DOOM (v.0.6a - Minor release with minor new synergies)

Excited to see how this mod develops in the future. I didn't notice any bugs for the few maps that I played with this. I tested both of the 2 different game modes, too. Very cool stuff.
by Exibius
Fri Oct 25, 2024 12:35 pm
Forum: Gameplay Mods
Topic: More Difficulty Modes Ultimate (universal addon)
Replies: 3
Views: 1651

Re: More Difficulty Modes Ultimate (universal addon)

When this said 39 different difficulty modes, I thought that was a typo. No, it's really 39 different modes. Well, time to see how this interacts with different load orders.
by Exibius
Thu Oct 10, 2024 4:00 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459463

Re: [6.2] Corruption Cards - 200+ cards! New Collector mode!

Since I first mentioned it in the Samsara thread because I'm not sure if this is a Samsara issue or the way Corruption Cards works (and I almost forgot to comment about it here), I wanted to mention that very heavy mods that use a CCARDS lump such as Samsara that regroup a very large amount of ...
by Exibius
Wed Oct 09, 2024 1:18 am
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
Replies: 93
Views: 60258

Re: Samsara Reincarnation 2.0 / ReMixer 1.1

Running GZDoom 4.12.2 with Samsara Reincarnation 2.0 with ReMixer 1.1 with Corruption Cards 6.2 causes GZDoom to take nearly 15 seconds to load between maps. If I take off Corruption Cards, aside from startup taking forever (which makes sense due to the sheer amount of assets loaded) it runs totally ...
by Exibius
Wed Jun 19, 2024 9:24 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 747
Views: 161683

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Getting inconsistent VM aborts with Revivification. Next time it happens, going to try to get a screenshot.
by Exibius
Wed May 29, 2024 6:14 am
Forum: Gameplay Mods
Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
Replies: 18
Views: 10656

Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 010)

Both the heretic imp from corruption cards and the hidden imp from stylish hell are using sprite name HIMP, causing a conflict. I just changed the last letter one down alphabetically in the meantime locally and reflected that in the sprite states, and haven't encountered any other issues so far ...
by Exibius
Tue May 28, 2024 10:25 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 114054

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Playing this with DRLA causes champions to drop wayyy too many DRLA boot pickups. Trying to figure out how to circumvent this. There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along ...
by Exibius
Mon May 20, 2024 4:40 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459463

Re: [6.0a] Corruption Cards - 200+ Gameplay warping cards!

CMM is killing it. One of my favorite mods of all time. Also, thanks for making it easier to find Wild Cards.
by Exibius
Sat Apr 27, 2024 4:57 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333527

Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

In any case, this is due to my grandfather becoming very sick at the start of March, then breaking his hip, and then subsequently passing away a few weeks later. The funeral was this week. To me, he was my father figure, and as I'm one of his executors along with my stepgran, things have been a ...
by Exibius
Sat Apr 27, 2024 4:55 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (June 22, 2025)
Replies: 92
Views: 21862

Re: SoM's GunBonsai Addons and Patches

Basically its a player's quick escape teleporter, that is accessible via a bindable hotkey, where after gaining the player's ability, from player level menu, the player will be able to teleport to map's starting point, where the map begins, using a bindable hotkey coded into gunbonsai control key ...

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