Search found 41 matches
- Tue Oct 14, 2008 12:04 pm
- Forum: ZDoom (and related) News
- Topic: New Community Project: "Knee Deep in ZDoom"
- Replies: 123
- Views: 56025
Re: New Community Project:
Um, how is his topic still NEW COMMUNITY PROJEC?
- Tue Oct 14, 2008 11:58 am
- Forum: Gameplay Mods
- Topic: Coop Marines v1.66 - 11/11/09
- Replies: 142
- Views: 25720
Re: "coop marines" marine resource pack
lawl, is that some kind of nazi bishop sign or something? You must be so proud being a leader of the pack. I come here to report copyright infringment and instead, i get spam and flaming. This deserves a screenshot. Good Job. Owned? he internet language owned or you own the files? Just asking cause ...
- Sat Oct 11, 2008 3:43 pm
- Forum: Gameplay Mods
- Topic: Coop Marines v1.66 - 11/11/09
- Replies: 142
- Views: 25720
Re: "coop marines" marine resource pack
YW <_<
That is all i need to know you don't care. Well, i'm gonna start ripping of marineX lol thanks for everything, you clarified it.
That is all i need to know you don't care. Well, i'm gonna start ripping of marineX lol thanks for everything, you clarified it.
- Thu Oct 09, 2008 2:30 pm
- Forum: Gameplay Mods
- Topic: Coop Marines v1.66 - 11/11/09
- Replies: 142
- Views: 25720
Re: "coop marines" marine resource pack
That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.
This project is a ripoff, and should be banned.
This project is a ripoff, and should be banned.
- Wed Oct 08, 2008 11:01 am
- Forum: Gameplay Mods
- Topic: Coop Marines v1.66 - 11/11/09
- Replies: 142
- Views: 25720
Re: "coop marines" marine resource pack
Oh, okay, I wash just checking to see if anyone cared about someone ripping of this project and calling it their own. Guess that rule no longer applies anymore. Sweet *starts ripping himself*Project Dark Fox wrote:Jebus glomping Krust, this is going so far off topic... DC, get out.
- Tue Oct 07, 2008 9:08 am
- Forum: Gameplay Mods
- Topic: Coop Marines v1.66 - 11/11/09
- Replies: 142
- Views: 25720
Re: "coop marines" marine resource pack
You know what sucks even more? This: http://zdoom.org/wiki/Marine_Express I tested this wad out hearing this was out before this happened, but when I read about the LEAKED version of Marine Zeta, it sounded more like Ripped version of coop marines from him. I think an admin should check out both ...
- Tue Sep 30, 2008 8:26 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] ZDoom Wars (Version 0.85)
- Replies: 753
- Views: 39810
Re: [WIP] ZDoom Wars (Version 0.81 very soon!)
i am on doom connector but its only for zdoomMik57 wrote:Multipayer, eh?
Hmmm... Doom connector anyone?
I would suggest Zdaemon, but I can't start my own servers in it.
- Tue Sep 30, 2008 8:07 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] ZDoom Wars (Version 0.85)
- Replies: 753
- Views: 39810
Re: [WIP] ZDoom Wars (Version 0.81 very soon!)
I did include it zdoom doom wars is added and so are the rest, what wad are you refering to?
- Tue Sep 30, 2008 8:03 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] ZDoom Wars (Version 0.85)
- Replies: 753
- Views: 39810
Re: [WIP] ZDoom Wars (Version 0.81 very soon!)
OS: Windows XP 5.1 (Build 2600) Service Pack 3 M_LoadDefaults: Load system defaults. sv_cheats will be changed for next game. W_Init: Init WADfiles. adding C:/Program Games/Doom/Engines/ZDoom/zdoom.pk3 adding C:/Program Games/Doom/IWADs/doom2.wad (2919 lumps) adding C:/Program Games/Doom/PWADs ...
- Tue Sep 30, 2008 8:00 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] ZDoom Wars (Version 0.85)
- Replies: 753
- Views: 39810
Re: [WIP] ZDoom Wars (Version 0.81 very soon!)
Why was the his not announced in the god damn F.u.c.k.i.n.g topic title or first post!?!?
- Tue Sep 30, 2008 7:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] ZDoom Wars (Version 0.85)
- Replies: 753
- Views: 39810
Re: [WIP] ZDoom Wars (Version 0.81 very soon!)
This is pretty good but i keep getting an error when loading the wad, or wads. You should come out with a new version called ZDoom BRAWL! XD
Code: Select all
Execution could not continue.
Script error, "DECORATE" line 2069:
You cannot pass parameters to '('- Mon Aug 04, 2008 9:28 pm
- Forum: Abandoned/Dead Projects
- Topic: DOOM Unleashed: Doom 3 ZDoom TC (DEAD)
- Replies: 93
- Views: 11831
Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD
Yeah nice work Mr. Important.TheDarkArchon wrote:Shut the f*ck up, tripf*gDoom Connector wrote: god damn i hate that mother ****** that criticizes games like that.
- Mon Aug 04, 2008 12:46 pm
- Forum: Abandoned/Dead Projects
- Topic: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
- Replies: 289
- Views: 16704
Re: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
Or simply ask and hope someone posts it
- Mon Aug 04, 2008 12:32 pm
- Forum: Abandoned/Dead Projects
- Topic: DOOM Unleashed: Doom 3 ZDoom TC (DEAD)
- Replies: 93
- Views: 11831
Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD
Oh god, isn't that the guy who said "Enemies Respawn? NOT COOL? god damn i hate that mother ****** that criticizes games like that. he did that with Sonic too...and that knuckles dancing infront of the school!
- Fri Aug 01, 2008 4:06 pm
- Forum: Editing (Archive)
- Topic: ERROR: Fatal error -2147221502
- Replies: 3
- Views: 683
Re: ERROR: Fatal error -2147221502
Download the latest Acc.exe; evidently your copy got corrupted... The copy is from skulltag custom version. How could it be currupted? anyway, new problem. script 13 OPEN { while (( GetInvasionWave( ) != 7 ) || ( GetInvasionState( ) != IS_COUNTDOWN )) delay( 1 ) Floor_Lowertolowest(7,8); } for my ...