Search found 10 matches

by Kom
Sat Sep 02, 2017 9:17 am
Forum: Closed Bugs [GZDoom]
Topic: Exponents via ** Cause Crash on GZDoom Load
Replies: 7
Views: 673

Exponents via ** Cause Crash on GZDoom Load

Was looking for a way to calculate exponents with double values and came across this: https://mantis.zdoom.org/view.php?id=513 I tried using this syntax but noticed gzdoom 3.1.0 stable and the latest 3.2.0 pre-495-g7195af4 beta would both crash on load. class TestPuff : BulletPuff { double dist ...
by Kom
Tue Mar 15, 2016 6:15 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3055
Views: 897425

Re: [Update] The Guncaster - 2.8, coming sometime.

Having been hearing secondhand a bit about what's going on here for a little while now, it seemed opportune to dig up this old account in order to throw a small handful of thoughts onto the ever-growing pile: This project is small, which is great when people have opinions to say, because it means ...
by Kom
Fri May 28, 2010 11:58 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Image
Those are bandages, not rolls of toilet paper.
by Kom
Thu Jul 23, 2009 4:12 pm
Forum: Editing (Archive)
Topic: I hope I'm doing something right
Replies: 7
Views: 275

Re: I hope I'm doing something right

Looks quite nice, it's a great start! Might want to fix the giant HOM off to the left in the dark outdoor section, seen from the lower landing. :P I thought i had gotten rid of all those. Those are some impressive screenshots, Kom. (Uh, by the way, I've got to ask - are you the same Kom from ...
by Kom
Thu Jul 23, 2009 10:11 am
Forum: Editing (Archive)
Topic: I hope I'm doing something right
Replies: 7
Views: 275

Re: I hope I'm doing something right

I'd say that's a very nice start indeed. It's only a couple of rooms so far but there is already quite a feeling of atmosphere. There is good use of light and dark and, even in that short section, a good indication that you know how to use some of the advanced Zdoom features well. Sorry for it ...
by Kom
Thu Jul 23, 2009 1:24 am
Forum: Editing (Archive)
Topic: I hope I'm doing something right
Replies: 7
Views: 275

I hope I'm doing something right

I joined ZDoom a while ago, made a few posts, and immediately disappeared. In that time I hardly did much Doom related. However, a few days ago I got a few programs for wad editing and just started making something. I want to know if any of you think I'm going in the right direction, and if not, I'd ...
by Kom
Wed May 07, 2008 4:08 pm
Forum: Editing (Archive)
Topic: Sprites and textures?
Replies: 1
Views: 175

Sprites and textures?

Okay, I'm, well, new here. I've done a little messing around with DoomBuilder and XWE, but done nothing major so far. I would like to know, however, where I could find graphics to use in my wadfiles. I've seen some weapon sprites reused in different people's mods and wondered about restrictions on ...
by Kom
Tue May 06, 2008 3:37 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56324

Re: Stronghold - Public Alpha (build 2 new!)

I just played this and wow, is it good. Tormentor667, your Zdoom wadfiles are awesome. I look forward to seeing more of this one.
by Kom
Sun May 04, 2008 4:17 pm
Forum: Abandoned/Dead Projects
Topic: Mini Mod Collection (latest release : blood)
Replies: 52
Views: 5180

Re: Lioyd's Mini Mods

These are pretty cool weapons, that 9mm pistol is quite neat.
by Kom
Sun May 04, 2008 3:11 pm
Forum: Levels
Topic: Marble Madness on Doom
Replies: 16
Views: 3029

Re: Marble Madness on Doom

It's always interesting to see people making wads for ZDoom that are un-Doomlike

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