Search found 57 matches
- Wed Aug 20, 2025 3:02 am
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12d
- Replies: 74
- Views: 22196
Re: Skeletal Doom 1.12d
Both links redirect to an empty rar file and has the same version number.
- Tue Jun 24, 2025 12:43 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 171151
Re: ZDoom Community Top Works of All Time
I wanna change my votes to make pb number one
Here are my new decisions:
5 - Supercharge
3 - Project Brutality
3 - Enhanced Vanilla Project
3 - Brutal Doom
1 - Heretic Reforged

5 - Supercharge
3 - Project Brutality
3 - Enhanced Vanilla Project
3 - Brutal Doom
1 - Heretic Reforged
- Wed Feb 05, 2025 8:43 pm
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 5227
Re: Doom Encounter Assault Recon- v2 demo
I don't understand the negative critics you recieved honestly, people act like you are developing a triple-A game. I even say that the first version of this mod was better than the new angled one, because it felt something different to me. To be honest, every gameplay mod I play is equally has ...
- Thu Nov 28, 2024 12:57 pm
- Forum: Gameplay Mods
- Topic: Kriegspfad
- Replies: 56
- Views: 18774
Re: Kriegspfad
Sorry to say that again, but it still happens
Edit: Nevermind, I fixed it by copying the mp40 script from v1.1.1.
Edit: Nevermind, I fixed it by copying the mp40 script from v1.1.1.
- Thu Nov 28, 2024 11:30 am
- Forum: General
- Topic: What do you have your inventory keys bound to?
- Replies: 16
- Views: 4721
- Thu Oct 17, 2024 5:54 pm
- Forum: Gameplay Mods
- Topic: Kriegspfad
- Replies: 56
- Views: 18774
Re: Kriegspfad
Bug report: I don't why but when I reload MP40, it starts bugging until I drop it and pick it up again.
- Wed Oct 16, 2024 9:51 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 214099
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the flexibility to choose between these two fantastic options based on their preferences and needs. This ...
- Sat Sep 28, 2024 11:33 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 178
- Views: 44687
Re: Bitter Heretic: Melee combat emphasise
Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
- Wed Sep 18, 2024 2:24 pm
- Forum: Gameplay Mods
- Topic: [BETA 0.21] FINAL DOOMER CUSTOMIZER
- Replies: 20
- Views: 18401
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
cyber_cool wrote: > https://imgur.com/JBUl5fV > > FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th > weaponset, called "Custom", that consists of weapons selected through > special options page (Options -> Final Doomer Customizer). > > TiDv5d07JDA > > KNOWN ISSUES ...
- Tue Aug 13, 2024 5:56 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90624
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
I created this account on the forum because I really wanted to leave this comment. I would like to say that this is one of the best mods I have ever seen. I've tested several mods, always trying to find a balance between simplicity and effects, without affecting the original gameplay. I still don't ...
- Wed Mar 20, 2024 11:37 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 178
- Views: 44687
Re: Bitter Heretic: Melee combat emphasise
Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
- Wed Jan 17, 2024 2:55 pm
- Forum: Gameplay Mods
- Topic: S T R A Y J A C K A L S (v1.2 - Updated 21/Nov/24)
- Replies: 25
- Views: 12799
Re: S T R A Y J A C K A L S
Dr_Cosmobyte wrote: ↑Mon Jan 15, 2024 11:50 pm Thanks! I don't plan on adding new classes, but i hope you have fun with them =)





- Mon Jan 15, 2024 8:58 am
- Forum: Gameplay Mods
- Topic: S T R A Y J A C K A L S (v1.2 - Updated 21/Nov/24)
- Replies: 25
- Views: 12799
Re: S T R A Y J A C K A L S
I loved the idea of using different timelines in a single mod actually!
But only timeline lacking is present day I think
But I definitely loved this other than that, especially the "Desperado" class because it features classic, simple 19th century arsenal.
But only timeline lacking is present day I think
But I definitely loved this other than that, especially the "Desperado" class because it features classic, simple 19th century arsenal.

- Thu Jan 11, 2024 11:51 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos Edited by ElPoder36
- Replies: 9
- Views: 4510
Re: Wrath of Cronos Edited by ElPoder36
Link seems to be missing
- Tue Nov 21, 2023 11:39 am
- Forum: Gameplay Mods
- Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
- Replies: 72
- Views: 38164
Re: Feet On The Ground - A Hardcore Mod 0.0.6 - 4/25/2023
Can you make a customizer too? Like in "Final DooMeR".
For example:
I like:
Russians stats
Italians pistol and smg (Or germans SMG)
Americans shotgun
Israelis AR and SR
Russians RPG
Israelis LMG
For example:
I like:
Russians stats
Italians pistol and smg (Or germans SMG)
Americans shotgun
Israelis AR and SR
Russians RPG
Israelis LMG