Search found 300 matches

by Linz
Tue Mar 25, 2025 6:28 pm
Forum: Gameplay Mods
Topic: DREAD: doom mod inspired by the game CRUEL
Replies: 5
Views: 1585

Re: DREAD: doom mod inspired by the game CRUEL

Got any screenshots?
by Linz
Fri Jun 21, 2024 8:08 am
Forum: Gameplay Mods
Topic: TIGER BLOOD - Instinct Violence
Replies: 3
Views: 3238

Re: TIGER BLOOD - Instinct Violence

Femidoom wrote: Thu Jun 20, 2024 12:52 pm How do you enable the Hotline Miami style HUD seen in these screenshots?
I didn't see a dedicated tiger blood options menu, so I assumed it didn't need configuring.
Entirely seperate mod Loss made

viewtopic.php?p=1245586&hilit=Hotline+Miami#p1245586
by Linz
Tue Jun 04, 2024 8:21 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 208
Views: 128848

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

I really wish Gizmos were more common, cause it feels like they show up in like one or two maps tops and never again
by Linz
Fri Feb 02, 2024 2:46 pm
Forum: Gameplay Mods
Topic: OMERTÁ - A Blue Moon In Your Eyes
Replies: 24
Views: 12338

Re: OMERTÁ - A Blue Moon In Your Eyes

LossForWords wrote: Fri Feb 02, 2024 1:28 pm The differences are:
A) There's more guns.
B) There's more altfires.
C) There's better effects.
D) I wanted to play as a 1920's mobster, this time.

That's not a punishable crime, right?
actually that's a crime punishable by 100000000 years in the can, capeace?
by Linz
Sun Jan 28, 2024 9:13 am
Forum: Gameplay Mods
Topic: OMERTÁ - A Blue Moon In Your Eyes
Replies: 24
Views: 12338

Re: OMERTÁ - A Blue Moon In Your Eyes

LfW really said:

"I'mma release three new mods all at once"

Jokes aside can't wait to try these!
by Linz
Sat Jan 13, 2024 6:49 am
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28474

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.105 released)

Recurracy wrote: Sat Jan 13, 2024 4:13 am damn, krinkels himself commented on one of my videos lmao
Damn brah, you're moving up hard

Best give this mod your all then >:)
by Linz
Wed Jan 10, 2024 3:52 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28474

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

You should be able to dual wield in the mod right

What key is *that* now
by Linz
Sun Jan 07, 2024 7:37 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484351

Re: [Release] The Trailblazer - 1.5e

I need help I would like to only use one weapon at a time in my hand. I don't want DUAL Weapons. I remember 1 or 2 years ago, I had discovered how to draw one gun at a time. I don't remember if it's a special setting or a cheat. I know it's possible, since I did it in the past... but I don't ...
by Linz
Wed Jan 03, 2024 1:35 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28474

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

More of an addon related issue but I found with Bullet Time X you can get stuck in place if you decided to say mash jump a bunch as Deimos while in bullet time
by Linz
Wed Sep 27, 2023 6:17 pm
Forum: Gameplay Mods
Topic: Volatile Material - Psycho-Combustive Reaction
Replies: 18
Views: 13752

Re: Volatile Material - Psycho-Combustive Reaction

>Intravenous Trilogy

I'm assuming the other two are Raging Bull and Azuryte?
by Linz
Tue Sep 26, 2023 9:42 pm
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 208
Views: 128848

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Dan_The_Noob wrote: Tue Sep 26, 2023 8:24 pm not sure why anyone would combine gunbonsai and this, they are both RPG mods.
But it's fun!
by Linz
Mon Sep 18, 2023 11:05 pm
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38721

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]

You gotta sell whatever stuff you find, then it'll be unlocked in the shop for future purchase
by Linz
Fri Sep 08, 2023 7:09 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 745
Views: 161176

Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading

Oh thanks, I was confused if this was a GB of a BE probably
by Linz
Fri Sep 08, 2023 2:41 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 745
Views: 161176

Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading

https://i.imgur.com/SUoAiQM.png

Here's a funky crash that happened playing this with Bullet Eye

(Was shooting a Viper Wave with piercing shots at an enemy when this happen)
by Linz
Thu Sep 07, 2023 8:33 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171830

Re: Bullet-Eye - v0.12.1 - 6/16/23 - This guy and his SLOW updates!

https://imgur.com/a/ZtKpLbc

Been having some weird crashes playing Bullet Eye that I have no clue why they happen, so hopefully you can figure it out based on the error messages + my addon list

Also Also, you wouldn't happen to have a list of every weapon in the mod for testing purposes?

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