Search found 56 matches

by JuliusKoolius
Mon Aug 16, 2021 12:24 am
Forum: Gameplay Mods
Topic: Rebel Rumble Monsters-Only [v1.1]
Replies: 6
Views: 10457

Re: Rebel Rumble Monsters-Only [v1.1]

I recently updated Rebel Ruble and took this mod for a spin. And i think i have some feedback and admitting of my oversight on something still happens in the main mod itself: - Casing sound effects are played in the game but the sprites doesn't exist. Are they supposed to be removed or included ...
by JuliusKoolius
Wed Oct 21, 2020 12:03 am
Forum: Gameplay Mods
Topic: Rebel Rumble Monsters-Only [v1.1]
Replies: 6
Views: 10457

Re: Rebel Rumble Monsters-Only [v1.1]

I have just added a simple fix that stops the imp replacement from dropping clips
by JuliusKoolius
Sun Oct 18, 2020 11:35 pm
Forum: Gameplay Mods
Topic: Rebel Rumble Monsters-Only [v1.1]
Replies: 6
Views: 10457

Rebel Rumble Monsters-Only [v1.1]

When I played Rebel Rumble I thought it was great! but there was one thing that I would've LOVED to play with in other Gameplay mods, the monsters. Since people were asking for one in the Rebel Rumble thread, and Captain J gave me the ok to release it, here it is! Screenies: https://imgur.com ...
by JuliusKoolius
Fri Oct 02, 2020 11:55 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57357

Re: Reikall's Voxels.

(This is probably a dumb question) Is this project dead?
by JuliusKoolius
Mon Sep 28, 2020 10:52 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647736

Re: Re: (WIP) Ashes Afterglow- Demo Uploaded

Leglock wrote:In Apocaypse I cannot pick up these, same in the mall, the ones at the left of the shaft. I am quite sure I could pick up those earlier in the run.
That’s Armor Bonus replacement, it maxes out at 200, so that’s why you can’t pickup any more
by JuliusKoolius
Sun Sep 27, 2020 1:06 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35920

Re: Spawn: Path to Damnation (v1.0c) POLL ADDED

Yes, the sniper rifles got a revamp, and now are dual wieldable! Expect more news soon! =) Nice! How's the progress going on fixing that crashing bug? I didn't experience it while playing with the Double Impact mapset, so maybe its coming from the shotgun (the SPAS-12, not the boomstick) or the ...
by JuliusKoolius
Sat Sep 26, 2020 11:30 pm
Forum: Gameplay Mods
Topic: Nightshift v2.1 (01/12/20) Stable changes
Replies: 240
Views: 66802

Re: Nightshift v1.9 (14/08/20)

So I've been playing this mod for a while now and it's pretty fun! But sometimes I want to be stealthy, so I think that there should be some sort of ranged silent weapon to take care of monsters at a good range but not alert any monsters
by JuliusKoolius
Wed Sep 23, 2020 5:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28354

Re: TREASURE TECH LAND (Demo #1 Available!)

Linz wrote:Will the new guns be exclusive to TTL or will you add them to the gameplay mod on of these days
I think he said that he’ll do that eventually
by JuliusKoolius
Tue Sep 22, 2020 4:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28354

Re: TREASURE TECH LAND (Demo #1 Available!)

I have just beaten the demo and it's pretty awesome (especially the Bonus Stage), I'm really exited for this!
by JuliusKoolius
Tue Sep 22, 2020 11:36 am
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28354

Re: TREASURE TECH LAND (Demo #1 Available!)

I’ve been waiting for this! I’m gonna download it soon
by JuliusKoolius
Mon Sep 21, 2020 12:57 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647736

Re: Re: (WIP) Ashes Afterglow- Demo Uploaded

I have found a big in UnderCity, the guards don’t care if you kill the Gun Dealer
by JuliusKoolius
Sat Sep 19, 2020 1:05 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35920

Re: Spawn: Path to Damnation (v1.0c hotfix) PISTOL FIXED

For some reason,there are points where the game would just freeze while I was playing with this mod Both times it happened to me it was on Doom II the Final Countdown,where I entered a room in map 5 that had some Hell Knights,I fired and boom,freeze Next map(and the ones before that sans map 5 ...
by JuliusKoolius
Fri Sep 18, 2020 1:10 am
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 205782

Re: [BUGFIX!] Doom Delta v2.2.1!

I'm having problems getting the mod to work with the most recent GZdoom. I get these errors Script error, "DoomDelta_v2.2.1.pk3:zscript/delta/hud_base.zsc" line 460: Unknown identifier 'fullscreen' Script error, "DoomDelta_v2.2.1.pk3:zscript/delta/hud_base.zsc" line 460: Unknown identifier ...
by JuliusKoolius
Thu Sep 17, 2020 5:45 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35920

Re: Spawn: Path to Damnation

I almost forgot about this, downloading now!
by JuliusKoolius
Wed Sep 02, 2020 10:00 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 417092

Re: MetaDoom v666 "Titan" (Dev Blog! p118)

So I came across some bugs in the latest dev build, specifically with the SuperShotgun

Bug 1: If you only have no more shells the Supershotgun acts kinda weird
https://imgur.com/obozSoK

Bug 2: If you fire the Meathook at an enemy through a window/wall you will get stuck
https://imgur.com/aYZiJNl

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