
Search found 14 matches
- Sun Aug 10, 2008 10:57 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 243939
Re: ÆoD (4.02 released! page one)
WTF...My file was corrupt...fucking sendspace took forever as well. 

- Fri Aug 08, 2008 5:52 pm
- Forum: Abandoned/Dead Projects
- Topic: WWHC-Diaz: RC1.ForReal! [page 6]
- Replies: 161
- Views: 10195
Re: WWHC-Diaz: Release Candidate 1.Q, page 2
Yea, the new weapon is very unfinished...it doesn't even do anything lmao
- Thu Aug 07, 2008 4:38 pm
- Forum: Abandoned/Dead Projects
- Topic: WWHC-Diaz: RC1.ForReal! [page 6]
- Replies: 161
- Views: 10195
Re: WWHC-Diaz: Release Candidate 1
They need to be more inaccurate. Here's another tip for dealing with them: when the nazis aim their rifles, there's a short lag time before they shoot where they will not be actively facing the player. As long as you stay in motion (preferably side to side and not straight towards them), the shot ...
- Thu Aug 07, 2008 4:15 pm
- Forum: Abandoned/Dead Projects
- Topic: WWHC-Diaz: RC1.ForReal! [page 6]
- Replies: 161
- Views: 10195
Re: WWHC-Diaz: Release Candidate 1
Taunting (pressing reload during the fists) causes Hernandez to suddenly change to a more feminine tone of voice. I never even knew taunting was possible, otherwise who knew how long it would have taken me to randomly decide to press reload while having the fists out. Is it just me or are the Nazi ...
- Thu Aug 07, 2008 1:53 pm
- Forum: Abandoned/Dead Projects
- Topic: WWHC-Diaz: RC1.ForReal! [page 6]
- Replies: 161
- Views: 10195
Re: WWHC-Diaz: Release Candidate 1
I LOVE this new build. Maybe it's because of the new bullet icons or maybe its Bill Cosby. I really have no cons for this wad. A few more weapons in the unused slots or monsters would be nice though. What, 13 weapons isn't enough? =P Maybe not more weapons but monsters maybe. Mancubus' seem very ...
- Wed Aug 06, 2008 10:27 pm
- Forum: Abandoned/Dead Projects
- Topic: WWHC-Diaz: RC1.ForReal! [page 6]
- Replies: 161
- Views: 10195
Re: WWHC-Diaz: Release Candidate 1
I LOVE this new build. Maybe it's because of the new bullet icons or maybe its Bill Cosby. I really have no cons for this wad. A few more weapons in the unused slots or monsters would be nice though.
- Sat Jul 26, 2008 11:57 am
- Forum: Gameplay Mods
- Topic: DuduKrazy's Guns III [IT'S OVER!]
- Replies: 134
- Views: 21682
Re: [WIP]DuduKrazy's Guns III
You Should create another wad or pk3, and call it Duducrazy's Monsters! And In That Wad You Have Multimonsters! Like The Zombieman: Zombieman Suicide Bomber Duke Nukem Trooper Shotgun Marine Pistol Marine Zombie Marine Heretic Gargyle Hexen Ettin And More! PS: You Dont Have To Do It Becouse I ...
- Fri Jul 25, 2008 10:25 pm
- Forum: Gameplay Mods
- Topic: DuduKrazy's Guns III [IT'S OVER!]
- Replies: 134
- Views: 21682
Re: [WIP]DuduKrazy's Guns III
Excellent work on the mod!
Just a suggestion: replace some of the monsters with new ones from the Beastiary or something. The same old boring demons get kinda tedious. Again, just a suggestion. You're the creator and you can do whatever you want.

- Wed Jul 23, 2008 5:03 pm
- Forum: Abandoned/Dead Projects
- Topic: The Genesis Saga [Updated 7. 22. 2008]
- Replies: 11
- Views: 2172
Re: The Genesis Saga [Updated 7. 22. 2008]
Oh...I forgot to download the Music wad. And Sendspace actually has decent speeds at the moment.
- Wed Jul 23, 2008 4:32 pm
- Forum: Abandoned/Dead Projects
- Topic: The Genesis Saga [Updated 7. 22. 2008]
- Replies: 11
- Views: 2172
Re: The Genesis Saga [Updated 7. 22. 2008]
This is possibly one of the greatest wads I've ever played! One problem though, the music does not play after each level. When I start a new game, the music from the main menu plays and after that there is no music! >:( After you beat the level, the score screen's music plays for the rest of the ...
- Wed Apr 23, 2008 4:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681521
Re: Demon Eclipse (WIP) - MOAR monsters Up (p.69)
Um...I tried to run the mod by dragging the .rar file into the GZdoom .exe, and I got an error saying "Script error, "DECORATE" line 4313: Too few arguments to acs_execute" Any tips? :( Try using GZDoom 1.1.0, not version 1.1.02. To get older revisions, go on sourceforge.net... I can't use the ...
- Tue Apr 22, 2008 8:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681521
Re: Demon Eclipse (WIP) - MOAR monsters Up (p.69)
Um...I tried to run the mod by dragging the .rar file into the GZdoom .exe, and I got an error saying "Script error, "DECORATE" line 4313: Too few arguments to acs_execute" Any tips? 

- Wed Apr 02, 2008 6:59 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30892
Re: [WIP] GZDA Weapons Mod | Download RC1-B5a on Page 1
I tried to load the .rar file with GZdoom but it didn't work. :? I even extracted the files into a zip folder but still no use. I've tried almost every single way to load this mod yet it doesn't work. :x I have the latest version of GZdoom and whenever I try to run it, I get the error message ...
- Mon Mar 31, 2008 9:39 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30892
Re: [WIP] GZDA Weapons Mod | Download RC1-B5a on Page 1
I tried to load the .rar file with GZdoom but it didn't work. :? I even extracted the files into a zip folder but still no use. I've tried almost every single way to load this mod yet it doesn't work. :x I have the latest version of GZdoom and whenever I try to run it, I get the error message ...