Search found 71 matches

by Nerdking13
Wed Jun 18, 2008 10:00 pm
Forum: Editing (Archive)
Topic: custom blood troubles
Replies: 16
Views: 996

Re: custom blood troubles

by last time i meant 20 minutes before i made the tread..... Huh, that's funny, considering the wiki page was created over two months ago, and this thread was created two days ago. I wonder how that could have happened? Seriously, what do you take us for, idiots? Or are you just delusional ...
by Nerdking13
Wed Jun 18, 2008 9:18 pm
Forum: Editing (Archive)
Topic: I need a way to create an intro fade effect.
Replies: 7
Views: 727

Re: I need a way to create an intro fade effect.

Apothem wrote:RTFW
fadeto should suit your needs.
Hmm.... that seems very useful for a death effect if you did it just right...
by Nerdking13
Wed Jun 18, 2008 4:43 pm
Forum: Tutorials
Topic: The official "ZDoom on Linux" thread.
Replies: 805
Views: 314475

Re: The official "ZDoom on Linux" thread.

All we need to know is how to install zdoom on a PalmPilot...
by Nerdking13
Wed Jun 18, 2008 4:41 pm
Forum: General
Topic: Rocket Gibbing - out of curiosity
Replies: 11
Views: 1029

Re: Rocket Gibbing - out of curiosity

Grimm wrote:Right. There is in fact, however, a way you could get around that. But you'll have to wait to see. :) I can't let all my tricks out of the hat, now
Why? the answer is so obvious!! Can I tell them? Pllllllllleeeeeeeeeeeeeeeeeeeaaaaaaaaaaaase???!!
by Nerdking13
Wed Jun 18, 2008 4:24 pm
Forum: Editing (Archive)
Topic: custom blood troubles
Replies: 16
Views: 996

Re: custom blood troubles

by last time i meant 20 minutes before i made the tread..... :evil:
EDIT: The blood works, it destroys itself for some reason when it hits the ground, but I'm very impressed on how cool it looks.
(And it does not constantly respawn, so HA! )
by Nerdking13
Wed Jun 18, 2008 1:40 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 693943

Re:

I was going to do a turok 1 basted TC in Gzdoom for a while. I just never found a resource to extract the model data or anything from the original game. Do you mean the old Turok from the good ol' days or the new crappy one? I was thinking about doing a Toxic TC for zdoom....but that woul require ...
by Nerdking13
Wed Jun 18, 2008 1:14 pm
Forum: Editing (Archive)
Topic: custom blood troubles
Replies: 16
Views: 996

Re: custom blood troubles

Skippy wrote:
Nerd wrote:From where? Do YOU have the code?
RTFW.
Thats in the wiki? The last time I looked it wasn't there.... >.<
by Nerdking13
Tue Jun 17, 2008 8:31 am
Forum: Editing (Archive)
Topic: custom blood troubles
Replies: 16
Views: 996

Re: custom blood troubles

MG_Man wrote: You probably should copy the original Blood actor....
From where? Do YOU have the code?
by Nerdking13
Tue Jun 17, 2008 8:29 am
Forum: Abandoned/Dead Projects
Topic: 10x - Ten times the monsters! (Weapons added pg1)
Replies: 75
Views: 6540

Re: 10x - Ten times the monsters! (Weapons added pg1)

then 10x the decorations and be able to climb up them like giant trees or something....
by Nerdking13
Tue Jun 17, 2008 8:27 am
Forum: Abandoned/Dead Projects
Topic: Corvus to HeXen
Replies: 105
Views: 15088

Re: Corvus to HeXen

Doesn't Shadowcaster use a modified Wolf3D engine? I thought I read somewhere that it was some kind of id tech. One of the engines Carmack made after Wolf3D but before Doom. So depending on who you ask, it's a variant Doom engine or a variant Wolf engine. Shadowcaster was orthogonal, but with floor ...
by Nerdking13
Tue Jun 17, 2008 8:13 am
Forum: Abandoned/Dead Projects
Topic: 10x - Ten times the monsters! (Weapons added pg1)
Replies: 75
Views: 6540

Re: 10x - Ten times the monsters! (Weapons added pg1)

10x the size/amount of everything? Want. No, you don't. http://img444.imageshack.us/img444/3219/screenshotdoom200806170ol3.th.png http://img406.imageshack.us/img406/9646/screenshotdoom200806170gm8.th.png http://img518.imageshack.us/img518/6905/screenshotdoom200806170ok3.th.png :lol: Now THAT looks ...
by Nerdking13
Tue Jun 17, 2008 7:33 am
Forum: Editing (Archive)
Topic: custom blood troubles
Replies: 16
Views: 996

Re: custom blood troubles

it does not replace blood like it should!
by Nerdking13
Mon Jun 16, 2008 7:40 pm
Forum: Editing (Archive)
Topic: Spawning a thing over another thing
Replies: 9
Views: 522

Re: Spawning a thing over another thing

Pinky's ass wrote:If a thing is in a certain point, another thing can't be spawned on it. :| I want to spawn a thing over another thing to create a pyramid. :mrgreen:

Ho can I do?
what if you just made a Gzdoom model of the pyramid?
by Nerdking13
Mon Jun 16, 2008 7:28 pm
Forum: Editing (Archive)
Topic: Mirroring cameratextures?
Replies: 7
Views: 408

Re: Mirroring cameratextures?

I can't look at the WAD at the moment, but what popped into my head while reading your description was this: A camera, positioned near the terminal, pointing at the player, is projected onto a texture in a sector that is outside the normal map. The opposite wall of this sector is then set to mirror ...
by Nerdking13
Mon Jun 16, 2008 7:24 pm
Forum: Editing (Archive)
Topic: friendly guys bots
Replies: 8
Views: 530

Re: friendly guys bots

well there ARE some very hacky ways to do that in DECORATE....... :twisted:

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