Search found 3 matches
- Tue Apr 14, 2020 10:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94204
Re: Doom RPG SE [unofficial, bugfix-ish]
Maybe mod order isn't the solution, but one last thing to try is to load in this order: DRLA DRL Monsters Doom RPG LegenDoom and Colorful The hud on the screenshot you posted is actually correct as far as I can see, other than the weird message showing up. I have no explanation for that really ...
- Mon Apr 13, 2020 8:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94204
Re: Doom RPG SE [unofficial, bugfix-ish]
Hmmm have you two tried loading Doom RPG last from the launcher? I've had a client connect to my server and get "HUD overload" from loading Doom RPG before RLA.
- Tue Apr 07, 2020 12:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94204
Re: Doom RPG SE [unofficial, bugfix-ish]
I'm getting repeated crashes after killing about 8-10 levels worth of enemies. GZDoom hangs at this point and does not produce a crash log. It seems unrelated to whether I have shields active or am taking damage. I'm running: GZDoom (latest) DoomRL Arsenal (latest) DoomRL Monsters (latest) DoomRPG ...