Good to know, just asked because I couldn't find anything related anywhere.sinisterseed wrote:This is likely the same as it is for SW.
The problem is that these tracks are hardcoded, so without modifying that in some capacity, I don't think it can be done - and definitely not via a quick .cfg/.ini edit.
Search found 18 matches
- Thu Nov 19, 2020 7:15 am
- Forum: General
- Topic: Is there a way to include more songs in Redneck Rampage?
- Replies: 3
- Views: 730
Re: Is there a way to include more songs in Redneck Rampage?
- Thu Nov 19, 2020 6:50 am
- Forum: General
- Topic: Is there a way to include more songs in Redneck Rampage?
- Replies: 3
- Views: 730
Is there a way to include more songs in Redneck Rampage?
A bit off-topic question, since it's not a bug or anything, I know the game will play track02-09 in original game and 02-10 in Rides Again, so what I did tried: I got the songs from RA and renamed them accordingly (10-18) and put on the same folder of RR game and played for some time but only tracks ...
Re: Releases
what's the button used to bring up the menu for the controller like how you would use the escape key for keyboard? i ask because, it seems there's no indication for what to set that to with Raze A bit late to answer, but it's the menu_main command. Open the console and type: bind button_name menu ...
- Thu Nov 12, 2020 9:12 am
- Forum: General
- Topic: Is multiplayer getting any focus?
- Replies: 15
- Views: 2444
Re: Is multiplayer getting any focus?
I was about to create a topic about it but I think it's better to ask here: what about splitscreen? any chances to be added in Raze in the future?
- Fri Oct 30, 2020 7:11 am
- Forum: Closed Bugs [Raze]
- Topic: [0.7.2 Alpha] Bug report
- Replies: 1
- Views: 252
[0.7.2 Alpha] Bug report
Been playing for the last few days and found some bugs that I think is worth to report: [ALL GAMES] - Sometimes after quick saving/loading, some random action may occur, like jump, shoot, walk, etc. It always gets me in Blood when I quicksave while holding the dynamite and Caleb keeps throwing it ...
- Sat Oct 24, 2020 7:02 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Universal Weapon Wheel Mod?
- Replies: 2
- Views: 1152
Universal Weapon Wheel Mod?
Been playing some games in Raze the past few days (mostly Blood), and to me it felt like something was missing just a few minutes in, one of those few mods that I keep under Global Autoload (along with Spriteshadow) in GZDoom: Universal Weapon Wheel: viewtopic.php?t=61061 Can I request/suggest ...
- Fri Oct 23, 2020 1:26 pm
- Forum: Projects
- Topic: [Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs
- Replies: 22
- Views: 14907
Re: [Duke Nukem 3D/Blood/Powerslave/Shadow Warrio] Upscale P
Just downloaded the temporary fix for shadow warrior and it worked, hope you guys find a way to make the upscaled ones work as it should. Found about Raze a few days ago and it already became my favorite for build games, for being based off gzdoom and have full xinput support compared to other ...
- Sat Oct 10, 2020 2:52 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97536
Re: [RELEASE] DN3DooM - update v.1.06
I think the only thing that's "missing" in this mod, is the N64 plasma cannon. Duke really could use a 'BFG-Like' weapon.
- Sun Oct 04, 2020 11:14 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97536
Re: [RELEASE] DN3DooM - update v.1.06
Good to see you're still improving this awesome mod. I just made a 4x HD/Upscale of all sprites:
https://drive.google.com/file/d/1PIYfHA ... XxwcD/view
https://drive.google.com/file/d/1PIYfHA ... XxwcD/view
- Fri Sep 25, 2020 10:05 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
- Replies: 157
- Views: 86514
Re: Shadow Warrior Total Conversion 12 maps well done!!!!
I've made a 4x upscale for all weapons and monsters sprites with Gigapixel AI, and also some fixes for enemy drops, so now rippers can drop hearts, guardians can drop their head, etc. Plus, a "fix" that reduce the loud buzz sound from the bees + a fix to correct the weapon icon size when using PY ...
- Tue Jul 07, 2020 7:59 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97536
Re: [RELEASE] DN3DooM - update v.1.05
Thx a lot! I added your addon to the first post so others can benefit too. I hope you don't mind. Feel free to use it, I think it's even better you had put it in the front page to help those that play with joysticks. As for the weapons, I think a good one to add (if you're planing to add more in ...
- Sat Jul 04, 2020 2:17 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97536
Re: [RELEASE] DN3DooM - update v.1.05
Just tested the new version and setting the weapon slot to doom does fixes the weapon wheel, but I noticed the weapon names disappeared from the wheel, to fix that you need to open notepad and add: ZDukePlayer { include "Pistol "; rename "Pistol ", "Pistol"; include "Dual Pistol"; rename "Dual ...
- Fri Jul 03, 2020 3:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
- Replies: 157
- Views: 86514
Re: Shadow Warrior Total Conversion 12 maps well done!!!!
I'm getting a script error on dark woods of the serpent level (P_STARTSCRIPT: UNKNOWN SCRIPT 0): https://imgur.com/a/RGpntgB
Is there a way to fix it?
Is there a way to fix it?
- Sun Jun 28, 2020 8:21 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43677
Re: Duke Nuke 3D v10b
The Duke mod I'm talking about is v6, which is the one that has that error. Does the problem still occur with the current mod version? The thread title indicates it's up to v10b. Search for DN3Doom and play that one instead, it's much more balanced overall (in this one a pig cop can kill you with 2 ...
- Fri Jun 26, 2020 6:31 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 119247
Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7
ZDL_800 wrote:Hello and thanks for the replies.
Sent over the MegaWAD to all.
Thankyou for your time.
Can you send me the megawad pls?