Search found 65 matches
- Sun Dec 03, 2023 9:46 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
I apologize for my being gone all this time! Unfortunately my reasons are generally medical, and persistent, and tend to come in waves that can put me out of commission for months at a time. Let me tell you, it can be extremely frustrating to have all these things I want to do, but have zero ...
- Sun Dec 03, 2023 9:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284688
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Is this compatible with the Original-Xbox exclusive maps? (SEWERS.WAD and BETRAY.WAD) It is! It integrates them into the level flow as originally intended. It's recommended you get the bugfixed versions from the xboxspec.zip found at: https://www.classicdoom.com/xboxspec.htm Also, I know this is ...
- Mon Jan 30, 2023 6:28 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
Dev version now has support for ZioMcCall's Brutal Wolfenstein v6.5 Early Access . Unfortunately this isn't dual support for both 6.0 AND 6.5 at this time, though it will still work with 6.0, just with extra ammo types displayed. The reason for this is due to the number of alternate logic paths I'd ...
- Tue Dec 06, 2022 4:41 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
For those who like a darker style similar to Doom 3, Brutal Doom Black Edition v3.36 has support on the repo now. If you aren't a fan of dealing with Github, you can also get the PK3 here . This also isn't a full release, but it does also contain the workaround to a script issue I ran into, so all ...
- Thu Nov 17, 2022 11:08 pm
- Forum: Scripting
- Topic: [ACS] #libdefine limitations
- Replies: 3
- Views: 767
Re: [ACS] #libdefine limitations
Hit the map-scope variable limit for strings in a generic library script, so I took the plunge to turn them into defines. Unfortunately, when the definition is created, ACC has already changed it from a string into an integer representing its would-be position in the string table. This would have ...
- Wed Nov 16, 2022 10:43 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
The "weapon sprite" field is empty, the "current weapon's ammo" field is totally missing, and the ammo counter doesn't light up for anything. Any help =( Can't help if you don't tell me what mod you're trying to use! It either needs explicit support or has updated to a point that I need to fix the ...
- Mon Nov 14, 2022 11:56 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
Yes

- Sat Nov 12, 2022 10:49 pm
- Forum: Scripting
- Topic: [ACS] #libdefine limitations
- Replies: 3
- Views: 767
Re: [ACS] #libdefine limitations
- #libdefine value cannot be a string or a float / fixed, only integers Oh is THAT why my project blew up? I've been pulling my hair out over this for hours. Hit the map-scope variable limit for strings in a generic library script, so I took the plunge to turn them into defines. Can't access ...
- Sat Nov 12, 2022 1:59 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
Hey. I was wondering if Meatgrinder would present any compat. issues? The "unofficial" V3 of the mod to be precise. Support would need to be added due to new ammo types, but Shockwave has already checked and written up most of what's needed, and it doesn't look like it'd be too bad. Tomorrow's ...
- Wed Nov 09, 2022 11:09 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
Hey. I was wondering if Meatgrinder would present any compat. issues? The "unofficial" V3 of the mod to be precise. Support would need to be added due to new ammo types, but Shockwave has already checked and written up most of what's needed, and it doesn't look like it'd be too bad. Tomorrow's ...
- Mon Oct 31, 2022 10:38 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60
Hello my mod is based on bdp2.0 ,i have some question about your hud to make it compatible Support for anything related to BDP 2.0 ended with v0.12 . There's been quite a few changes since then, but it's probably what you'd want to build off of. Unless you're wanting me to add support for your mod ...
- Mon Oct 31, 2022 10:33 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.60

v0.60
- Top-Left Panels:
- Level Stats (KIS) panel can now support up to 6 digits for those extreme maps.
- Mod Support:
- Ac!d's Eriguns
Brutal Doom Platinum v3.1
ZioMcCall's Brutal Wolfenstein v6.0
- Ac!d's Eriguns
- Thu Sep 01, 2022 7:00 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.55
Very minor update: Shockwave has made low ammo indicators for BDP's grenades, as well as some changes to BD64 v2.5's support in response to the r31 dev version. Note that due to how the rocket launcher was changed, this is not backwards compatible with pre-r31 versions of BD64 v2.5. I've included a ...
- Sat Aug 13, 2022 10:04 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.55
https://i.imgur.com/MnXQSW3.png Nazis have been spotted! TERMINATE WITH EXTREME PREJUDICE v0. SS (v0.55) Bottom-Left Panels: Artifact Pieces panel added for use with any mod that uses the 3-step weapon powerup system. Settings: Mod-Specific settings section added. Right now this only contains the ...
- Sat Aug 13, 2022 9:00 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35351
Re: [WIP] HXRTC HUD Platinum v0.30
Just a note: this HUD doesn't seem to have a display for the demon keys in Domm 64 CE. Any reason why? On my dev version I have a permanent display on the left side, I'm not sure how far back that goes. However, when you have the Unmaker selected as your current weapon you'll see three pips below ...