Search found 56 matches
- Mon Aug 16, 2021 12:24 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble Monsters-Only [v1.1]
- Replies: 6
- Views: 10457
Re: Rebel Rumble Monsters-Only [v1.1]
I recently updated Rebel Ruble and took this mod for a spin. And i think i have some feedback and admitting of my oversight on something still happens in the main mod itself: - Casing sound effects are played in the game but the sprites doesn't exist. Are they supposed to be removed or included ...
- Wed Oct 21, 2020 12:03 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble Monsters-Only [v1.1]
- Replies: 6
- Views: 10457
Re: Rebel Rumble Monsters-Only [v1.1]
I have just added a simple fix that stops the imp replacement from dropping clips
- Sun Oct 18, 2020 11:35 pm
- Forum: Gameplay Mods
- Topic: Rebel Rumble Monsters-Only [v1.1]
- Replies: 6
- Views: 10457
Rebel Rumble Monsters-Only [v1.1]
When I played Rebel Rumble I thought it was great! but there was one thing that I would've LOVED to play with in other Gameplay mods, the monsters. Since people were asking for one in the Rebel Rumble thread, and Captain J gave me the ok to release it, here it is! Screenies: https://imgur.com ...
- Fri Oct 02, 2020 11:55 pm
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57357
Re: Reikall's Voxels.
(This is probably a dumb question) Is this project dead?
- Mon Sep 28, 2020 10:52 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647736
- Sun Sep 27, 2020 1:06 pm
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35920
Re: Spawn: Path to Damnation (v1.0c) POLL ADDED
Yes, the sniper rifles got a revamp, and now are dual wieldable! Expect more news soon! =) Nice! How's the progress going on fixing that crashing bug? I didn't experience it while playing with the Double Impact mapset, so maybe its coming from the shotgun (the SPAS-12, not the boomstick) or the ...
- Sat Sep 26, 2020 11:30 pm
- Forum: Gameplay Mods
- Topic: Nightshift v2.1 (01/12/20) Stable changes
- Replies: 240
- Views: 66802
Re: Nightshift v1.9 (14/08/20)
So I've been playing this mod for a while now and it's pretty fun! But sometimes I want to be stealthy, so I think that there should be some sort of ranged silent weapon to take care of monsters at a good range but not alert any monsters
- Wed Sep 23, 2020 5:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TREASURE TECH LAND (Demo #1 Available!)
- Replies: 29
- Views: 28354
Re: TREASURE TECH LAND (Demo #1 Available!)
I think he said that he’ll do that eventuallyLinz wrote:Will the new guns be exclusive to TTL or will you add them to the gameplay mod on of these days
- Tue Sep 22, 2020 4:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TREASURE TECH LAND (Demo #1 Available!)
- Replies: 29
- Views: 28354
Re: TREASURE TECH LAND (Demo #1 Available!)
I have just beaten the demo and it's pretty awesome (especially the Bonus Stage), I'm really exited for this!
- Tue Sep 22, 2020 11:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: TREASURE TECH LAND (Demo #1 Available!)
- Replies: 29
- Views: 28354
Re: TREASURE TECH LAND (Demo #1 Available!)
I’ve been waiting for this! I’m gonna download it soon
- Mon Sep 21, 2020 12:57 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647736
Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
I have found a big in UnderCity, the guards don’t care if you kill the Gun Dealer
- Sat Sep 19, 2020 1:05 pm
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35920
Re: Spawn: Path to Damnation (v1.0c hotfix) PISTOL FIXED
For some reason,there are points where the game would just freeze while I was playing with this mod Both times it happened to me it was on Doom II the Final Countdown,where I entered a room in map 5 that had some Hell Knights,I fired and boom,freeze Next map(and the ones before that sans map 5 ...
- Fri Sep 18, 2020 1:10 am
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205782
Re: [BUGFIX!] Doom Delta v2.2.1!
I'm having problems getting the mod to work with the most recent GZdoom. I get these errors Script error, "DoomDelta_v2.2.1.pk3:zscript/delta/hud_base.zsc" line 460: Unknown identifier 'fullscreen' Script error, "DoomDelta_v2.2.1.pk3:zscript/delta/hud_base.zsc" line 460: Unknown identifier ...
- Thu Sep 17, 2020 5:45 pm
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35920
Re: Spawn: Path to Damnation
I almost forgot about this, downloading now!
- Wed Sep 02, 2020 10:00 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 417092
Re: MetaDoom v666 "Titan" (Dev Blog! p118)
So I came across some bugs in the latest dev build, specifically with the SuperShotgun
Bug 1: If you only have no more shells the Supershotgun acts kinda weird
https://imgur.com/obozSoK
Bug 2: If you fire the Meathook at an enemy through a window/wall you will get stuck
https://imgur.com/aYZiJNl
Bug 1: If you only have no more shells the Supershotgun acts kinda weird
https://imgur.com/obozSoK
Bug 2: If you fire the Meathook at an enemy through a window/wall you will get stuck
https://imgur.com/aYZiJNl