Search found 68 matches

by sniperchance
Fri Apr 29, 2011 4:57 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Randy uses a PowerPC mac so ZDoom runs on PowerPC just fine now. I doubt getting it to compile for ARM will be all that difficult. Good to know. Looking into it some more, because of how Android apps are strictly Java, I'll have to build zdoom as a library and wrap it in JNI with a Java app, kinda ...
by sniperchance
Thu Apr 28, 2011 10:52 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

It's up to Randy, but if you ask me I would say no. I personally believe in making all platforms behave the same. Fair enough. I see FMOD is finally offering an Andriod version. :D If you do this at the very least it will allow ZDoom to get back up to date with FMOD versions. Yeah, the main ...
by sniperchance
Thu Apr 28, 2011 6:49 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Nice, this thread's still around. If someone were to write a competent GUI launcher on OS X, is there a possibility of it being added to the zdoom codebase? Also, would anyone be interested in a proof-of-concept Android port of zdoom? I figure Android is a better candidate for mobile zdoom than iOS ...
by sniperchance
Sat Dec 11, 2010 5:57 pm
Forum: Abandoned/Dead Projects
Topic: The ROTT TC - Demo Released - Updated
Replies: 69
Views: 6940

Re: The ROTT TC - Demo Released

So far, I really like the demo. There's a few things I noticed though: Healing items don't match the original game. Monk Meal healed 10 points, but in this it's only 5. Priest Porridge was 20 points cold, 50 points hot Enemies should play their death sound when gibbed The Flamewall's firing and ...
by sniperchance
Thu Nov 11, 2010 9:32 pm
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

Is there an ETA yet? I am so looking forward to this. Also, do you think it's possible to convert the original levels into a WAD that this mod could use? I vaguely remember some tool that was supposed to convert Wolf maps to Doom WADs. Is something similar doable for this? I can't tell you how cool ...
by sniperchance
Tue Aug 17, 2010 10:31 am
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

I made that Godfire weapon a while ago, and sort of rushed it just to get the projectile with the disintegration effect. I imagine el zee is probably working on the powerups if he hasn't already. God and Dog mode should be pretty easy to implement, since they work pretty similar to the chicken/pig ...
by sniperchance
Sun Aug 15, 2010 8:19 pm
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

5hfifty wrote:Hey new video up, fun with cheats and sv_fastweapons in multiplayer!

Enjoy! I sure as hell did
You guys added Remote Ridicule. A+. Also, not to steal your thunder, but I got bored and wrote up the Godfire weapon:

by sniperchance
Thu Aug 05, 2010 10:25 am
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

This is epic! :D Have you heard anything from 5hifty yet? yeah he's only doing 1 deathmatch level at the moment - so im going to finish off map 03 for him. Nice. I just have a couple of questions: 1. Are you going to have a public test version for multiplayer? 2. Is it possible for you to make this ...
by sniperchance
Thu Jun 17, 2010 10:14 pm
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

That multiplayer video looks good. Great job so far!

Just remember, you can't have ROTT MP without Remote Ridicule.
by sniperchance
Wed Jun 02, 2010 2:12 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38043
Views: 4660649

Re: [SPRITES] Spriting Carnival!!

I made some status bar faces.

Image Image Image Image

Download (16 kb)
by sniperchance
Thu May 06, 2010 12:31 am
Forum: Abandoned/Dead Projects
Topic: The Return of the Triad [TC] - some guy bumped this again
Replies: 180
Views: 25663

Re: The Return of the Triad [TC] - Back on track.

This is pretty awesome.

I've messed with porting ROTT weapons in the past, but so far you're doing a good job recreating just about every detail of the game. Hopefully it isn't too much effort to make it multiplayer compatible.
by sniperchance
Fri Jan 01, 2010 7:33 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Yeah, when I worked on compiling a ZDoom mac binary, I kept to most of those Mac app conventions. The launcher I used was based on the prboom-plus Mac launcher, but some people found it annoying. I was working on a better launcher layout but ended up losing my files and installing Snow Leopard. http ...
by sniperchance
Sun Apr 26, 2009 11:48 am
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Actually, I hadn't even thought of that. There's still some things I need to work out in order to allow anyone with Xcode and the Mac 10.4 SDK to compile this, and I wanted to use source control to track the changes I make and facilitate merging code from newer versions of ZDoom.
by sniperchance
Sun Apr 26, 2009 4:44 am
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Quick update. I made a crappy placeholder page for this project, and I'm trying to crank out an updated executable of ZDoom 2.3.1 before finals. I'm actually sort of starting from scratch (except for the launcher App), so that I don't accidentally screw something up when I do a Subversion repository ...
by sniperchance
Sat Apr 11, 2009 4:36 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225791

Re: The unofficial "ZDoom on Mac OS X" thread.

Yeah, I plan on making a release for ZDoom 2.3.1, maybe in a week or two. I'm going to also do an overhaul on the launcher App, and probably take another crack at OpenGL support.

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