Search found 4 matches

by Malfunction
Sat May 23, 2020 5:33 pm
Forum: Gameplay Mods
Topic: [WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
Replies: 51
Views: 31456

Re: Doom: Eternal Slayer[OUT NOW]

could you please submit an image of the HUD please? https://www.youtube.com/watch?v=JVfPUAB0IxU The video probably does a better job showing what I mean, but the Health and Armor bars only go up to 100%. Anything beyond that doesn't get shown in any way and thus, you can't tell how much Health ...
by Malfunction
Sat May 23, 2020 2:42 pm
Forum: Gameplay Mods
Topic: [WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
Replies: 51
Views: 31456

Re: Doom: Eternal Slayer[OUT NOW]

This is really fun so far. Good thing GZDoom has controller support lmao. Couple of things I would suggest (if they're not already planned): > I noticed that there are no difficulty settings with this mod. While the "default setting" of sorts is fair enough, not too easy and not too hard, it still ...
by Malfunction
Sat Apr 04, 2020 8:28 pm
Forum: Gameplay Mods
Topic: Nightshift v2.1 (01/12/20) Stable changes
Replies: 240
Views: 66472

Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Since your kick already kind of does the role of "damaging melee attack", I'd re-iterate my earlier suggestion of a stun gun/short range taser. My idea is that it wouldn't deal damage (or if it does, the damage is negligible), but instead it would stun enemies. For balance reasons, perhaps it would ...
by Malfunction
Wed Apr 01, 2020 8:51 pm
Forum: Gameplay Mods
Topic: Nightshift v2.1 (01/12/20) Stable changes
Replies: 240
Views: 66472

Re: Nightshift v1 - A Customizable Survival Horror Mod

Funny thing, yesterday I was playing around with some sp00ky horror wads and thought "I wonder if anyone's done a survival horror-esq gameplay mod" (aside from Shut Up and Bleed of course), and then whaddya know, this mod shows up. And it's really good so far. I feel it hits the survival horror ...

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