Search found 57 matches

by combolynch
Wed Aug 20, 2025 3:02 am
Forum: Gameplay Mods
Topic: Skeletal Doom 1.12d
Replies: 74
Views: 22196

Re: Skeletal Doom 1.12d

Both links redirect to an empty rar file and has the same version number.
by combolynch
Tue Jun 24, 2025 12:43 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 171151

Re: ZDoom Community Top Works of All Time

I wanna change my votes to make pb number one :) Here are my new decisions:

5 - Supercharge
3 - Project Brutality
3 - Enhanced Vanilla Project
3 - Brutal Doom
1 - Heretic Reforged
by combolynch
Wed Feb 05, 2025 8:43 pm
Forum: Gameplay Mods
Topic: Doom Encounter Assault Recon- upd Jun 2 25
Replies: 19
Views: 5227

Re: Doom Encounter Assault Recon- v2 demo

I don't understand the negative critics you recieved honestly, people act like you are developing a triple-A game. I even say that the first version of this mod was better than the new angled one, because it felt something different to me. To be honest, every gameplay mod I play is equally has ...
by combolynch
Thu Nov 28, 2024 12:57 pm
Forum: Gameplay Mods
Topic: Kriegspfad
Replies: 56
Views: 18774

Re: Kriegspfad

Sorry to say that again, but it still happens

Edit: Nevermind, I fixed it by copying the mp40 script from v1.1.1.
by combolynch
Thu Nov 28, 2024 11:30 am
Forum: General
Topic: What do you have your inventory keys bound to?
Replies: 16
Views: 4721

Re: What do you have your inventory keys bound to?

Gez wrote: Sun Sep 12, 2021 6:00 am mousewheel left/right for prev/next item, mousewheel click for item use.
Is there any way for Shift + Mouse Wheel combo to use Mouse Wheel Left and Right in GzDoom. I can use it normally but not on gzdoom.
by combolynch
Thu Oct 17, 2024 5:54 pm
Forum: Gameplay Mods
Topic: Kriegspfad
Replies: 56
Views: 18774

Re: Kriegspfad

Bug report: I don't why but when I reload MP40, it starts bugging until I drop it and pick it up again.
by combolynch
Wed Oct 16, 2024 9:51 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 214099

Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod

I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the flexibility to choose between these two fantastic options based on their preferences and needs. This ...
by combolynch
Sat Sep 28, 2024 11:33 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44687

Re: Bitter Heretic: Melee combat emphasise

Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
by combolynch
Wed Sep 18, 2024 2:24 pm
Forum: Gameplay Mods
Topic: [BETA 0.21] FINAL DOOMER CUSTOMIZER
Replies: 20
Views: 18401

Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER

cyber_cool wrote: > https://imgur.com/JBUl5fV > > FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th > weaponset, called "Custom", that consists of weapons selected through > special options page (Options -> Final Doomer Customizer). > > TiDv5d07JDA > > KNOWN ISSUES ...
by combolynch
Tue Aug 13, 2024 5:56 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90624

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

I created this account on the forum because I really wanted to leave this comment. I would like to say that this is one of the best mods I have ever seen. I've tested several mods, always trying to find a balance between simplicity and effects, without affecting the original gameplay. I still don't ...
by combolynch
Wed Mar 20, 2024 11:37 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44687

Re: Bitter Heretic: Melee combat emphasise

Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
by combolynch
Wed Jan 17, 2024 2:55 pm
Forum: Gameplay Mods
Topic: S T R A Y   J A C K A L S (v1.2 - Updated 21/Nov/24)
Replies: 25
Views: 12799

Re: S T R A Y   J A C K A L S

Dr_Cosmobyte wrote: Mon Jan 15, 2024 11:50 pm Thanks! I don't plan on adding new classes, but i hope you have fun with them =)
:D :D :D You're very welcome, you made lots of mods that includes modern arsenal already :) All of them are fun to play like this :D
by combolynch
Mon Jan 15, 2024 8:58 am
Forum: Gameplay Mods
Topic: S T R A Y   J A C K A L S (v1.2 - Updated 21/Nov/24)
Replies: 25
Views: 12799

Re: S T R A Y   J A C K A L S

I loved the idea of using different timelines in a single mod actually!

But only timeline lacking is present day I think

But I definitely loved this other than that, especially the "Desperado" class because it features classic, simple 19th century arsenal. :)
by combolynch
Thu Jan 11, 2024 11:51 am
Forum: Gameplay Mods
Topic: Wrath of Cronos Edited by ElPoder36
Replies: 9
Views: 4510

Re: Wrath of Cronos Edited by ElPoder36

Link seems to be missing
by combolynch
Tue Nov 21, 2023 11:39 am
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38164

Re: Feet On The Ground - A Hardcore Mod 0.0.6 - 4/25/2023

Can you make a customizer too? Like in "Final DooMeR".

For example:

I like:
Russians stats
Italians pistol and smg (Or germans SMG)
Americans shotgun
Israelis AR and SR
Russians RPG
Israelis LMG

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