Search found 22 matches
- Wed Nov 16, 2022 7:24 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 741
- Views: 160686
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
oh ok. So .2 is added in cases where 20 percent isn't .2 ok that makes sense thankyou.
- Wed Nov 16, 2022 2:45 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 741
- Views: 160686
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
thanks for the reply. So does that mean that the min 2 will put the damage directly at 20 percent instead because it subtracts .2 So then without the -2 it would round up to a higher amount of damage? I still don't understand it.
- Tue Nov 15, 2022 9:55 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 741
- Views: 160686
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
this is a good mod but for the life of me I can't figure out what min 2 means? It's part of the description in damage upgrades. What does it mean?
- Fri Oct 07, 2022 2:06 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56892
Re: War Rooster v1.3 (Updated! 20/08/2022)
awesome thanks for letting me know
- Thu Oct 06, 2022 7:30 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56892
Re: War Rooster v1.3 (Updated! 20/08/2022)
I understand that the ssg replacement causes enemies to run away from you. My question is can I play this mod with a monster pack and have it work correctly? I don't know what other modifications this mod has made to monsters outside of the ssg replacement causing fear but would that mean that ...
- Sat Jun 04, 2022 10:25 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
- Replies: 36
- Views: 21751
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
This mod is a pleasent surprise it's really well done. The custom menu and all the weapons as well as the postal guy speaking are perfect. If you could include an option to turn off tracers that would be great because they look kind of like long yellow lasers.
- Wed May 25, 2022 10:40 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245956
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
Hello so this isn't a bug just an observation. When enhanced gibs is turned off. Both zombie men still have their headshot animation with the difference being that the head vanishes when shot. It looks odd, also the cacodemon has a similar issue. The death animation with gibbing turned on shows the ...
- Mon Sep 20, 2021 1:27 am
- Forum: Technical Issues
- Topic: rx 560s not working well with gzdoom
- Replies: 6
- Views: 616
Re: rx 560s not working well with gzdoom
thank you both so much for helping. Switching to vulkan worked, I really appreciate it.
- Sun Sep 19, 2021 9:20 pm
- Forum: Technical Issues
- Topic: rx 560s not working well with gzdoom
- Replies: 6
- Views: 616
rx 560s not working well with gzdoom
I'm having some issues and can't seem to find a fix online. Perhaps I don't know what to google. I installed the card and for some reason mods that have blood stains don't show up on the ground. The mods I've tried are Nash's gore mod, Beautiful doom and brutal doom. There are blood splashes but the ...
- Tue Apr 20, 2021 3:17 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458793
Re: [1.9c] Corruption Cards - Choose cards that alter your g
When I pick Chaos cards. It says there are not enough cards in the pool, what am I missing?
- Sun Sep 20, 2020 6:48 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667148
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
smooth monsters FTWmamaluigisbagel wrote:honestly I'd like that option too, but only for the sake of using other mods with the smooth monsters. I believe before you could comment them out in the pk3 but it never worked for me.
- Sun Sep 06, 2020 3:12 am
- Forum: General
- Topic: smooth how do i make it so where i only have the monster?
- Replies: 0
- Views: 207
smooth how do i make it so where i only have the monster?
So i use smooth doom all the time for every mapset I play. I'm wondering now that if I can somehow get rid of the weapons portion of the mod so that I can use various weapon mods. I'm aware beautiful doom is capable of running weapon mods but my pc has trouble running that. Also I'm not to smart ...
- Fri Sep 04, 2020 6:12 pm
- Forum: Graphic/Audio Patches
- Topic: BLUDTYPE for NashGore NEXT
- Replies: 16
- Views: 16687
Re: BLUDTYPE for Nash's Gore Mod Vengeance Edition
// Complex Doom - added by sibullski BlackBlood OrangeBlood PurpleBlood Although this mostly works there are still some original gore effects from complex doom such as blood mist with some monsters and sometimes strange gibbing Also it's important to note that BlueBlood and GreenBlood would also be ...
- Tue Jul 28, 2020 7:34 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243959
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
you're welcome
- Mon Jul 27, 2020 4:07 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243959
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I have what is hopefully not a too basic question. I would like to use the bludtype feature to allow this mod's gore to replace/override the blood from another mod, but I don't know how to determine the actor class names. Are you able to point me to where I need to look to determine this ...