Search found 41 matches
- Sat Jun 13, 2009 11:31 pm
- Forum: General
- Topic: New Monster Weapon Mapping Website!
- Replies: 309
- Views: 15437
Re: New Monster Weapon Mapping Website!
Cathius, Cacolord, Darkmoon Liches. All from other WADS I've played, and way to well done to be by these kids. You know, I feel like I can't be angry with them, since they're kids, but hasn't a teacher or something told them it's wrong to steal? I mean, they didn't even give credit for the crap.
- Mon May 04, 2009 10:58 am
- Forum: Off-Topic
- Topic: ZDoom forum contact list (gametags, id's and other contacts)
- Replies: 251
- Views: 39367
Re: Xbox gamertags, PSN id's, Steam accounts and other contacts
Not sure how to post my gamercard but my gamertag is
enigmaDAEDAL
Spelled exactly like that, including caps.
enigmaDAEDAL
Spelled exactly like that, including caps.
- Mon May 04, 2009 10:51 am
- Forum: General
- Topic: 3d renders in Doom engines.
- Replies: 6
- Views: 532
3d renders in Doom engines.
Yeah, so I run across a lot of wads that have 3d bits to them, but ZDoom doesn't run them. Is it GZDoom that renders 3d stuff?
Thanks for the help.
Thanks for the help.
- Sun May 03, 2009 7:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 684744
Re: Demon Eclipse (WIP) - Overlord Sprite Sheet (p.119)
Oooh, gracias.
- Sun May 03, 2009 4:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 684744
Re: Demon Eclipse (WIP) - Overlord Sprite Sheet (p.119)
Um...Eriance, I had your mod on my old computer, but when I switched to my new one I lost it. Can you post a current download link so I can test it some more.
- Wed Jan 21, 2009 9:18 pm
- Forum: General
- Topic: Doom IWADs...again.
- Replies: 39
- Views: 4954
Re: Doom IWADs...again.
@The Helpers: Thanks for the tips, I appreciate it. Steam really is pretty cheap.
@The Idiots: Just because I ask where to find the iwads, doesn't mean I'm a pirate. For all you know, my house could have burned down. It is not your place to judge.
Again, thanks to the people who helped.
@The Idiots: Just because I ask where to find the iwads, doesn't mean I'm a pirate. For all you know, my house could have burned down. It is not your place to judge.
Again, thanks to the people who helped.
- Wed Jan 21, 2009 1:52 am
- Forum: General
- Topic: Doom IWADs...again.
- Replies: 39
- Views: 4954
Doom IWADs...again.
My old computer crashed and left me high and dry without any of the Doom stuff I had before. All my personal wad files, along with the IWADs and all the programs went down the tube, and of course the places I got the stuff before are no longer available. So, I ask for help again on finding the IWADs ...
- Mon Jun 02, 2008 11:49 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094572
Re: Hideous Destructor [last update 02 June 2008]
That would be 2.2.0 or whatever you get from this forum, but I'll try the other ones too.
- Sun Jun 01, 2008 7:11 pm
- Forum: General
- Topic: Wad making for dummies?
- Replies: 32
- Views: 1905
Re: Wad making for dummies?
Yeah, I've tried the wiki, but again. no idea where to start. It all seems really confusing to me, trying to figure out how to do these things. There's an ACS for Beginners thread on this forum, but that's useless since most of the posts are arguing about what the different ACS stuff does, instead ...
- Sun Jun 01, 2008 7:08 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094572
Re: Hideous Destructor [last update 01 June 2008]
I downloaded the newest ZDoom, and tried running HD, but got this:
So it ain't running. Do you know what's up with this?
Code: Select all
Script error, "dcfunctn" line 89:
"nointeraction" is an unknown flag
- Sat May 31, 2008 9:21 pm
- Forum: Editing (Archive)
- Topic: Female Zombies
- Replies: 87
- Views: 5649
Re: Female Zombies
Well, any Marine sprite can work since they are in fact armored. You can just alter the colors or something to distuinguish (somone already said this I'm sure) As for the female zombies sprites, stop using a base? If anybody can sprite from scratch, that would probably be easier. You can use a ...
Re: IWADs
I've played the Hexen port for the PSX and didn't get far because it required a full memory card to save, which was bull, and I'm not so excited about that one, but Strife is interesting. @Xaser: I'll probably find it before you have a chance to post, but what's the URL for that site? I'll probably ...
- Sat May 31, 2008 7:45 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094572
Re: Hideous Destructor [last update 30 May 2008]
@Davidos: This may not be the place, and may not help you out any, but hang in there. I've experienced losses, but never one so close, so I can only imagine what it's like. @Vaecrius: Alright, correcting the little move and fire problem could be really simple. If it's possible, remove that little ...
IWADs
Alright, so I think I asked this before, but I can't find the topic, so I'm starting a new thread. Anyway, where can I find the various IWADs that are compatible with the ZDoom, GZDoom, and Skulltag source ports. Anything made by ID or any official full IWADs would be awesome. I've been screwing ...
- Fri May 30, 2008 8:34 pm
- Forum: General
- Topic: Wad making for dummies?
- Replies: 32
- Views: 1905
Re: Wad making for dummies?
Okay, so I know the functions of DoomBuilder now (most of them. Apparently 3d floors and slopes are possible, but I've no idea how to do those), but I don't have the hang of Doom style levels, so I'm working with Vaecrius' HD mod for ZDoom. I can't for the life of me figure out SLumpEd. All I know ...