Search found 103 matches

by cubebert
Sat Aug 24, 2024 8:32 pm
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 26012

Re: Yamaha Overdrive / ZDTMH

I'm ready to announce the final version of Yamaha Overdrive and all of the extra files that are in the thread. Nothing's been changed between RC3 and v1.0, so if you already downloaded RC3, there's no reason to download the final build. I want to mention the music bug again that is currently in ...
by cubebert
Sun Aug 04, 2024 2:39 pm
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 26012

Re: Yamaha Overdrive (RC2) / ZDTMH

I've gotten more free time lately, and I wanted to use that to push what might be the last update of Yamaha Overdrive before the final version. The playlist is extensive enough for me to stop putting more tracks in, and unless there's any bug reports that I get apart from certain tracks not working ...
by cubebert
Sun Jan 21, 2024 8:21 pm
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 26012

Re: Yamaha Overdrive (RC1) / ZDTMH

I've updated Yamaha Overdrive to RC2, and apart from the usual bugfixes, I've made changes to how the Mega-CD and non-Sega system tracks are handled. Rather than having the PC-98 tracks with the main version of YO and the Mega-CD version of YO being standalone, I decided to turn them into addons to ...
by cubebert
Wed Jun 14, 2023 5:52 am
Forum: Closed Bugs [GZDoom]
Topic: [4.8.0+] Dehacked errors with mods
Replies: 8
Views: 1358

Re: [4.8.0+] Dehacked errors with mods

Looks like there is something weird on the Samsara part, even the newest one aka Reincarnation. If I use any other mod I have (Like Final Doomer + , there is no error) I made a github issue here : https://github.com/ZDoom/gzdoom/issues/2090 Thanks for doing that, merlin86. I did notice that some ...
by cubebert
Wed Jun 14, 2023 5:47 am
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 26012

Re: Yamaha Overdrive (RC1) / ZDTMH

It's been over a year since the last update for Yamaha Overdrive, but I wanted to push this out since I didn't want to wait any longer and it's at a good state to release. With my drafted work on the next version of Samsara Reincarnation and now The Sentinel's Lexicon, I've been busy with a lot of ...
by cubebert
Sat May 06, 2023 11:26 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 120595

Re: Xim's Star Wars Doom - Updated (MAY/4/2023)

On the "Enemies Only" version of the latest update, there's a couple of enemies such as the Mandalorian, the Rebel Smuggler, and the Jedi Padawan that are missing sprites; I think those might've used player sprites which aren't in the "Enemies Only" version. Otherwise, I think you did an excellent ...
by cubebert
Fri Apr 28, 2023 7:17 am
Forum: Closed Bugs [GZDoom]
Topic: [4.8.0+] Dehacked errors with mods
Replies: 8
Views: 1358

Re: [4.8.0+] Dehacked errors with mods

I did take a look at the bug report you've linked, and it does seem that I couldn't reproduce the bug using the files you've loaded on your report. Since I've moved to a new computer months ago, I don't have an easy way of loading Linux to confirm if it happens with my steps. I don't know if my ...
by cubebert
Thu Apr 27, 2023 6:50 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.8.0+] Dehacked errors with mods
Replies: 8
Views: 1358

[4.8.0+] Dehacked errors with mods

I wanted to report a bug that occurs when certain gameplay mods are loaded with files that use DeHackEd such as Hacx or other total conversions. The bug in question is that the actors that DeHackEd modifies get reverted to their standard Doom behavior even if the mod doesn't touch or otherwise ...
by cubebert
Mon Apr 17, 2023 9:39 pm
Forum: Abandoned/Dead Projects
Topic: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)
Replies: 51
Views: 57517

Re: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)

I agree; even as someone who doesn't log into the forums that much, this deserves its' own thread. Cardboard Marty, I want to thank you for bringing this into the public's attention. Words cannot describe how disappointed I am with how this situation is unfolding, and as a somewhat recent member of ...
by cubebert
Wed Dec 28, 2022 8:05 pm
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 26012

Re: Yamaha Overdrive (Beta) / ZDTMH Updated!

I'm still working on selecting Sega CD music to include for the next version of Yamaha Overdrive, with songs from games like the Ecco games, Keio Flying Squadron, Sonic CD, and many other games. That said, I wanted to optimize the code for the randomizer, so while you wait for the next version of YO ...
by cubebert
Mon Dec 26, 2022 9:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1532
Views: 346500

Re: RELEASE: Wolfenstein 3D TC Version 3.0

I looked further into the issue, and it turned out that I had file extension disabled on my file browser. Once I enabled the extensions to be seen, I found out that the .SOD file extensions were still present on the renamed files. https://imgur.com/NqSbafM Once I removed them, I was able to boot ...
by cubebert
Mon Dec 26, 2022 7:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1532
Views: 346500

Re: RELEASE: Wolfenstein 3D TC Version 3.0

I've checked the startup log and I couldn't find any error messages about certain files not matching known versions. I should mention that I've using the GOG release of Wolfenstein 3D and Spear of Destiny, and with SOD, the GAMEMAPS were in different folders with the file extension being .SOD for ...
by cubebert
Mon Dec 26, 2022 5:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1532
Views: 346500

Re: RELEASE: Wolfenstein 3D TC Version 3.0

I gave this a go with the first level and I got to say that I'm very impressed with the new additions this project's added since the last stable version! I do have one technical question however, and that's getting the SOD levels working. I have GAMEMAPS.wl6 and the other GAMEMAPS from the ...
by cubebert
Thu Dec 01, 2022 6:50 pm
Forum: Gameplay Mods
Topic: [Release 1.0] GZChaos - A chaos mod for Doom
Replies: 16
Views: 11196

Re: [Beta 1.0] GZChaos - Do you like random bullshit?

I've gave this a go with a couple of maps and I got to say, this is great for replaying familiar mapsets. I do have one suggestion for GZChaos, and that's having the ability to disable certain effects; specifically, the morphing effects for the player. Having the player morph into a different ...
by cubebert
Sun Nov 06, 2022 8:02 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 84885

Re: Doomreal [1.2]

Well, now I feel a bit silly for not noticing that on the second post. :shock: Thanks for the explanation; I never knew that Unreal's weapons were modeled for being left-handed. In any case, I loved playing Doomreal and Doom Tournament since it came out, so it's good to see it having one last update ...

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