Search found 41 matches

by Doom Connector
Tue Oct 14, 2008 12:04 pm
Forum: ZDoom (and related) News
Topic: New Community Project: "Knee Deep in ZDoom"
Replies: 123
Views: 56025

Re: New Community Project:

Um, how is his topic still NEW COMMUNITY PROJEC?
by Doom Connector
Tue Oct 14, 2008 11:58 am
Forum: Gameplay Mods
Topic: Coop Marines v1.66 - 11/11/09
Replies: 142
Views: 25720

Re: "coop marines" marine resource pack

lawl, is that some kind of nazi bishop sign or something? You must be so proud being a leader of the pack. I come here to report copyright infringment and instead, i get spam and flaming. This deserves a screenshot. Good Job. Owned? he internet language owned or you own the files? Just asking cause ...
by Doom Connector
Sat Oct 11, 2008 3:43 pm
Forum: Gameplay Mods
Topic: Coop Marines v1.66 - 11/11/09
Replies: 142
Views: 25720

Re: "coop marines" marine resource pack

YW <_< :roll: :?

That is all i need to know you don't care. Well, i'm gonna start ripping of marineX lol thanks for everything, you clarified it.
by Doom Connector
Thu Oct 09, 2008 2:30 pm
Forum: Gameplay Mods
Topic: Coop Marines v1.66 - 11/11/09
Replies: 142
Views: 25720

Re: "coop marines" marine resource pack

That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.

This project is a ripoff, and should be banned.
by Doom Connector
Wed Oct 08, 2008 11:01 am
Forum: Gameplay Mods
Topic: Coop Marines v1.66 - 11/11/09
Replies: 142
Views: 25720

Re: "coop marines" marine resource pack

Project Dark Fox wrote:Jebus glomping Krust, this is going so far off topic... DC, get out.
Oh, okay, I wash just checking to see if anyone cared about someone ripping of this project and calling it their own. Guess that rule no longer applies anymore. Sweet *starts ripping himself*
by Doom Connector
Tue Oct 07, 2008 9:08 am
Forum: Gameplay Mods
Topic: Coop Marines v1.66 - 11/11/09
Replies: 142
Views: 25720

Re: "coop marines" marine resource pack

You know what sucks even more? This: http://zdoom.org/wiki/Marine_Express I tested this wad out hearing this was out before this happened, but when I read about the LEAKED version of Marine Zeta, it sounded more like Ripped version of coop marines from him. I think an admin should check out both ...
by Doom Connector
Tue Sep 30, 2008 8:26 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] ZDoom Wars (Version 0.85)
Replies: 753
Views: 39810

Re: [WIP] ZDoom Wars (Version 0.81 very soon!)

Mik57 wrote:Multipayer, eh?
Hmmm... Doom connector anyone? :P

I would suggest Zdaemon, but I can't start my own servers in it.
i am on doom connector but its only for zdoom
by Doom Connector
Tue Sep 30, 2008 8:07 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] ZDoom Wars (Version 0.85)
Replies: 753
Views: 39810

Re: [WIP] ZDoom Wars (Version 0.81 very soon!)

I did include it zdoom doom wars is added and so are the rest, what wad are you refering to?
by Doom Connector
Tue Sep 30, 2008 8:03 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] ZDoom Wars (Version 0.85)
Replies: 753
Views: 39810

Re: [WIP] ZDoom Wars (Version 0.81 very soon!)

OS: Windows XP 5.1 (Build 2600) Service Pack 3 M_LoadDefaults: Load system defaults. sv_cheats will be changed for next game. W_Init: Init WADfiles. adding C:/Program Games/Doom/Engines/ZDoom/zdoom.pk3 adding C:/Program Games/Doom/IWADs/doom2.wad (2919 lumps) adding C:/Program Games/Doom/PWADs ...
by Doom Connector
Tue Sep 30, 2008 8:00 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] ZDoom Wars (Version 0.85)
Replies: 753
Views: 39810

Re: [WIP] ZDoom Wars (Version 0.81 very soon!)

Why was the his not announced in the god damn F.u.c.k.i.n.g topic title or first post!?!?
by Doom Connector
Tue Sep 30, 2008 7:45 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] ZDoom Wars (Version 0.85)
Replies: 753
Views: 39810

Re: [WIP] ZDoom Wars (Version 0.81 very soon!)

This is pretty good but i keep getting an error when loading the wad, or wads. You should come out with a new version called ZDoom BRAWL! XD

Code: Select all

Execution could not continue.

Script error, "DECORATE" line 2069:
You cannot pass parameters to '('
by Doom Connector
Mon Aug 04, 2008 9:28 pm
Forum: Abandoned/Dead Projects
Topic: DOOM Unleashed: Doom 3 ZDoom TC (DEAD)
Replies: 93
Views: 11831

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

TheDarkArchon wrote:
Doom Connector wrote: god damn i hate that mother ****** that criticizes games like that.
Shut the f*ck up, tripf*g
Yeah nice work Mr. Important.
by Doom Connector
Mon Aug 04, 2008 12:32 pm
Forum: Abandoned/Dead Projects
Topic: DOOM Unleashed: Doom 3 ZDoom TC (DEAD)
Replies: 93
Views: 11831

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Oh god, isn't that the guy who said "Enemies Respawn? NOT COOL? god damn i hate that mother ****** that criticizes games like that. he did that with Sonic too...and that knuckles dancing infront of the school!
by Doom Connector
Fri Aug 01, 2008 4:06 pm
Forum: Editing (Archive)
Topic: ERROR: Fatal error -2147221502
Replies: 3
Views: 683

Re: ERROR: Fatal error -2147221502

Download the latest Acc.exe; evidently your copy got corrupted... The copy is from skulltag custom version. How could it be currupted? anyway, new problem. script 13 OPEN { while (( GetInvasionWave( ) != 7 ) || ( GetInvasionState( ) != IS_COUNTDOWN )) delay( 1 ) Floor_Lowertolowest(7,8); } for my ...

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