Yeah, I'll second Hideous Destructor. It has oodles of keybinds.
Granted, many of them are unnecessary to basically play, but it's there.
Search found 16 matches
- Fri Feb 17, 2023 8:46 pm
- Forum: General
- Topic: What mod uses the most keybinds?
- Replies: 2
- Views: 357
- Thu Jan 12, 2023 12:12 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3043
- Views: 891826
- Thu Jan 12, 2023 11:44 am
- Forum: Gameplay Mods
- Topic: THE ADVENTURES OF DELTA VERSION E621 - THE PROFESSIONAL DUMBASS IS BACK IN TOWN!
- Replies: 52
- Views: 15793
Re: THE ADVENTURES OF DELTA - POWER FANTASY SIMULATOR v2.0b
Hiya. Interesting mod, though I don't think I can say too much more than what Jarewill said. Just some words of encouragement, especially about the art. Practice makes perfect. The more you draw, the better you get. Definitely second that bit about the NSFW content and the run speed. Curious to see ...
- Mon Aug 31, 2020 4:26 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87596
Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"
Yep, that's all good now.
Thanks for taking care of it, I appreciate it.
Thanks for taking care of it, I appreciate it.
- Sun Aug 30, 2020 8:57 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87596
Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"
That seems to have fixed it for screen sizes 10 and below, but when scaled to 11 or above, the old behavior returns. On the map screen specifically.
If it's too much trouble, I can always just delete the offending graphic.
Thanks for working on this.
If it's too much trouble, I can always just delete the offending graphic.
Thanks for working on this.
- Sat Aug 29, 2020 6:06 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87596
Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"
I'm having a strange graphical problem when running with metadoom. The status bar is shifted up the screen in both normal and in the map. Changing the scale fixes the normal game screen, but not the map. error_hud.jpg error_map.jpg I've tested in both the latest and a fresh build of GZDoom 4.4.2. I ...
- Wed Aug 26, 2020 11:29 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87596
Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"
Wow! This scratches an itch that I was not aware I had. I really like this. The only perturbation experienced was with the rapid fire changing of game-play mods in relation to the weapons list. It correctly changes redundancies based on whether I have "All" or "None" selected in the filtering ...
- Sat Aug 22, 2020 10:04 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3043
- Views: 891826
Re: The Guncaster - 3.666
This is one of my all time favorite gameplay mods. Thank you!
- Sat Aug 22, 2020 12:17 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285264
Re: WadSmoosh - merge all official id releases into one PK3
Thank you so much for this. I, at first heard of it in my periphery but discounted it for too long. This has just replaced doom2 as my default wad. I know the stance on unofficial wads (which I agree with), but to those who are interested, I was able to get the "lost episodes" working after a ...
- Tue Jul 21, 2020 10:59 pm
- Forum: General
- Topic: Eureka doom editor
- Replies: 2
- Views: 437
Eureka doom editor
I'm on Gnu/Linux and don't want to use wine. I know that my options are limited right from the get go. I am interested in getting started with mapping. I also have slade3 from he AUR. Are there any other tools that I should be on the lookout for? I've seen plenty of wads that use slade3, but few ...
- Tue Jul 21, 2020 10:54 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690557
Re: ZDoom project ideas you have
A educational wad that that teaches the user about itself and how it is set up, kinda like that one "how a terry wad works" kinda things. Could be neat,
- Tue Jul 21, 2020 10:51 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 273771
Re: HXRTC Project Golden Edition Plus R3c (Updated 23 mar 20
I really appreciate the use of the serpentipede.
- Tue Jul 21, 2020 10:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99620
Re: Memoirs of Magic: Full Game is Now Avaliable!
Yeah. the graveyard puzzle was pretty good. The secret had me bust out a pad and paper to figure it out. Had me feeling kinda silly at the end, because it's kind of obvious in hindsight. The lost Forrest section after it had me revisit my pad and paper again too. That is something that I really like ...
- Tue Jul 21, 2020 10:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Fold [Episode One, V 1.0]
- Replies: 32
- Views: 13281
Re: The Fold [Episode One, V 1.0]
I have to say, the improvements you have made are good. I didn't know that there even was an update until I read Icarus's comment section pointing out the fact. Yeah, the alert sounds make quite a difference. I have both the old version from before the update and the new one, and the sounds make ...
- Sat Jul 04, 2020 9:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99620
Re: Memoirs of Magic: Full Game is Now Avaliable!
Hello TheStrawberryOctopus, I just recently found this via word of mouth and I have to say, this is amazing! I love everything about it this. The lack of handholding is right up my alley, and the enemies are difficult but fair. Each death was my own fault. As you mentioned to someone in the itch.io ...