Search found 10 matches
- Sat Sep 02, 2017 9:17 am
- Forum: Closed Bugs [GZDoom]
- Topic: Exponents via ** Cause Crash on GZDoom Load
- Replies: 7
- Views: 673
Exponents via ** Cause Crash on GZDoom Load
Was looking for a way to calculate exponents with double values and came across this: https://mantis.zdoom.org/view.php?id=513 I tried using this syntax but noticed gzdoom 3.1.0 stable and the latest 3.2.0 pre-495-g7195af4 beta would both crash on load. class TestPuff : BulletPuff { double dist ...
- Tue Mar 15, 2016 6:15 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3055
- Views: 897425
Re: [Update] The Guncaster - 2.8, coming sometime.
Having been hearing secondhand a bit about what's going on here for a little while now, it seemed opportune to dig up this old account in order to throw a small handful of thoughts onto the ever-growing pile: This project is small, which is great when people have opinions to say, because it means ...
- Fri May 28, 2010 11:58 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150065
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Those are bandages, not rolls of toilet paper.
- Thu Jul 23, 2009 4:12 pm
- Forum: Editing (Archive)
- Topic: I hope I'm doing something right
- Replies: 7
- Views: 275
Re: I hope I'm doing something right
Looks quite nice, it's a great start! Might want to fix the giant HOM off to the left in the dark outdoor section, seen from the lower landing. :P I thought i had gotten rid of all those. Those are some impressive screenshots, Kom. (Uh, by the way, I've got to ask - are you the same Kom from ...
- Thu Jul 23, 2009 10:11 am
- Forum: Editing (Archive)
- Topic: I hope I'm doing something right
- Replies: 7
- Views: 275
Re: I hope I'm doing something right
I'd say that's a very nice start indeed. It's only a couple of rooms so far but there is already quite a feeling of atmosphere. There is good use of light and dark and, even in that short section, a good indication that you know how to use some of the advanced Zdoom features well. Sorry for it ...
- Thu Jul 23, 2009 1:24 am
- Forum: Editing (Archive)
- Topic: I hope I'm doing something right
- Replies: 7
- Views: 275
I hope I'm doing something right
I joined ZDoom a while ago, made a few posts, and immediately disappeared. In that time I hardly did much Doom related. However, a few days ago I got a few programs for wad editing and just started making something. I want to know if any of you think I'm going in the right direction, and if not, I'd ...
- Wed May 07, 2008 4:08 pm
- Forum: Editing (Archive)
- Topic: Sprites and textures?
- Replies: 1
- Views: 175
Sprites and textures?
Okay, I'm, well, new here. I've done a little messing around with DoomBuilder and XWE, but done nothing major so far. I would like to know, however, where I could find graphics to use in my wadfiles. I've seen some weapon sprites reused in different people's mods and wondered about restrictions on ...
- Tue May 06, 2008 3:37 pm
- Forum: Abandoned/Dead Projects
- Topic: [Stronghold] Final version 1.0 out!
- Replies: 1559
- Views: 56324
Re: Stronghold - Public Alpha (build 2 new!)
I just played this and wow, is it good. Tormentor667, your Zdoom wadfiles are awesome. I look forward to seeing more of this one.
- Sun May 04, 2008 4:17 pm
- Forum: Abandoned/Dead Projects
- Topic: Mini Mod Collection (latest release : blood)
- Replies: 52
- Views: 5180
Re: Lioyd's Mini Mods
These are pretty cool weapons, that 9mm pistol is quite neat.
- Sun May 04, 2008 3:11 pm
- Forum: Levels
- Topic: Marble Madness on Doom
- Replies: 16
- Views: 3029
Re: Marble Madness on Doom
It's always interesting to see people making wads for ZDoom that are un-Doomlike