Search found 71 matches
- Wed Jun 18, 2008 10:00 pm
- Forum: Editing (Archive)
- Topic: custom blood troubles
- Replies: 16
- Views: 996
Re: custom blood troubles
by last time i meant 20 minutes before i made the tread..... Huh, that's funny, considering the wiki page was created over two months ago, and this thread was created two days ago. I wonder how that could have happened? Seriously, what do you take us for, idiots? Or are you just delusional ...
- Wed Jun 18, 2008 9:18 pm
- Forum: Editing (Archive)
- Topic: I need a way to create an intro fade effect.
- Replies: 7
- Views: 727
Re: I need a way to create an intro fade effect.
Hmm.... that seems very useful for a death effect if you did it just right...Apothem wrote:RTFW
fadeto should suit your needs.
- Wed Jun 18, 2008 4:43 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 314475
Re: The official "ZDoom on Linux" thread.
All we need to know is how to install zdoom on a PalmPilot...
- Wed Jun 18, 2008 4:41 pm
- Forum: General
- Topic: Rocket Gibbing - out of curiosity
- Replies: 11
- Views: 1029
Re: Rocket Gibbing - out of curiosity
Why? the answer is so obvious!! Can I tell them? Pllllllllleeeeeeeeeeeeeeeeeeeaaaaaaaaaaaase???!!Grimm wrote:Right. There is in fact, however, a way you could get around that. But you'll have to wait to see.I can't let all my tricks out of the hat, now
- Wed Jun 18, 2008 4:24 pm
- Forum: Editing (Archive)
- Topic: custom blood troubles
- Replies: 16
- Views: 996
Re: custom blood troubles
by last time i meant 20 minutes before i made the tread..... 
EDIT: The blood works, it destroys itself for some reason when it hits the ground, but I'm very impressed on how cool it looks.
(And it does not constantly respawn, so HA! )
EDIT: The blood works, it destroys itself for some reason when it hits the ground, but I'm very impressed on how cool it looks.
(And it does not constantly respawn, so HA! )
- Wed Jun 18, 2008 1:40 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 693943
Re:
I was going to do a turok 1 basted TC in Gzdoom for a while. I just never found a resource to extract the model data or anything from the original game. Do you mean the old Turok from the good ol' days or the new crappy one? I was thinking about doing a Toxic TC for zdoom....but that woul require ...
- Wed Jun 18, 2008 1:14 pm
- Forum: Editing (Archive)
- Topic: custom blood troubles
- Replies: 16
- Views: 996
Re: custom blood troubles
Thats in the wiki? The last time I looked it wasn't there.... >.<Skippy wrote:RTFW.Nerd wrote:From where? Do YOU have the code?
- Tue Jun 17, 2008 8:31 am
- Forum: Editing (Archive)
- Topic: custom blood troubles
- Replies: 16
- Views: 996
Re: custom blood troubles
From where? Do YOU have the code?MG_Man wrote: You probably should copy the original Blood actor....
- Tue Jun 17, 2008 8:29 am
- Forum: Abandoned/Dead Projects
- Topic: 10x - Ten times the monsters! (Weapons added pg1)
- Replies: 75
- Views: 6540
Re: 10x - Ten times the monsters! (Weapons added pg1)
then 10x the decorations and be able to climb up them like giant trees or something....
- Tue Jun 17, 2008 8:27 am
- Forum: Abandoned/Dead Projects
- Topic: Corvus to HeXen
- Replies: 105
- Views: 15088
Re: Corvus to HeXen
Doesn't Shadowcaster use a modified Wolf3D engine? I thought I read somewhere that it was some kind of id tech. One of the engines Carmack made after Wolf3D but before Doom. So depending on who you ask, it's a variant Doom engine or a variant Wolf engine. Shadowcaster was orthogonal, but with floor ...
- Tue Jun 17, 2008 8:13 am
- Forum: Abandoned/Dead Projects
- Topic: 10x - Ten times the monsters! (Weapons added pg1)
- Replies: 75
- Views: 6540
Re: 10x - Ten times the monsters! (Weapons added pg1)
10x the size/amount of everything? Want. No, you don't. http://img444.imageshack.us/img444/3219/screenshotdoom200806170ol3.th.png http://img406.imageshack.us/img406/9646/screenshotdoom200806170gm8.th.png http://img518.imageshack.us/img518/6905/screenshotdoom200806170ok3.th.png :lol: Now THAT looks ...
- Tue Jun 17, 2008 7:33 am
- Forum: Editing (Archive)
- Topic: custom blood troubles
- Replies: 16
- Views: 996
Re: custom blood troubles
it does not replace blood like it should!
- Mon Jun 16, 2008 7:40 pm
- Forum: Editing (Archive)
- Topic: Spawning a thing over another thing
- Replies: 9
- Views: 522
Re: Spawning a thing over another thing
what if you just made a Gzdoom model of the pyramid?Pinky's ass wrote:If a thing is in a certain point, another thing can't be spawned on it.I want to spawn a thing over another thing to create a pyramid.
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Ho can I do?
- Mon Jun 16, 2008 7:28 pm
- Forum: Editing (Archive)
- Topic: Mirroring cameratextures?
- Replies: 7
- Views: 408
Re: Mirroring cameratextures?
I can't look at the WAD at the moment, but what popped into my head while reading your description was this: A camera, positioned near the terminal, pointing at the player, is projected onto a texture in a sector that is outside the normal map. The opposite wall of this sector is then set to mirror ...
- Mon Jun 16, 2008 7:24 pm
- Forum: Editing (Archive)
- Topic: friendly guys bots
- Replies: 8
- Views: 530
Re: friendly guys bots
well there ARE some very hacky ways to do that in DECORATE....... 