Search found 59 matches
- Sat Jan 04, 2025 10:18 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41336
Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)
I have no idea how to make interruptible reloading properly yet, but it's still pretty high on the to-do list. If I recall correctly, Brutal Doom and some other mods already utilize this feature. Could always just look at the code of some other mods for reference on how they implement it and ...
- Sat Jan 04, 2025 10:10 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14453
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Nice find, I might add a slider to options that affects transparency of some effects. And I agree hands reaching out of the ground would be way cooler, but I don't know where to get sprites like that / and definitely won't be able to draw something like that myself :cry: First example I can think ...
- Mon Dec 30, 2024 3:27 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 91
- Views: 49184
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Speaking of Samsara, there's sprite conflicts loading this with Samsara Reincarnation. At least one that I've identified so far was slot 5 weapon of the Strife class having a black grenade sprite show up in the upper left-hand corner of the screen on one of the grenade launcher's modes, because they ...
- Sat Nov 02, 2024 6:04 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41336
Re: DOOMablo: a looter-shooter DOOM (v0.8a - Brrrrrr edition fix v3)
What SoM said. I also prefer option #3, though there should be affixes that allow you to play around and "break the rules", so to speak. Positive and negative affixes to add or take away slots, an affix that allows an additional weapon of the same weapon type, an affix that allows none of the weapon ...
- Fri Oct 25, 2024 12:39 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41336
Re: DOOMablo: a looter-shooter DOOM (v.0.6a - Minor release with minor new synergies)
Excited to see how this mod develops in the future. I didn't notice any bugs for the few maps that I played with this. I tested both of the 2 different game modes, too. Very cool stuff.
- Fri Oct 25, 2024 12:35 pm
- Forum: Gameplay Mods
- Topic: More Difficulty Modes Ultimate (universal addon)
- Replies: 3
- Views: 1651
Re: More Difficulty Modes Ultimate (universal addon)
When this said 39 different difficulty modes, I thought that was a typo. No, it's really 39 different modes. Well, time to see how this interacts with different load orders.
- Thu Oct 10, 2024 4:00 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 459463
Re: [6.2] Corruption Cards - 200+ cards! New Collector mode!
Since I first mentioned it in the Samsara thread because I'm not sure if this is a Samsara issue or the way Corruption Cards works (and I almost forgot to comment about it here), I wanted to mention that very heavy mods that use a CCARDS lump such as Samsara that regroup a very large amount of ...
- Wed Oct 09, 2024 1:18 am
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
- Replies: 93
- Views: 60258
Re: Samsara Reincarnation 2.0 / ReMixer 1.1
Running GZDoom 4.12.2 with Samsara Reincarnation 2.0 with ReMixer 1.1 with Corruption Cards 6.2 causes GZDoom to take nearly 15 seconds to load between maps. If I take off Corruption Cards, aside from startup taking forever (which makes sense due to the sheer amount of assets loaded) it runs totally ...
- Wed Jun 19, 2024 9:24 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 747
- Views: 161683
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Getting inconsistent VM aborts with Revivification. Next time it happens, going to try to get a screenshot.
- Sat Jun 01, 2024 12:49 am
- Forum: Gameplay Mods
- Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
- Replies: 18
- Views: 10656
- Wed May 29, 2024 6:14 am
- Forum: Gameplay Mods
- Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
- Replies: 18
- Views: 10656
Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 010)
Both the heretic imp from corruption cards and the hidden imp from stylish hell are using sprite name HIMP, causing a conflict. I just changed the last letter one down alphabetically in the meantime locally and reflected that in the sprite states, and haven't encountered any other issues so far ...
- Tue May 28, 2024 10:25 pm
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 114054
Re: [v2.9.1] CHAMPIONS [update 09/03/21]
Playing this with DRLA causes champions to drop wayyy too many DRLA boot pickups. Trying to figure out how to circumvent this. There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along ...
- Mon May 20, 2024 4:40 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 459463
Re: [6.0a] Corruption Cards - 200+ Gameplay warping cards!
CMM is killing it. One of my favorite mods of all time. Also, thanks for making it easier to find Wild Cards.
- Sat Apr 27, 2024 4:57 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333527
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
In any case, this is due to my grandfather becoming very sick at the start of March, then breaking his hip, and then subsequently passing away a few weeks later. The funeral was this week. To me, he was my father figure, and as I'm one of his executors along with my stepgran, things have been a ...
- Sat Apr 27, 2024 4:55 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (June 22, 2025)
- Replies: 92
- Views: 21862
Re: SoM's GunBonsai Addons and Patches
Basically its a player's quick escape teleporter, that is accessible via a bindable hotkey, where after gaining the player's ability, from player level menu, the player will be able to teleport to map's starting point, where the map begins, using a bindable hotkey coded into gunbonsai control key ...